Jump to content

Is Pilots- Clan Op?


365 replies to this topic

#201 Electroflameageddon

    Member

  • PipPipPipPipPipPip
  • Rage
  • Rage
  • 236 posts

Posted 20 October 2017 - 12:39 PM

I'm just starting to play some Clan mechs and some are better than their IS counterparts, some are absolute trash when compared to their IS counterparts.

Some of the Clan mechs I've played are like hitting the easy button, but I have had that experience with some IS mechs also.

I generally like IS mechs because of their durability and the fact that they generally run cooler. But having lots of fire power available, (like quite a few clan mechs), for hit and run tactics is pretty awesome also. I suppose it depends on your mood and play style. I am enjoying playing clan mechs, but I am not going to abandon my decent IS mechs. Granted, there are some real lemons on the IS side, but I've also found some clan mechs that weren't the best for my play style.

During most play what I've found OP is a coordinated team. They are extremely difficult to stop. It doesn't matter if they are IS or clan. I know that I feel some trepidation when I see some units on the other side because it is going to be a rough fight I absolutely love it when I'm on a well coordinated team as we generally roll over opponents.

#202 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 20 October 2017 - 06:10 PM

Nobody disagrees that good units are going to win tons anyway because coordination is the ultimate tool.

However Clan tech is better right now, so people tend to go where the better tools are. Because when you're in a good team and you play against a good team you don't want to do so at a disadvantage.

#203 November Juliet

    Member

  • PipPipPipPipPip
  • The Spear
  • 111 posts

Posted 01 November 2017 - 05:43 AM

View PostMischiefSC, on 20 October 2017 - 06:10 PM, said:

Nobody disagrees that good units are going to win tons anyway because coordination is the ultimate tool.

However Clan tech is better right now, so people tend to go where the better tools are. Because when you're in a good team and you play against a good team you don't want to do so at a disadvantage.

Pretty sure we put that myth to bed when we beat KCOM 5 times in a row the other night, i realize Pat Was not there or playing on an alternate account. I mean you guys are as coordinated as we are for sure. If clan tech was so superior that would not have happened. Also don't take that as a slight. I am saying you guys are as skilled as evil. It just comes down to who makes better decisions in the match.

Edited by November Juliet, 01 November 2017 - 11:35 AM.


#204 iofhua

    Member

  • PipPip
  • 34 posts

Posted 01 November 2017 - 06:05 AM

View PostRagnar Baron Leiningen, on 19 April 2017 - 09:17 AM, said:

So I've been dropping IS for about two weeks now. I honestly do not know what is pilots are crying about clans so hard for. My mechs have zero modules on them. (Separate account, very little play time until recently) and I can at least do 1200 damage and 3-4 kills. I mean if you guys would just organize at least into 6-8 mans and learn how to torso twist you would be significantly better. Is mechs run cooler, they are more durable. I don't understand how IS pilots are not stomping the **** out off clans every night. Playing clan requires finess, heat management, managing your fall back points ahead of time. Playing IS should be a cakewalk by comparison.


I've been playing less than two weeks and I can already tell this is 100% purile BS.

I struggle to fit 3 ER LL's on a wolfhound, and do so by fitting a tiny underpowered 170 engine just so I can get an alpha of 27.

An Adder Prime can fit 3 Clan Heavy Lasers, does so with a larger 210 engine and has an alpha of 54 with better heat dissipation.

This is across the board. All Clan mechs have far superior firepower, and because their equipment weighs so much less have more room for heatsinks.

This isn't debatable. Clan mechs are superior across the board, to the extent that they have about twice as much firepower as an equivalent IS mech, and with better cooling. Of course Clan stomps IS in faction warfare. Anyone who plays IS in faction warfare is just being a sacrificial lamb for the other team's enjoyment.

Any vets here who try to pass the two faction's mechs off as being even remotely balanced is either playing Clan or is completely deluded.

#205 Marquis De Lafayette

    Member

  • PipPipPipPipPipPipPipPip
  • CS 2023 Top 12 Qualifier
  • CS 2023 Top 12 Qualifier
  • 1,396 posts
  • LocationIn Valley Forge with General Washington

Posted 01 November 2017 - 06:27 AM

View Postiofhua, on 01 November 2017 - 06:05 AM, said:


I've been playing less than two weeks and I can already tell this is 100% purile BS.

I struggle to fit 3 ER LL's on a wolfhound, and do so by fitting a tiny underpowered 170 engine just so I can get an alpha of 27.

