RestosIII, on 08 February 2017 - 04:03 PM, said:
I never use modules on my mechs. But **** me, am I right?
Don't like using modules and never used them?
Great! Don't use the new skill tree... or if you feel disadvantaged for not using the Skill Tree- why didn't you feel disadvantaged for not using Modules?...
Trust me, I am one of those people who didn't use modules often either, but I personally feel happy for this upcoming change. My only problem is that apparently the core 'root' of the Electronic warfare branch is UAV's... why do I need UAV range and cooldowns to get my NARC to perform better and why is there only 1 'skill' here that works for NARC?...
FupDup, on 08 February 2017 - 04:03 PM, said:
Are you aware that modules can be swapped between mechs for free?
After the initial purchase, modules can be used on hundreds of different mechs for no additional cost.
The new system has a slightly lower upfront cost, but the cost over time is massively higher because you can't swap skills between mechs.
Which...
A: only effects people who have so many mechs that sharing that 1 particular module (say radar dep since it's a popular one) across all mechs is beneficial or even worth trying. (your Clan LRM 15 weapon module will be
so worth while in your Locust. For most people it's a new module per mech.)
B: I didn't think the idea of using only 1 module between 200 or 300 mechs was the intention of the module system, if it was then they would've just had a tick box for it instead of physically pull it off 1 mech and onto the other... Considering people on the forum suggested a fee for each time you modify something in your mechlab rather it be engine or module?... this is a far cheaper alternative relative to the other options... excluding the option for 'you can put it on anything for free after getting me'.
We can assume that there is potentially some economy changes coming up for this as most people as you probably have done bypassed the expensive module price by simply sharing them between mechs rather then put them on each individual mech. It is most likely that they may give us a few ways to make more C-bills to compensate... or maybe they prefer the idea of investing in a single mech rather then trying to min max every mech? Who knows. But what ever it is we have to be clear and concise when it comes to the PTS and response as going up in flames over it won't help to or against it.
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TBH, I think the Skill Tree change was needed. The old tree was useless and clunky... For those forced to spend XP on arm actuators on mecsh that do not even have arm mounted weapons you might know... for those who looked at the convergence skill?... a relic.... 3 mechs to skill? was a fun idea but apparently many didn't like it. Sucked for new players.
Quirks were fun but so many people wanted to pull quirks different ways...
"make quirks for this mech and weapon!"
"Who the **** would even use an AC 2 on a locust?! give it some other quirk!"
"Why not make the stock weapons the ones that are quirked?"
"Why does this mech get ER PPC quirks and not normal PPC quirks?..."
"Why does the locust get such strong weapon quirks? give us info war quirks!"
Just examples of pulling quirks in different directions...
And some quirks for the mech kills off any build that used anything else. Such as these weapons being so 'op' on this mech that using anything else looks like a joke. (for eg every 50% quirk out there)
This merge of skill and quirks helps people pick their options and as many people who hated quirks may enjoy, it no longer limits builds to the quirks but allows the quirks help the build.
I think the current economics go in line with those who use modules and doesn't switch them around different mechs if not better... however since many didn't do that I can imagine some economy change is needed to compensate...
Another thing I should say is that I wish there was a thick part of the skill branch should have generic quirks (ie: Ballistic rate of fire) and then branch of into the others...
Another problem I have is I actually bought doubles of several mechs... I own 3 Mad Dog Primes... a pair of Shadowcats... 3 Raven 3L's (one of which is a 3M in disguise) etc... and was planning to buy a second Raven 4X as a light gauss sniper in the upcoming updates... but this skill tree system doesn't look too friendly upon by doubles....