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Next Meck Pack Poll Discussion! Updated Choices And Dev Comments! Escalation Mechs Removed!


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#2021 TheArisen

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Posted 01 August 2018 - 02:45 PM

View PostMarauder3D, on 01 August 2018 - 08:15 AM, said:


Looked it up, and right you are. However, the Pouncer does have locked JJs. Strangely, it has 5 instead of 6, so that is 2.5 locked in tons. And it has almost the identical Loadout as the Adder, and looks like an Adder, more or less.

So you get bumped into the medium class at 40 tons, gain no speed, modest jump ability, and a 15 ton payload? Just doesn't add much, IMO. Most folks would be fine taking the Adder. Most serious players (read: not me) that want a clan medium take a Hunchie IIC anyway.

If we have a clan medium, I think the Shadow Hawk IIC and the Griffin IIC are better choices. I just wish clan BattleMechs weren't strictly better than Clan Omnis in MWO, but that is a whole nother kettle of fish, entirely.

Well for the Clans the Vapor Eagle is pretty much the best thing that you could ask for.

#2022 KursedVixen

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Posted 02 August 2018 - 07:33 AM

No more mechs fix bugs.

#2023 Will9761

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Posted 02 August 2018 - 09:44 AM

I hope the next mech for the Inner Sphere is a Charger.

#2024 Will9761

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Posted 03 August 2018 - 01:12 PM

Posted Image

#2025 TheArisen

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Posted 03 August 2018 - 06:44 PM

View PostWill9761, on 02 August 2018 - 09:44 AM, said:

I hope the next mech for the Inner Sphere is a Charger.


I hope the next IS mech is something good at the least.

#2026 Will9761

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Posted 04 August 2018 - 02:12 PM

Crockett/Katana Variants
Posted Image

CRK-5003-0
Weapons and Equipment:
Head - N/A
Center Torso - Jump Jet
Right Torso - SRM 6
Left Torso - SRM 6, AC/10
Right Arm - Large Laser, Small Laser
Left Arm - Large Laser, Small Laser
Right Leg - Jump Jet
Left Leg - Jump Jet

Engine: 225 STD = 48.6 KPH
Debuted: 2881
Estimated Hardpoints
Spoiler



CRK-5003-1
Weapons and Equipment:
Head - N/A
Center Torso - Jump Jet
Right Torso - SRM 6
Left Torso - SRM 6, LB-10 X AC
Right Arm - ER Large Laser, Small Laser
Left Arm - ER Large Laser, Small Laser
Right Leg - Jump Jet
Left Leg - Jump Jet

Engine: 255 STD = 51.6 KPH
Debuted: 2735
Estimated Hardpoints
Spoiler



CRK-5003-1b
Weapons and Equipment:
Head - Medium Pulse Laser
Center Torso - Medium Pulse Laser, Jump Jet
Right Torso - N/A
Left Torso - Gauss Rifle
Right Arm - ER Large Laser, Medium Pulse Laser, Medium Laser
Left Arm - ER Large Laser, Medium Pulse Laser, Medium Laser
Right Leg - Jump Jet
Left Leg - Jump Jet

Engine: 255 STD = 51.6 KPH
Debuted: 2752
Estimated Hardpoints
Spoiler


''Katana'' CRK-5003-2
Weapons and Equipment:
Head - N/A
Center Torso - Jump Jet
Right Torso - SRM 6
Left Torso - SRM 6, LB-10 X AC
Right Arm - Large Laser, Small Laser
Left Arm - Large Laser, Small Laser
Right Leg - Jump Jet
Left Leg - Jump Jet

Engine: 255 STD = 51.6 KPH
Debuted: 3057
Estimated Hardpoints
Spoiler

Edited by Will9761, 10 August 2018 - 03:56 PM.


