I think some of the changes are silly, I thought the 4 missile hardpoints on the Executioner would be fine.
[color=#00FFFF]" In particular, some in the community have expressed issues with specific cases where a new Clan Hero is introducing entirely new Loadout capabilities not shared by standard variants attainable with C-Bills."[/color]
Want to quote this directly here, The Jester and Butterbee have capabilties no other Catapult has. The Anansi Spider hac capabilities none of the other spiders have. These are not attainable by C-bills. Oxide loses jump but oh my, it can mount 4 missile launchers, that is more than any other jenner or IS light mech (Until the lighter Javelin comes out, and I am choosing to not really think about the 3M locust...yes it has 4 harpoints for missiles but my lord.)
The Purifier for Clans added capabilities that the Kitfox could not do? Should we remove those hardpoints, but make sure you take the extras for those IS Hero's to. Lets just make all the mechs the same thing and not have any difference in any of them.
The purpose of Hero mechs was to be different, but also be balanced. I know balance is not easy but stripping them down so they do not do anything unique from C-bill variants mostly is just bleh. I contemplated the Executioner and now I am not even going to bother. (And I am a guy who bought the Hero Wolverine, let that sink in.). Maybe could have kept a 2 Missile torso and a 1 missile instead of two 2M to give it something a bit more unique. Yes I know doesn't do missiles in the torso but I would rather have 2 or 3 energy over 1 missile.
Don't get me wrong, I am glad you guys are taking some feedback and even applying it. And I know with the new skill tree that is coming (Soon hopefully, I am sitting here waiting for it mostly) and the weapons in Mid year, it is even harder to balance but there is now only 1 hero I have even slightest interest in. I don't do comp, I mostly just mess around at this point and do silly builds for the fun of it. I may, and only maybe get the Ice Ferret because I have an Idea of Lolz for it.
But to summerize because I probably ADD wandered a bit, Hero's are supposed to be a bit different, most always had abilities the non-hero's didn't but were still mostly within balance. I can see some of the things being needed to change but not as...severe? Hell I would actually rather for the EXE hero have both missile hardpoints in the left torso if I only had to take 2.
Other than that thank you guys for your work, things are starting to get better but I am just a salty angry person.
Edited by Lunaya, 13 April 2017 - 12:17 PM.