StaggerCheck, on 21 January 2017 - 09:21 AM, said:
PGI is never going to achieve game balance so long as we're allowed the level of freedom we currently enjoy in the Mech Lab.
We are a strange player base to appease, are we not? Lore-hounds want Clan Mechs to over-power Inner Sphere Mechs because 'reasons'. Players who want a fair gaming experience don't want any difference at all between the two, screw the game canon. The guy complaining today about nerfs to his favourite Mech was, two weeks ago, bragging about how amazing his favourite Mech is. Nerf that Mech, PGI, why are you so horrible at game balance... it is too powerful!! Hey, why did you nerf my amazing Mech that topped the leaderboards by a country mile?! F-you, PGI...
I love it around here.
Well I've been called a lore hound, but I do see why P.G.I are trying to balance clans this way.
I just don't understand why they give mechs like the Warhammer ballistic buffs, encouraging the ac5 and guass builds and then take away quirks that are needed for any of it's other possible less comp builds. if it's OP which I doubt as they always give very vague reasons, why not just clip it's offensive ballistic strengths and keep the structure, that to me makes more sense.
I don't think that people around here except the most rabid, rage about P.G.I trying to balance the game everyone with a modicum of sense wants that, what gets people hackles up is the nonsensical why they go about it.
Why remove the shadowcats leg structure, the only thing it's really any good at is a poptart, and for lower down the ranks a missile striker.
The leg nerfs are not really going to effect it's poptarting by good players, but the not so good that can't pop aim, shot and feather the fall are going to just stop playing this mech that way and probably stop playing it altogether
Edited by Cathy, 22 January 2017 - 09:19 AM.