Pariah Devalis, on 10 March 2017 - 10:47 AM, said:
Too bad the reality as experienced by a comp level pilot and a T5 hashbrown are so completely alien to one another. It is literally flipped. On one half, precision aimed weapon systems rule the day. On the other, when nobody can aim, imprecise but self-guided weapon systems reign supreme. The amount of things that both ends of the spectrum would agree on can probably be counted on one hand.
It's the same for virtually any shooter that even tries to be competitive. What works/is good for a tightly disciplined twelve-stack comp team is effectively alien to virtually everyone else, and furthermore the degree of The LRM Problem is sharply relative to play experience.
Symmetra and her autotargeting burnbeam pistol is an unstoppable monster beast in lower-tier/quick-play Overwatch (srsly. A Symmetra that knows how to stick to brawly fights, stay away from long sightlines and force close-range confrontations can melt entire teams of derps in a single magazine, with or without her sentries), but almost completely disregarded in high-end play because a rigidly coordinated push from folks who can land Genji headshots at fifty meters just completely shuts her out. Low-end Overwatch guys figure Symmetra is an outright cheat code and cannot figure out why she hasn't been nerfed straight into the ground, while the top-end guys sit there all scornful and dismissive and a little flabberghasted, going "you turdbabies haven't figured out how to deal with Symmetra? Dude...she's, like...120% completely awful, no mobility, her turrets only work once, and her ultimate are both low-impact crap. What is physically wrong with your brains?"
Both sides are right. Both sides have folks who understand the game they're playing perfectly fine, understand the problems and what might be potential fixes, but because neither side can understand the other's position for beans, on the whole, you end up with Bishop's mentioned #batshyte ideas for fixes. 'Top-down' balancing doesn't work any better than bottom-up balancing or start-in-the-middle balancing. Game balance needs to be addressed at all times to all levels of play, which means it's factually impossible to get picture-perfect because you're effectively trying to balance multiple different games with the same set of variables.
Ultracomps simply need to realize that our variables, down here in Puglandia, are just as valid as their variables are.