#2027 Will9761

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Posted 10 August 2018 - 12:49 PM

Shogun Variants:
Posted Image

Shogun SHG-2H
Weapons and Equipment:
Head - Medium Pulse Laser
Center Torso - Medium Laser, Jump Jet
Right Torso - 2x Streak SRM 2s
Left Torso - 2x Streak SRM 2s
Right Arm - LRM 15
Left Arm - LRM 15
Right Leg - Jump Jet
Left Leg - Jump Jet

Engine: 255 STD = 51.6 KPH
Debuted: 2777
Estimated Hardpoints
Spoiler


Shogun SHG-2E
Weapons and Equipment:
Head - N/A
Center Torso - Jump Jet
Right Torso - SRM 6, PPC
Left Torso - SRM 6
Right Arm - LRM 15
Left Arm - LRM 15
Right Leg - Jump Jet
Left Leg - Jump Jet

Engine: 255 STD = 51.6 KPH
Debuted: 3005
Estimated Hardpoints
Spoiler



Shogun SHG-2F
Weapons and Equipment:
Head - N/A
Center Torso - Jump Jet
Right Torso - SRM 6, ER PPC
Left Torso - SRM 6
Right Arm - LRM 15
Left Arm - LRM 15
Right Leg - Jump Jet
Left Leg - Jump Jet

Engine: 255 STD = 51.6 KPH
Debuted: 3029
Estimated Hardpoints
Spoiler



Shogun SHG-2F "Trisha"
Weapons and Equipment:
Head - N/A
Center Torso - Jump Jet
Right Torso - SRM 6, Snub-Nosed PPC
Left Torso - SRM 6
Right Arm - LB 5-X Autocannon
Left Arm - LB 5-X Autocannon
Right Leg - Jump Jet
Left Leg - Jump Jet

Engine: 255 STD = 51.6 KPH
Debuted: 3071
Estimated Hardpoints
Spoiler


#2028 Alex Morgaine

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Posted 10 August 2018 - 01:36 PM

Typo on Crockett. Its an 85ton Mech. Should be 255 rating engines.

And shogun. xD oh wait shogun be fine

Edited by Alex Morgaine, 10 August 2018 - 01:41 PM.


#2029 Will9761

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Posted 10 August 2018 - 03:58 PM

thank you, the Crockett info is fixed.

#2030 Will9761

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Posted 21 August 2018 - 10:32 PM

Thug Variants
Posted Image
Thug THG-10E
Weapons and Equipment:
Head - N/A
Center Torso - N/A
Right Torso - SRM 4
Left Torso - SRM 4
Right Arm - PPC
Left Arm - PPC

Engine: 320 STD = 64.8 KPH
Debuted: 2835
Estimated Hardpoints
Spoiler


Thug THG-11E
Weapons and Equipment:
Head - N/A
Center Torso - N/A
Right Torso - SRM 6
Left Torso - SRM 6
Right Arm - PPC
Left Arm - PPC

Engine: 320 STD = 64.8 KPH
Debuted: 2572
Estimated Hardpoints
Spoiler



Thug THG-11Eb
Weapons and Equipment:
Head - N/A
Center Torso - N/A
Right Torso - SRM 6
Left Torso - SRM 6
Right Arm - PPC
Left Arm - PPC

Engine: 320 STD = 64.8 KPH
Debuted: 2760
Estimated Hardpoints
Spoiler



Thug THG-12E
Weapons and Equipment:
Head - N/A
Center Torso - N/A
Right Torso - SRM 6
Left Torso - SRM 6
Right Arm - ER PPC
Left Arm - ER PPC

Engine: 320 STD = 64.8 KPH
Debuted: 3067
Estimated Hardpoints
Spoiler



Thug THG-12K (ECM Variant)
Weapons and Equipment:
Head - N/A
Center Torso - ECM
Right Torso - SRM 6
Left Torso - SRM 6
Right Arm - PPC
Left Arm - PPC

Engine: 320 STD = 64.8 KPH
Debuted: 3068
Estimated Hardpoints
Spoiler



Thug THG-13K (Laser Variant)
Weapons and Equipment:
Head - N/A
Center Torso - N/A
Right Torso - Heavy PPC
Left Torso - Heavy PPC
Right Arm - Heavy PPC
Left Arm - 2x Medium Pulse Laser

Engine: 320 XL = 64.8 KPH
Debuted: 3068
Estimated Hardpoints
Spoiler



Thug THG-11ECX "Jose" (Stealth Armor Variant)
Weapons and Equipment:
Head - N/A
Center Torso - N/A
Right Torso - 3x SRM 6
Left Torso - 2x SRM 6
Right Arm - ER Large Laser
Left Arm - ER Large Laser

Engine: 320 STD = 64.8 KPH
Debuted: 2772
Estimated Hardpoints
Spoiler


These variants (aside from the 12K, 13K, and Jose variants) are why I can't and won't support the Thug.

