MischiefSC, on 06 December 2017 - 12:08 PM, said:
IS loses to Clan in equal skill. Hence the comp meta.
The lack of 1 to 1 balance, as Battletech adopted after the failboat of Clan release, is the crux of a lot of game issues. TT got 1 to 1 balance by total mixtech - every IS faction makes their own "Clan" tech. Everyone has the same Endo, FF, XLs, erppcs, etc.
So instead of that why don't we keep the existing tech but balance it 1 to 1. Lore says Clans are better pilots. When we require players to be top 10% in performance to play Clan mechs and require Clans to win 1 v 1 fights to take heavier mechs and all the other stuff I'll take "lore" as an argument. Until then we can acknowledge that even TT considered unbalanced tech a total failure and actually balance the game.
You claim a lot.
Most of it is simply a matter of opinion some things are just not realizable other are simply not true.
With the return of Kerenskys distorted and inhuman followers there was no new concept implemented into Battletech.
The techbases and available mechs where always unbalanced and the RARITY, AVAILABILITY and BATTLEVALUE systems where potent means to get balanced and fun fights.
What was problematic where the people ignoring the no mixtech rules and the rarity and availability rules.
In fact it was stated multiple times that IS and Clan Tech is completely incompatible to mix match.
The few
extremely rare occassins where single IS Heros either drive complete Clan mechs or got their personal rides upgraded with clan stuff are absolute exceptions done by the few most super genius MechTechs available in the inner Sphere.
There was no genral mix matching of techbases nor where there different versions of clan tech within the Inner Sphere.
Maybe you mean "Starleague Tech" by "their own version of clan tech".
See the number of Clan mechs in the initial invasion never surpassed a low two diggit number of galaxys...that is below 1k Battlemechs.
The Is got roughly twenty times as much units but mostly cobbled together stuff more than a century...or even several centurys old.
MWOs problem is the oversimplification and unwillingness to implement Clan's as they should be....completely OP but roughly matched in a 2 to one fahion when compared with standart IS tech and 1.5 to 1 when compared with Starleague tech level.
Sadly the standart reaction of all to many people to this is: "Oh numbers.....that is to complicated for me lets go pewpew"
Also most ppl would be unwilling to simply "wait" till certain equipment becomes available to them because it is so rare or accept that they will only be able to ever drive a clan mech when they surpass a certain "skill level"
MW4 simply ignored the omnimech stuff and simplificated the construction rules to hardpoints of different categorys and sizes. Their concession was the implementation of grey slots. But even those where size restricted.
Back then I did not like it initially but very soon realized that this is the only way to effectively address the boating nonsense and balance both techbases.
Still I do not think that IS and Clan Tech is basicaly unbalanced in MWO.
Both have their distinct ups and downs.
But the mechs are...... or more specificaly PGIs twisted and distorted ideas of the mechs geos and sizes.
Except the Annihilator every single IS mech since the RESIZAGEDON was mediocre at best and most completely bull... on the other hand Clans got some of their finest mechs in this periode and even the mechs prior to the resizing did not fare too bad in contrary to most IS mechs.
Also the new tech did not help to offset the problems of many IS mechs one bit due to implementation of Clan Heavy Lasers.
Edited by The Basilisk, 07 December 2017 - 01:46 AM.