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Necessary Roughness Event


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#341 Jamico

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Posted 23 April 2017 - 09:38 AM

I just wanted to add to what others have said, namely, that Incursion happens way too infrequently for this event to work. I did get a couple of free goodies and I thank you for that. But, once or twice per hour, or even less often, it's just too time consuming to chase this. On the one hand, thank you for lowering the parameters, but that wasn't what was needed. If it's not possible to make Incursion happen more often, then this event cannot be salvaged. Instead, how about you offer us a better event next week?

To those who don't ever want to see Incursion again, take heart. If PGI can't increase how likely it comes up, then once the event is over, you should still only see it once or twice per hour anyway.

#342 CyanEyd

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Posted 23 April 2017 - 10:17 AM

Yes, please don't mistake our criticisms for ingratitude. I always appreciate the chance to win c-bills, prem. time, and the like. Even as someone who has invested a fair amount of real cash in this game, I understand that running a huge online game like this is a daunting task. That said, this all just lines of code, and you should be able to tweak the likelihood of getting the option for the match mode specified in the event you are hosting.

#343 Tiantara

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Posted 23 April 2017 - 10:18 AM

- Whole day, many different mech from fast to longrange... and still no luck to get final goal of event - killing blow on mech with power cell. It's impossible. Totally... In 4 incursion lucky to see 1 mech with power cell and no luck to kill it before it go to base... since that - whole game no mech with power cell. Not a single mech! Everyone go around generators and wait who take it. Medium, heavy, assault - stay near and do nothing. If sides switched - enemy just go to base and blow it up. That it. Final goal impossible to achieve unless carrier go to disconnect right after he take cell.
First time I'm so tired of game mode which give no fun and everyone suicide, kill teammates in rage, blow you or do nothing just to make everyone bad... Team play?? No such thing right now.
I'm really upset...

#344 SaintLucifer

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Posted 23 April 2017 - 10:51 AM

Rush, rush and more rush, that is all people do now. No one ever care about the cell anymore.

#345 Tiantara

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Posted 23 April 2017 - 11:01 AM

View PostSaintLucifer, on 23 April 2017 - 10:51 AM, said:

Rush, rush and more rush, that is all people do now. No one ever care about the cell anymore.


- I see that last 6 incursion games... no one even bother to take cell... why? Make mech like target?? No way... so I really give up trying... that sad and frustrating...

#346 D V Devnull

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Posted 23 April 2017 - 11:04 AM

Checking in, and unusually salty right now... :angry:

I'm at 8 of 9 right now, and can't get a chance to "Kill An Enemy Fuel Cell Carrier". I've tried Mechs in every weight class. PGI has once again set a challenge that's dependent on too much random chance and/or luck. I'm very likely going to be unable to finish this Event, along with all the other people who are having this particular issue. We either need that particular item to allow Kill Assists and KMDD, or to have more time on this Event, or for the requirement to be changed completely. Right now, as it stands, THAT SPECIFIC CHALLENGE IS UNFAIR AND UNBALANCED!!! <_<

~D. V. "Slightly off their mental rocker now..." Devnull

#347 Gazbeard

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Posted 23 April 2017 - 11:07 AM

In total I've been able to play 18 Incursion games (6 or 7 were before the event started, because I was intrigued to see what it was like).

So, I've played about 100 battles since the event started and 11 or 12 of them were Incursion mode, with 3 of those in the group queue. For me, the problem with group queue is that I'm somewhere below PSR 5 (my ranking bar has ZERO shading on it) and most of my unit are tiers 1,2 & 3, therefore it very quickly turns into a ROFLstomp against us.

So that leaves 8 or 9 solo drop Incursion modes I've been able to acquire in the first 72 hours of the event from about 95 solo queue battles. First point - Incursion is appearing a lot more often in the group queue than the solo queue, either that or it was the mode of the hour when we did our group drops. Solo drops it's around 10% of battles are offering Incursion, and with only 5 other game modes (assault, conquest, domination, escort, skirmish) that means it's appearing at slightly less than the same frequency as those others, during a mode-introduction event when it should be appearing more frequently.

I've managed to complete four of the elements (First Foray, I've got the power, Delivery Failed, and Raid Complete). Most of the others I'm over half-way done, with the exception of destroying the 4 base elements (only one element destroyed).

My "Failed Delivery" kill was pure luck - a legged and navigationally lost Bushwacker popped up on sensors on the other side of a tourmaline stack on Tourmaline Desert and I was in one of my faster Wolfhounds. I also got lucky by going the right way round the stack to arrive behind him. I could have had a triple lucky - I was also carrying a battery at the time ... reckon that's worth a special prize Posted Image I'll take the Resistance Hero Wolfhound please Posted Image

Beyond that, the event has been almost impossible since after the first few hours of it starting. This appears mainly to be due to Molten Metal and Cuddles Time posting base-rush videos of how to win Incursion mode in 2 minutes 17 seconds flat! But as Cuddles Time says in his video, "Fix this **** PGI, this will get boring as hell very fast" (or words to that effect).