An Adder Prime can fit 3 Clan Heavy Lasers, does so with a larger 210 engine and has an alpha of 54 with better heat dissipation.

This is across the board. All Clan mechs have far superior firepower, and because their equipment weighs so much less have more room for heatsinks.

This isn't debatable. Clan mechs are superior across the board, to the extent that they have about twice as much firepower as an equivalent IS mech, and with better cooling. Of course Clan stomps IS in faction warfare. Anyone who plays IS in faction warfare is just being a sacrificial lamb for the other team's enjoyment.

Any vets here who try to pass the two faction's mechs off as being even remotely balanced is either playing Clan or is completely deluded.


Ironically, you are not helping those who believe the Clan's OP argument by claiming you know what is BS (after two weeks) and then using those wonky builds to illustate your point.

Two of the best teams in FW just went at it and if EVIL (as IS) beat Kcom (as Clan) 5 times in a row (I heard first hand it was indeed a few times) balance (while not perfect) feels closer than we have had in recent memory.

Edited by Marquis De Lafayette, 01 November 2017 - 06:30 AM.


#206 November Juliet

    Member

  • PipPipPipPipPip
  • The Spear
  • 111 posts

Posted 01 November 2017 - 11:35 AM

View Postiofhua, on 01 November 2017 - 06:05 AM, said:


I've been playing less than two weeks and I can already tell this is 100% purile BS.

I struggle to fit 3 ER LL's on a wolfhound, and do so by fitting a tiny underpowered 170 engine just so I can get an alpha of 27.

An Adder Prime can fit 3 Clan Heavy Lasers, does so with a larger 210 engine and has an alpha of 54 with better heat dissipation.

This is across the board. All Clan mechs have far superior firepower, and because their equipment weighs so much less have more room for heatsinks.

This isn't debatable. Clan mechs are superior across the board, to the extent that they have about twice as much firepower as an equivalent IS mech, and with better cooling. Of course Clan stomps IS in faction warfare. Anyone who plays IS in faction warfare is just being a sacrificial lamb for the other team's enjoyment.

Any vets here who try to pass the two faction's mechs off as being even remotely balanced is either playing Clan or is completely deluded.

Two weeks is not enough time to make that claim. The game has a steep learning curve.

#207 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 01 November 2017 - 12:11 PM

View PostNovember Juliet, on 01 November 2017 - 11:35 AM, said:

The game has a steep learning curve.


Some would say its more of a cliff...







...into an abyss... ;)

#208 Chound

    Member

  • PipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 300 posts

Posted 01 November 2017 - 12:24 PM

View PostTarl Cabot, on 23 April 2017 - 03:31 PM, said:

Care to explain why you consider cXL being comparable to LFE instead of isXL in a game where actual engine crits have no bearing/does not affect mechs until an entire ST is lost on the XL engines in MWO? And IS/Star League era components are also bulkier and heavier than most Clan tech components. For the cXL, Clans reduce the size from 12 slots to 10 slots, and it is in a game that used dice for probabilities and where each weapon was rolled for hit/miss and location.

CXL=ISXL=50% weight savings over STD
CXL≠ LFE -- 50% weight savings ≠ 25% weight savings


the CXL is comparable to the LFE for one important reason. durability
ISXL lose one ST mech destroyed
CXL lose one ST mech impaired mobility and heat management you need to destroy BOTH ST to destroy mech
IS LFE engine lose one ST mech is impaired not dfestroyed

#209 MovinTarget

    Member

  • PipPipPipPipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 3,831 posts
  • LocationGreen Acres

Posted 01 November 2017 - 12:43 PM

View PostChound, on 01 November 2017 - 12:24 PM, said:


the CXL is comparable to the LFE for one important reason. durability
ISXL lose one ST mech destroyed
CXL lose one ST mech impaired mobility and heat management you need to destroy BOTH ST to destroy mech
IS LFE engine lose one ST mech is impaired not dfestroyed


That is about it.

#210 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,024 posts
  • LocationCO

Posted 01 November 2017 - 02:24 PM

View PostNovember Juliet, on 01 November 2017 - 11:35 AM, said:


Two weeks is not enough time to make that claim. The game has a steep learning curve.


no not really

back in 2014 it did not take me to long to realize after I got killed

that the mech that had 7 weapons on its weapons panel had more power then my
puny Jager with 2 or 3 weapons

I did not know that the Clan Mechs had just came out

I wont believe the part about evil and KCOM unless I see the ending screen shots



#211 NocturnalBeast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,685 posts
  • LocationDusting off my Mechs.

