Bishop Steiner, on 13 March 2017 - 10:11 AM, said:
I used to run it with 3 lasers and TAG, but found most often if I was in a situation to keep TAG on them, I was also in laser range,..
Well, you just need to grow a pair and do some facetanking
Joking aside, this highlights the importance of being in a mobile mech. When I break cover to fire my missiles, I'm doing my best to keep myself a moving target, drawing fire for my team. Going 'rodeo clown' if you will.
During the digital revolution in the creative industries, there was much chat about how programs like Pro-tools and Photoshop etc, in automating certain things, encouraged the users to be lazy as 'the software did it all for them'. And it's true, for many, they did see that as a chance to do less work. For others, they saw that made them free to do new things they could do before.
As lrm's are homing missiles, this means I can keep moving, in and out of cover, drawing fire for my team mates while putting sustained dps on my mark. The Cplt's are esp great at dodging with their jumpjet pumping. I personally think the Archer's are a bit too slow for it. They make better srm boats.
Getting a lock takes no skill at all. Keeping one while getting shot at takes a bit more work. If I'm not using their homing ability to leverage extra mobility, I'm just being lazy.
I nerded out. (don't ask). With T+A effectively halving spread, I find it hard to not justify leaving off the tag. Using tag forces a player to get Los locks, which has the added effect of using less ammo to do the job, and frees up tonnage for engine. The most ammo I'd take on a heavy is 6 tonnes. That's plenty.
Edited by The Lobsters, 13 March 2017 - 11:33 AM.