Another indicator of why Incursion is failing is from a solo queue game a few hours back - we had a record number of PUG players on VOIP comms ... FOUR people with microphones and headsets/speakers. How in hell two thirds of the player base expect to play a team co-ordination battle game without communications equipment is beyond me.

PGI - please introduce a game-loading test sequence where the loading screen says aloud a random number that the player then has to speak back into the microphone. Use one of the public domain freeware voice recognition apps to verify the correct number was repeated back. If NO number is read back then restrict the player to the Training Grounds until they are able to log in with voice comms equipment. Force the issue of team communications for the sake of co-ordination and tactics!

(Back on topic) I'm with all the posters above - due to limited availability of Incursion mode during mode rotation during the event, extend it at least another 24 hours to give people the chance to finish the event.

Edited by Gazbeard, 23 April 2017 - 11:09 AM.


#348 SaintLucifer

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Posted 23 April 2017 - 11:11 AM

Ok i will try to be constructive, so here is a suggested alternative for PGI:

"Delivery Failed" - Run 50 incursions or achieve 1 kill / KMD against a "Mech carrying a Fuel Cell".

Still a challenge, yet way more doable that what we have right now.

#349 HerbieTheCar

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Posted 23 April 2017 - 11:49 AM

View PostSaintLucifer, on 23 April 2017 - 11:11 AM, said:

Ok i will try to be constructive, so here is a suggested alternative for PGI:

"Delivery Failed" - Run 50 incursions or achieve 1 kill / KMD against a "Mech carrying a Fuel Cell".

Still a challenge, yet way more doable that what we have right now.


I don't think PGI cares anymore at this point. The weekend is almost over and I think they are just trying to figure out how to put a band-aid on the whole situation.

#350 Gernot von Kurzmann

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Posted 23 April 2017 - 11:54 AM

Hard Event too shoot this fuel carrier... wasted so many mechs for nothing!!!!

And the badest UNLUCK!!!!!!!!!!!


But after 2,5 hours i habe really luck with a jenner iic and end the challenge ;)))

Edited by Gernot von Kurzmann, 23 April 2017 - 12:35 PM.


#351 McHoshi

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Posted 23 April 2017 - 12:04 PM

View PostGernot von Kurzmann, on 23 April 2017 - 11:54 AM, said:

Badest Event ever too shoot this fuel carrier... wasted so many mechs for nothing!!!!

And the badest UNLUCK!!!!!!!!!!!


[redacted]

Posted Image

Edited by Tina Benoit, 10 May 2017 - 12:11 PM.


#352 Aramuside

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Posted 23 April 2017 - 12:07 PM

Did my first 5 incursions in roughnecks and got all the heavy stuff... now can I get them when in lights...no.

#353 Korak18

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Posted 23 April 2017 - 12:16 PM

Annnd here we go again........... for 10-12 matches get a chance at Incursion twice...and on one chance Skirmish is picked...nuthin but re**rds and selfship peeps who have won all the rewards ...brutal

#354 John Stryker

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Posted 23 April 2017 - 12:23 PM

Thanks to those brawlers grabbing nodes to help others. I will spread the node love in my incursion matches.

#355 surgetank

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Posted 23 April 2017 - 12:35 PM

well it seems this necessary roughness event has one big problem they forgot to change the rotation of it coming up to play more , i ended up playing 5 games in a row of the other games and not incursion , seems they cocked it up

#356 paws2sky

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Posted 23 April 2017 - 12:45 PM

Frequency should have been like the Terra Therma event. So far, out of 46 drops, Incursion has come up 13 times, but was voted down twice (thanks Euro server players! Posted Image )

Otherwise, it seems okay. I actually kind of like the game mode.

Sadly, I will probably will run out of time before I can finish the objectives.

-paws

#357 Duncan1dah0

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Posted 23 April 2017 - 01:07 PM

View PostIron Lemur, on 22 April 2017 - 05:44 PM, said:


With regards to the taking out 5 base items... the trick is to let go of your preconceptions, and just rush the base. In a halfway decent medium+ mech, you should be able to skirt the main battle, break through their walls, and destroy some of the base before anyone can do anything about it. Once I realized that, I got the "All Your Base" thing in 2 games.


Thanks. Good advice. I finally got them just rushing in all kamikaze.

#358 Warschnuffel

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Posted 23 April 2017 - 01:12 PM

"F**k winning, i'm going for the challenge" was an actual quote today :\

#359 Aramuside

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Posted 23 April 2017 - 01:19 PM

People taking power cells with no intention of delivering is getting REALLY irritating for those of us trying to actually keep things like the radar etc going and actually play the mode.

#360 Dotdot

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Posted 23 April 2017 - 01:23 PM

Not sure if this has been posted before. If you deliver PC to location that has power, it does not count against event "deliver PC"... stupid.





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