Posted 01 November 2017 - 03:27 PM

View Postiofhua, on 01 November 2017 - 06:05 AM, said:


I've been playing less than two weeks and I can already tell this is 100% purile BS.

I struggle to fit 3 ER LL's on a wolfhound, and do so by fitting a tiny underpowered 170 engine just so I can get an alpha of 27.

An Adder Prime can fit 3 Clan Heavy Lasers, does so with a larger 210 engine and has an alpha of 54 with better heat dissipation.

This is across the board. All Clan mechs have far superior firepower, and because their equipment weighs so much less have more room for heatsinks.

This isn't debatable. Clan mechs are superior across the board, to the extent that they have about twice as much firepower as an equivalent IS mech, and with better cooling. Of course Clan stomps IS in faction warfare. Anyone who plays IS in faction warfare is just being a sacrificial lamb for the other team's enjoyment.

Any vets here who try to pass the two faction's mechs off as being even remotely balanced is either playing Clan or is completely deluded.


I suggest that you play a bit longer and try different Mechs / Builds from both sides and then see if you still agree with your initial impression.

#212 Tahawus

    Member

  • PipPipPipPipPip
  • Little Helper
  • Little Helper
  • 189 posts

Posted 01 November 2017 - 03:46 PM

View PostDavegt27, on 01 November 2017 - 02:24 PM, said:


I wont believe the part about evil and KCOM unless I see the ending screen shots



I'll believe it, but I think Evil being the better team is at least as plausible an explanation. I want to see a controlled experiment with two high level teams playing both sides enough times to do a real analysis of the results.

And make it worth their while (Sizable MC reward?) to give it their best shot at winning each time.

PGI, if you want to set it up with a valid experimental design, look me up... Dr. Tahawus.

#213 SCHLIMMER BESTIMMER XXX

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • 879 posts
  • LocationNiemalsland

Posted 01 November 2017 - 04:52 PM

View PostRagnar Baron Leiningen, on 19 April 2017 - 09:17 AM, said:

So I've been dropping IS for about two weeks now. I honestly do not know what is pilots are crying about clans so hard for. My mechs have zero modules on them. (Separate account, very little play time until recently) and I can at least do 1200 damage and 3-4 kills. I mean if you guys would just organize at least into 6-8 mans and learn how to torso twist you would be significantly better. Is mechs run cooler, they are more durable. I don't understand how IS pilots are not stomping the **** out off clans every night. Playing clan requires finess, heat management, managing your fall back points ahead of time. Playing IS should be a cakewalk by comparison.

comments like this just laughable.
60-80 damage alphas

nough said.....



TLDR: every idiot can make something out of eez mode laser vomit

View Postiofhua, on 01 November 2017 - 06:05 AM, said:


I've been playing less than two weeks and I can already tell this is 100% purile BS.

I struggle to fit 3 ER LL's on a wolfhound, and do so by fitting a tiny underpowered 170 engine just so I can get an alpha of 27.

An Adder Prime can fit 3 Clan Heavy Lasers, does so with a larger 210 engine and has an alpha of 54 with better heat dissipation.

This is across the board. All Clan mechs have far superior firepower, and because their equipment weighs so much less have more room for heatsinks.

This isn't debatable. Clan mechs are superior across the board, to the extent that they have about twice as much firepower as an equivalent IS mech, and with better cooling. Of course Clan stomps IS in faction warfare. Anyone who plays IS in faction warfare is just being a sacrificial lamb for the other team's enjoyment.

Any vets here who try to pass the two faction's mechs off as being even remotely balanced is either playing Clan or is completely deluded.

amen

P.S. on a side note, you play lights with XL engines allways (or maybie the new light engine or how its called.
Then you have at least the survivability of a clan light, but still cant match its hardpoints/weapons setup)

Edited by SHRedo, 01 November 2017 - 04:57 PM.


#214 denAirwalkerrr

    Member

  • PipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 1,346 posts

Posted 01 November 2017 - 05:22 PM

View PostSHRedo, on 01 November 2017 - 04:52 PM, said:

60-80 damage alphas

60 each 2.656 sec, Max sustained DPS 7.67
80 each 3.23 sec, Max sustained DPS 8.25

Problems? Personally I see only one.

Edited by denAirwalkerrr, 01 November 2017 - 05:32 PM.


