• Adder: Fixed an issue where Lasers would fire offset from the lenses.
• Adder: Fixed an issue where the left leg would hitch when running up an incline.
• Arctic Cheetah: Fixed an issue where the left foot would twitch when powering down.
• Arctic Cheetah: Fixed a clipping issue with the pilot hand during power sequence.
• Atlas: Reduced clipping of rear leg geometry when moving forward.
• Awesome: Patched up seam visible from inside cockpit.
• BattleMaster: Improved visibility of kill counter monitor.
• Catapult: Fixed an issue where Lasers would fire offset from the lenses.
• Centurion: Fixed an issue where debris from destroyed Arms would appear untextured.
• Cicada: Patched up a hole in the knees that was only visible from the rear.
• Cicada: Patched up seam visible from inside cockpit.
• Cicada CDA-3F [L]: Fixed an issue where hitting a back portion of the knees would register as a Front CT hit.
• Commando: Greatly reduced the intensity of cockpit banking when turning left or right.
• Commando: Fixed a small hitbox deadzone in the joint between the RA/RT.
• Commando: Fixed an issue where the Commando would fall slowly when destroyed, and continue moving once on the ground.
• Commando: Fixed a clipping issue with the RA/LA when turning.
• Crab: Fixed an issue where Flamers would fire offset from the barrel.
• Crab: Patched up some seams in the side torsos.
• Cyclops: Fixed an issue where the knees would turn inward when powering down.
• Cyclops: Fixed an issue where the Right Arm was angled slightly outward.
• Dire Wolf: Adjusted brightness for the Wolf Pattern to improve banding contrast.
• Dire Wolf: Fixed an issue where the CT would appear to jitter when Jump Jetting.
• Dire Wolf: Fixed an issue where the 'Mech would briefly move backward mid-flight when Jump Jetting.
• Dire Wolf: Fixed an issue where the 'Mech would stretch and jitter a bit when landing.
• Dire Wolf: Fixed an issue where the Torso was tilted slightly toward the right.
• Dragon (Flame and Fang): Fixed an issue with Pattern coverage on the Right Arm.
• Enforcer: Fixed an issue with Arm and Leg animation after landing.
• Executioner: Cleaned up the landing animation.
• Firestarter: Fixed a twitchy left foot when reversing.
• Gargoyle: Adjusted brightness for the Wolf Pattern to improve banding contrast.
• Hellbringer: Adjusted brightness for the Wolf Pattern to improve banding contrast.
• Hellbringer: Fixed an issue where the remnants of destroyed arms had no collision.
• Highlander: Fixed an issue where destroyed pieces of the arms would appear untextured.
• Highlander IIC: Patch some seams in the leg/hip geometry.
• Hunchback: Fixed an issue where the 'Mech would shift slightly to the left when powering down.
• Hunchback IIC: Fixed a jitter when walking slowly.
• Hunchback IIC: Adjusted both forearms so that they point straight down, rather than flare out at an angle.
• Ice Ferret: Adjusted brightness for the Wolf Pattern to improve banding contrast.
• JagerMech: Fixed an issue where the left foot would twitch when powering down.
• Jenner IIC: Fixed an issue where the legs would slide forward slightly a moment after landing.
• Jenner IIC: Cleaned up some seams and gaps in geometry.
• Kit Fox: Adjusted brightness for the Wolf Pattern to improve banding contrast.
• Kit Fox: Fixed animation jittering when turning left or right.
• Kit Fox: Cleaned up the landing animation.
• Kintaro: Fixed a delay in RL/LL animations when turning.
• Kodiak: Fixed an issue where the mid-right Jump Jet would fire forward.
• Mad Dog: Adjusted brightness for the Wolf Pattern to improve banding contrast.
• Marauder IIC (Scorch): Improved coloring of Hero Pattern heat effect.
• Mist Lynx: Fixed an issue where certain Standing Cockpit Items would clip through a cockpit cable.
• Mist Lynx: Adjusted brightness for the Wolf Pattern to improve banding contrast.
• Mist Lynx: Improved landing animation.
• Mist Lynx: Fixed collision issues that could cause weaponry to pass through and hit nearby 'Mech geometry.
• Night Gyr: Fixed an issue where the default Pattern wasn't displaying the intended amount of Clan metal accenting.
• Night Gyr: Removed the brief vertical stall after initiating Jump Jets.
• Nova: Adjusted brightness for the Wolf Pattern to improve banding contrast.
• Nova: Fixed an issue where the Jump Jets would appear to fire outwards rather than downwards.
• Nova: Fixed an issue where the RA would fall slower than the LA when destroyed.
• Nova: Fixed an issue where the legs would slide forward slightly a moment after landing.
