Is Pilots- Clan Op?
#201
Posted 20 October 2017 - 12:39 PM
Some of the Clan mechs I've played are like hitting the easy button, but I have had that experience with some IS mechs also.
I generally like IS mechs because of their durability and the fact that they generally run cooler. But having lots of fire power available, (like quite a few clan mechs), for hit and run tactics is pretty awesome also. I suppose it depends on your mood and play style. I am enjoying playing clan mechs, but I am not going to abandon my decent IS mechs. Granted, there are some real lemons on the IS side, but I've also found some clan mechs that weren't the best for my play style.
During most play what I've found OP is a coordinated team. They are extremely difficult to stop. It doesn't matter if they are IS or clan. I know that I feel some trepidation when I see some units on the other side because it is going to be a rough fight I absolutely love it when I'm on a well coordinated team as we generally roll over opponents.
#202
Posted 20 October 2017 - 06:10 PM
However Clan tech is better right now, so people tend to go where the better tools are. Because when you're in a good team and you play against a good team you don't want to do so at a disadvantage.
#203
Posted 01 November 2017 - 05:43 AM
MischiefSC, on 20 October 2017 - 06:10 PM, said:
However Clan tech is better right now, so people tend to go where the better tools are. Because when you're in a good team and you play against a good team you don't want to do so at a disadvantage.
Pretty sure we put that myth to bed when we beat KCOM 5 times in a row the other night, i realize Pat Was not there or playing on an alternate account. I mean you guys are as coordinated as we are for sure. If clan tech was so superior that would not have happened. Also don't take that as a slight. I am saying you guys are as skilled as evil. It just comes down to who makes better decisions in the match.
Edited by November Juliet, 01 November 2017 - 11:35 AM.
#204
Posted 01 November 2017 - 06:05 AM
Ragnar Baron Leiningen, on 19 April 2017 - 09:17 AM, said:
I've been playing less than two weeks and I can already tell this is 100% purile BS.
I struggle to fit 3 ER LL's on a wolfhound, and do so by fitting a tiny underpowered 170 engine just so I can get an alpha of 27.
An Adder Prime can fit 3 Clan Heavy Lasers, does so with a larger 210 engine and has an alpha of 54 with better heat dissipation.
This is across the board. All Clan mechs have far superior firepower, and because their equipment weighs so much less have more room for heatsinks.
This isn't debatable. Clan mechs are superior across the board, to the extent that they have about twice as much firepower as an equivalent IS mech, and with better cooling. Of course Clan stomps IS in faction warfare. Anyone who plays IS in faction warfare is just being a sacrificial lamb for the other team's enjoyment.
Any vets here who try to pass the two faction's mechs off as being even remotely balanced is either playing Clan or is completely deluded.
#205
Posted 01 November 2017 - 06:27 AM
iofhua, on 01 November 2017 - 06:05 AM, said:
I've been playing less than two weeks and I can already tell this is 100% purile BS.
I struggle to fit 3 ER LL's on a wolfhound, and do so by fitting a tiny underpowered 170 engine just so I can get an alpha of 27.
An Adder Prime can fit 3 Clan Heavy Lasers, does so with a larger 210 engine and has an alpha of 54 with better heat dissipation.
This is across the board. All Clan mechs have far superior firepower, and because their equipment weighs so much less have more room for heatsinks.
This isn't debatable. Clan mechs are superior across the board, to the extent that they have about twice as much firepower as an equivalent IS mech, and with better cooling. Of course Clan stomps IS in faction warfare. Anyone who plays IS in faction warfare is just being a sacrificial lamb for the other team's enjoyment.
Any vets here who try to pass the two faction's mechs off as being even remotely balanced is either playing Clan or is completely deluded.
Ironically, you are not helping those who believe the Clan's OP argument by claiming you know what is BS (after two weeks) and then using those wonky builds to illustate your point.
Two of the best teams in FW just went at it and if EVIL (as IS) beat Kcom (as Clan) 5 times in a row (I heard first hand it was indeed a few times) balance (while not perfect) feels closer than we have had in recent memory.
Edited by Marquis De Lafayette, 01 November 2017 - 06:30 AM.
#206
Posted 01 November 2017 - 11:35 AM
iofhua, on 01 November 2017 - 06:05 AM, said:
I've been playing less than two weeks and I can already tell this is 100% purile BS.
I struggle to fit 3 ER LL's on a wolfhound, and do so by fitting a tiny underpowered 170 engine just so I can get an alpha of 27.