#215 Jugger Grimrod

    Member

  • PipPipPipPipPipPip
  • The Handsome Devil
  • The Handsome Devil
  • 269 posts
  • Twitter: Link
  • LocationAddicks, Fed Suns

Posted 01 November 2017 - 06:15 PM

View PostdenAirwalkerrr, on 01 November 2017 - 05:22 PM, said:



You made his point for him.... IS Heavies w MRMs are ammo dependent and take more skill to place those shots effectively. On the other hand, a Clan Light can equal this w Laser vomit, easily, AND w ECM.

Edited by Jugger Grimrod, 01 November 2017 - 07:01 PM.


#216 AnHell86

    Member

  • PipPipPipPipPip
  • The People's Hero
  • The People
  • 106 posts
  • LocationTaiwan

Posted 01 November 2017 - 07:58 PM

View PostMovinTarget, on 01 November 2017 - 12:43 PM, said:


That is about it.


And free C.A.S.E. in clan XL.

#217 Leone

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,693 posts
  • LocationOutworlds Alliance

Posted 02 November 2017 - 10:24 AM

View PostDavegt27, on 01 November 2017 - 02:24 PM, said:

I wont believe the part about evil and KCOM unless I see the ending screen shots

Is valid actually, though only three matches in a row.

@Marquis, you wouldn't be able to get me a replay of any of those three matches would ya? I was told we lost to superior tactics, and a solid defensive firing line, and would love to go over the battle in detail, see what I can learn. Sadly I wasn't in any of those fights.

~Leone, of Kell's Commandos

Edited by Leone, 02 November 2017 - 10:24 AM.


#218 Natural Predator

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 690 posts

Posted 02 November 2017 - 10:42 AM

View PostLeone, on 02 November 2017 - 10:24 AM, said:

Is valid actually, though only three matches in a row.

@Marquis, you wouldn't be able to get me a replay of any of those three matches would ya? I was told we lost to superior tactics, and a solid defensive firing line, and would love to go over the battle in detail, see what I can learn. Sadly I wasn't in any of those fights.

~Leone, of Kell's Commandos


Leone,
I believe Devil fox was recording. Might want to send him a message or check his twitch if you have added him already. It was 5 matches or so I am told. I was only there for 3. My understand is KCOM 12 man beat an Evil 6 man. We formed up 12 and you beat us on a conquest time out. And they we ripped off 5 straight wins. 3 with me there and then 2 later when you guys reformed. Again I don't mean this as a slight to KCOM. You have pilots that would kick me all over the place 1v1 but its a team game with a team plan as you well know. I only point this out to illustrate how utterly stupid it is to say Clan Mechs are superior to IS mechs. Also just to illustrate this is not a shot at KCOM, we lost to a jade falcon loyalist unit as a 12 man when we pushed out and they outflanked us and gen ducked the other day after going 12-0 on there first push. It was super embarrassing, especially for me, because i called for the push out. Sometimes you just mess up.

Edited by Ragnar Baron Leiningen, 02 November 2017 - 11:11 AM.


#219 Marquis De Lafayette

    Member

  • PipPipPipPipPipPipPipPip
  • CS 2023 Top 12 Qualifier
  • CS 2023 Top 12 Qualifier
  • 1,396 posts
  • LocationIn Valley Forge with General Washington

Posted 02 November 2017 - 11:05 AM

View PostLeone, on 02 November 2017 - 10:24 AM, said:

Is valid actually, though only three matches in a row.

@Marquis, you wouldn't be able to get me a replay of any of those three matches would ya? I was told we lost to superior tactics, and a solid defensive firing line, and would love to go over the battle in detail, see what I can learn. Sadly I wasn't in any of those fights.

~Leone, of Kell's Commandos


I just heard about the fights from someone who was there...so, I wasn't there personally....would be a fight worth watching I imagine

#220 Commander A9

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary Rank 8
  • 2,375 posts
  • LocationGDI East Coast Command, Fort Dix, NJ

Posted 02 November 2017 - 02:13 PM

View PostLeone, on 02 November 2017 - 10:24 AM, said:

Is valid actually, though only three matches in a row.

@Marquis, you wouldn't be able to get me a replay of any of those three matches would ya? I was told we lost to superior tactics, and a solid defensive firing line, and would love to go over the battle in detail, see what I can learn. Sadly I wasn't in any of those fights.

~Leone, of Kell's Commandos


I can validate, too.

I was there. Those were tough fights - hopefully they will remind people to get on the ball.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users