• Panther: Fixed an issue where the lower torso would clip with other torso geometry when torso twisting.
• Panther: Fixed an issue where the LT/RT hitbox would increase when the connected arm was destroyed.
• Panther: Patched up seam visible from inside cockpit.
• Quickdraw: Fixed an issue where hitting weapons equipped in the CT would register as damage against both ST's.
• Quickdraw QKD-IV4: Fixed a weapon texturing issue in the RA/LA with the Applejack Pattern applied.
• Raven: Fixed an issue where hitting a small portion of the knee joint would register as Arm and CT damage.
• Shadow Cat: Fixed an issue where the Shadow Cat could appear to fold in on itself when ragdolling.
• Shadow Cat: Fixed collision issues that could cause weaponry to pass through LA/RA geometry while still doing damage.
• Shadow Cat SHC-Prime [S]: Fixed an issue where Streak missiles wouldn't target the CT.
• Spider: Fixed an issue where destroying the cockpit wouldn't cause the usual explosion.
• Spider: Patched up seams and gaps visible from inside the cockpit.
• Stormcrow: Fixed an issue where the legs could rotate 360 degrees when ragdolling.
• Stormcrow: Fixed an issue where the footprints didn't match the geometry.
• Summoner: Adjusted brightness for the Wolf Pattern to improve banding contrast.
• Summoner: Fixed an issue where the Right Leg Jump Jets were oriented at an incorrect angle.
• Summoner: Fixed an issue where the torso would jitter when moving at slow speeds.
• Summoner: Patched a gap in Right Arm geometry.
• Thunderbolt: Fixed an issue where Left Torso lasers would fire offset from the lenses.
• Trebuchet: Fixed an area on the rear ST region where Decals would clip with geometry.
• Timber Wolf: Fixed an issue where Standing Cockpit Items would float slightly above the cockpit.
• Timber Wolf: Adjusted brightness for the Wolf Pattern to improve banding contrast.
• Timber Wolf TBR-Prime: Fixed an issue where the CT Machine Gun was offset slightly from the chassis.
• Timber Wolf: Cleaned up the Jump Jet animation.
• UrbanMech: Removed the brief vertical stall after initiating Jump Jets.
• Warhawk: Adjusted brightness for the Wolf Pattern to improve banding contrast.
• Warhawk: Fixed an issue where the fourth missile firing from a low-slung LRM15 in the WHK-A and B RT OmniPods would appear offset from the tube.
• Warhawk: Fixed an issue where bits of Arm geometry would be left over after the Arm was destroyed.
• Warhawk: Fixed an issue where the pilot missed a button during the power sequence.
• Warhawk WHK-C [S]: Fixed an issue where CT Energy weapons would fire offset from the lens.
• Warhawk WHK-C [S]: Cleaned up various issues with death animation.
• Audio: Fixed an issue with audio throttling that could result in sparse impact SFX when being hit with Machine Guns.
• BattleGrid: Fixed an issue where the Battlegrid could become offset if the user hit Tab after opening or closing the Battlegrid.
• Chat: Fixed an issue where Pilot Names containing spaces could be broken into distinct lines if their chat input exceeded the character limit.
• Chat: Fixed an issue where Unit chat windows weren't cleared away from the UI after disbanding the Unit.
• Cockpit Item Menu: Fixed an issue where the Preview button for the Clan Sidearm Standing Cockpit Item wasn't grayed out.
• Faction Play: Clan emblem and IS emblem banners have been added to Invasion gates.
• Group: Fixed an issue where cancelling a match search could cause the Launch button to disappear.
• MechLab: Accepting a Lobby invite while editing a Loadout will now alert the player about unsaved changes.
• MechLab: Fixed a very rare serialization issue which could lead to Loadout discrepancies in a match.
• Social Window: Fixed an issue where players could befriend or block themselves through the context menu after assuming Company Command.
• Website (Profile Stats): Fixed an issue where 'Mech XP was being shown as total XP for all 'Mechs.
• Website (Profile Stats): Fixed an issue where Game Mode C-Bills and XP Earned values were being submitted again for each 'Mech in a Drop Deck. This was leading to inflated and incorrect stats on the web Profile.
Patch Files (Direct Download)
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.
Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.
This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.
How to use these patch files
• Download all the above file(s)
• For sake of ease we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
• You do not need to unzip or unpack the patch file(s)
• Launch the standard MWO launcher
• Click the gear icon in the top right of the launcher window
• Choose the 'Specify Patch File Cache' option
• In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
• For example, C:\Users\<username>\Documents\MWO Patch Cache
• Click the blue Patch button
• The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
• Once the patch is complete, launch the game!