An Adder Prime can fit 3 Clan Heavy Lasers, does so with a larger 210 engine and has an alpha of 54 with better heat dissipation.
This is across the board. All Clan mechs have far superior firepower, and because their equipment weighs so much less have more room for heatsinks.
This isn't debatable. Clan mechs are superior across the board, to the extent that they have about twice as much firepower as an equivalent IS mech, and with better cooling. Of course Clan stomps IS in faction warfare. Anyone who plays IS in faction warfare is just being a sacrificial lamb for the other team's enjoyment.
Any vets here who try to pass the two faction's mechs off as being even remotely balanced is either playing Clan or is completely deluded.
Two weeks is not enough time to make that claim. The game has a steep learning curve.
#208
Posted 01 November 2017 - 12:24 PM
Tarl Cabot, on 23 April 2017 - 03:31 PM, said:
CXL=ISXL=50% weight savings over STD
CXL≠ LFE -- 50% weight savings ≠ 25% weight savings
the CXL is comparable to the LFE for one important reason. durability
ISXL lose one ST mech destroyed
CXL lose one ST mech impaired mobility and heat management you need to destroy BOTH ST to destroy mech
IS LFE engine lose one ST mech is impaired not dfestroyed
#209
Posted 01 November 2017 - 12:43 PM
Chound, on 01 November 2017 - 12:24 PM, said:
the CXL is comparable to the LFE for one important reason. durability
ISXL lose one ST mech destroyed
CXL lose one ST mech impaired mobility and heat management you need to destroy BOTH ST to destroy mech
IS LFE engine lose one ST mech is impaired not dfestroyed
That is about it.
#210
Posted 01 November 2017 - 02:24 PM
November Juliet, on 01 November 2017 - 11:35 AM, said:
Two weeks is not enough time to make that claim. The game has a steep learning curve.
no not really
back in 2014 it did not take me to long to realize after I got killed
that the mech that had 7 weapons on its weapons panel had more power then my
puny Jager with 2 or 3 weapons
I did not know that the Clan Mechs had just came out
I wont believe the part about evil and KCOM unless I see the ending screen shots
#211
Posted 01 November 2017 - 03:27 PM
iofhua, on 01 November 2017 - 06:05 AM, said:
I've been playing less than two weeks and I can already tell this is 100% purile BS.
I struggle to fit 3 ER LL's on a wolfhound, and do so by fitting a tiny underpowered 170 engine just so I can get an alpha of 27.
An Adder Prime can fit 3 Clan Heavy Lasers, does so with a larger 210 engine and has an alpha of 54 with better heat dissipation.
This is across the board. All Clan mechs have far superior firepower, and because their equipment weighs so much less have more room for heatsinks.
This isn't debatable. Clan mechs are superior across the board, to the extent that they have about twice as much firepower as an equivalent IS mech, and with better cooling. Of course Clan stomps IS in faction warfare. Anyone who plays IS in faction warfare is just being a sacrificial lamb for the other team's enjoyment.
Any vets here who try to pass the two faction's mechs off as being even remotely balanced is either playing Clan or is completely deluded.
I suggest that you play a bit longer and try different Mechs / Builds from both sides and then see if you still agree with your initial impression.
#212
Posted 01 November 2017 - 03:46 PM
Davegt27, on 01 November 2017 - 02:24 PM, said:
I wont believe the part about evil and KCOM unless I see the ending screen shots
I'll believe it, but I think Evil being the better team is at least as plausible an explanation. I want to see a controlled experiment with two high level teams playing both sides enough times to do a real analysis of the results.
And make it worth their while (Sizable MC reward?) to give it their best shot at winning each time.
PGI, if you want to set it up with a valid experimental design, look me up... Dr. Tahawus.
#213
Posted 01 November 2017 - 04:52 PM
Ragnar Baron Leiningen, on 19 April 2017 - 09:17 AM, said:
comments like this just laughable.
60-80 damage alphas
nough said.....
TLDR: every idiot can make something out of eez mode laser vomit
iofhua, on 01 November 2017 - 06:05 AM, said:
I've been playing less than two weeks and I can already tell this is 100% purile BS.
I struggle to fit 3 ER LL's on a wolfhound, and do so by fitting a tiny underpowered 170 engine just so I can get an alpha of 27.
An Adder Prime can fit 3 Clan Heavy Lasers, does so with a larger 210 engine and has an alpha of 54 with better heat dissipation.