Edited by Will9761, 16 September 2018 - 03:37 PM.


#2031 Will9761

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Posted 01 September 2018 - 02:09 PM

YES!
Posted Image
Posted Image

#2032 Will9761

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Posted 06 September 2018 - 10:34 PM

If the next Clan Mech is a Heavy here would be the choices:

Thresher (60 tons)

Crossbow (60 tons)

Glass Spider [Galahad] (60 tons) - It is a VMI mech, so it could be used to replace the Rifleman IIC if the latter is out of the question.

Lupus (60 tons) - It is a pre-cursor of the Hellfire. It was known to survive into the present day of the Clans. In the game, all that would be have to be done is just use the Hellife body and give it Omnimech technology.

Arcas (65 tons) - It would add a non-Omni 65 tonner to the mix.

Rifleman IIC (65 tons) - It would act as the IS equivalent for the IS Rifleman.

Grizzly (70 tons) - Mechwarrior 2 Classic. It does have two variants, so a third PGI variant would be made to fill in the gap.

Black Python [Viper] (75 tons) - This mech would add in another Steel Viper design in the game. It basically acts as an equivalent to the Marauder and Warhammer, but faster.

Edited by Will9761, 07 September 2018 - 09:54 AM.


#2033 Black Ivan

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Posted 06 September 2018 - 10:36 PM

Since I hate the last 2 choices for new IS Mechs I say bring on as next Clan Mech the most powerfull and broken Clan Mech possible.

#2034 Will9761

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Posted 07 September 2018 - 09:54 AM

Well, there is the Stone Rhino.

#2035 Marauder3D

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Posted 07 September 2018 - 10:27 AM

The Project Phoenix Python is pretty tasty. A bit too Laserboat for my tastes, but hey, what are you going to do?

Posted Image

#2036 FupDup

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Posted 07 September 2018 - 10:34 AM

View PostMarauder3D, on 07 September 2018 - 10:27 AM, said:

The Project Phoenix Python is pretty tasty. A bit too Laserboat for my tastes, but hey, what are you going to do?

Posted Image

The BP 1 and 2 have two MGs stock in the left arm, which can be easily replaced by up to twin UAC/10. The BP 3 has the MGs split to one per arm, letting you pack bigger guns at the expense of wider exposure. The Black Python 2 also has a third ballistic hardpoint in the left torso.

PGI will need to make up at least two variants of their own: one for reinforcement and one for the hero. That's an easy opportunity to give it some missile hardpoints.

Edited by FupDup, 07 September 2018 - 10:43 AM.


#2037 Marauder3D

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Posted 07 September 2018 - 10:39 AM

View PostFupDup, on 07 September 2018 - 10:34 AM, said:

All the variants except the Black Python 4 come stock with twin MGs, which can be easily replaced by ballistics of your choice (up to twin UAC/10 can fit there in the left arm). The Black Python 2 has a third ballistic hardpoint in the left torso.

PGI will need to make up at least two variants of their own: one for reinforcement and one for the hero. That's an easy opportunity to give it some missile hardpoints.


Those additions would make it a more fun mech to own. I have a hard time with mechs that boat only one weapon type. I like variety in potential mech pack purchases.

#2038 Battlemaster56

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Posted 07 September 2018 - 10:41 AM

Shadhawk IIC be a nice 45 tonner for clans most of it's variants can be added into the game and very vary between each on too.

#2039 dante245

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Posted 07 September 2018 - 09:28 PM

do we ever get a chance to vote again on mechs after new mechs are released? like if we voted for a mech that they had released that was on the polls..but now is invalid? we should get multiple chances to vote or a new poll created after every mech release.

#2040 Jonathan8883

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Posted 08 September 2018 - 04:40 AM

The Black Python is going to suffer from Ebon Jag/Nighstar syndrome - a very, very wide silhouette that makes for an easy target, while creating problems aiming and dealing with corners and invisicorners.

I expect either the Rifleman IIC or the Grizzly. It'll be interesting to see Alex's take on the Grizzly. Unfortunately, I recall it as a rather tall and skinny design, which means it will probably end up either oversized or getting fattened, so it will need some quirks. Also, most weapons are in the arms, which are relatively low slung.





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