This is across the board. All Clan mechs have far superior firepower, and because their equipment weighs so much less have more room for heatsinks.
This isn't debatable. Clan mechs are superior across the board, to the extent that they have about twice as much firepower as an equivalent IS mech, and with better cooling. Of course Clan stomps IS in faction warfare. Anyone who plays IS in faction warfare is just being a sacrificial lamb for the other team's enjoyment.
Any vets here who try to pass the two faction's mechs off as being even remotely balanced is either playing Clan or is completely deluded.
amen
P.S. on a side note, you play lights with XL engines allways (or maybie the new light engine or how its called.
Then you have at least the survivability of a clan light, but still cant match its hardpoints/weapons setup)
Edited by SHRedo, 01 November 2017 - 04:57 PM.
#214
Posted 01 November 2017 - 05:22 PM
SHRedo, on 01 November 2017 - 04:52 PM, said:
60 each 2.656 sec, Max sustained DPS 7.67
80 each 3.23 sec, Max sustained DPS 8.25
Problems? Personally I see only one.
Edited by denAirwalkerrr, 01 November 2017 - 05:32 PM.
#215
Posted 01 November 2017 - 06:15 PM
denAirwalkerrr, on 01 November 2017 - 05:22 PM, said:
You made his point for him.... IS Heavies w MRMs are ammo dependent and take more skill to place those shots effectively. On the other hand, a Clan Light can equal this w Laser vomit, easily, AND w ECM.
Edited by Jugger Grimrod, 01 November 2017 - 07:01 PM.
#217
Posted 02 November 2017 - 10:24 AM
Davegt27, on 01 November 2017 - 02:24 PM, said:
Is valid actually, though only three matches in a row.
@Marquis, you wouldn't be able to get me a replay of any of those three matches would ya? I was told we lost to superior tactics, and a solid defensive firing line, and would love to go over the battle in detail, see what I can learn. Sadly I wasn't in any of those fights.
~Leone, of Kell's Commandos
Edited by Leone, 02 November 2017 - 10:24 AM.
#218
Posted 02 November 2017 - 10:42 AM
Leone, on 02 November 2017 - 10:24 AM, said:
@Marquis, you wouldn't be able to get me a replay of any of those three matches would ya? I was told we lost to superior tactics, and a solid defensive firing line, and would love to go over the battle in detail, see what I can learn. Sadly I wasn't in any of those fights.
~Leone, of Kell's Commandos
Leone,
I believe Devil fox was recording. Might want to send him a message or check his twitch if you have added him already. It was 5 matches or so I am told. I was only there for 3. My understand is KCOM 12 man beat an Evil 6 man. We formed up 12 and you beat us on a conquest time out. And they we ripped off 5 straight wins. 3 with me there and then 2 later when you guys reformed. Again I don't mean this as a slight to KCOM. You have pilots that would kick me all over the place 1v1 but its a team game with a team plan as you well know. I only point this out to illustrate how utterly stupid it is to say Clan Mechs are superior to IS mechs. Also just to illustrate this is not a shot at KCOM, we lost to a jade falcon loyalist unit as a 12 man when we pushed out and they outflanked us and gen ducked the other day after going 12-0 on there first push. It was super embarrassing, especially for me, because i called for the push out. Sometimes you just mess up.
Edited by Ragnar Baron Leiningen, 02 November 2017 - 11:11 AM.
#219
Posted 02 November 2017 - 11:05 AM
Leone, on 02 November 2017 - 10:24 AM, said:
@Marquis, you wouldn't be able to get me a replay of any of those three matches would ya? I was told we lost to superior tactics, and a solid defensive firing line, and would love to go over the battle in detail, see what I can learn. Sadly I wasn't in any of those fights.
~Leone, of Kell's Commandos
I just heard about the fights from someone who was there...so, I wasn't there personally....would be a fight worth watching I imagine
#220
Posted 02 November 2017 - 02:13 PM
Leone, on 02 November 2017 - 10:24 AM, said:
@Marquis, you wouldn't be able to get me a replay of any of those three matches would ya? I was told we lost to superior tactics, and a solid defensive firing line, and would love to go over the battle in detail, see what I can learn. Sadly I wasn't in any of those fights.
~Leone, of Kell's Commandos
I can validate, too.
I was there. Those were tough fights - hopefully they will remind people to get on the ball.
8 user(s) are reading this topic
0 members, 8 guests, 0 anonymous users