I Am Just Couious. How Long Have You Been Playing Mwo? Will You Leave Mwo If This Skill Tree Is Droped On Live Servers?
#141
Posted 03 May 2017 - 11:48 PM
Leave because of the skill tree? Not as such.
Leave because the upcoming changes shatter further the existing lack of balance? Yeah, that's possible.
I'm not a fan of the upcoming changes. Any software development class will teach you that the shotgun approach is never the right thing to do. I don't like change for change's sake, and in each case it seems like there is a better, and in some simpler, way to handle the problems that are supposedly being addressed.
I say supposedly because there are certain problems that the new patches are supposed to be addressing that they patently do not (steps in the wrong direction, in fact).
I like it when there are good, respectful dialogues between the player community and the devs, where things are explained and backed up with data to show why (or discredited).
I dislike it when improvement does not seem to occur with each successive patch, and the path forward becomes murkier and murkier until it is unclear that it is a path forward.
#142
Posted 04 May 2017 - 11:36 PM
#143
Posted 07 May 2017 - 03:59 AM
And yes, this mess has every chance to convince me to leave the game for good - or at the very least severely curtail my interest in playing.
The general direction of having a skill tree is a good thing, but the current design is a crime against sanity, design and common sense that manages to fail at its' own goals. It introduces a fuckton of unnecessary complexity with negligible benefit to the player and no actual depth to the process.
I'm sure PGI loves their brainchild, but right now they need to take a step back and look at the facts: By and large, the community rejects their implementation (don't start with the "only a few vocal people" argument - the supporters and opponents are a representative portion of the community at large, and silence does not equal support).
PGI needs to pare down the design into something that is practical to use and advances their stated goals - the skill tree systems in games like League of Legends, Diablo 3 or Borderlands do the job just fine and are considerably simpler.
Edited by Horseman, 07 May 2017 - 04:58 AM.
#144
Posted 07 May 2017 - 11:33 PM
#145
Posted 07 May 2017 - 11:58 PM
Should I leave after PGI puts an imbalance to all the mechs? no such thing. I've got hopes that PGI will make it right and listen to the community after they introduce us to the new weapons and when players start giving feedback..Also, play the goddamn game, don't just listen to the people on forums!
°7
Edited by mercenarie, 07 May 2017 - 11:58 PM.
#146
Posted 10 May 2017 - 12:34 AM
Will it stop me buying mech packs... well it hasn't so far and I have all the Civil war elements to come. Though in fairness I'm mostly inactive currently until I found myself rather enjoying most of this FW event.
PS: The cheapskate comment did send me insane as I'm one of those 300+ mech players but I've calmed down now.
#147
Posted 10 May 2017 - 02:30 AM
Aramuside, on 10 May 2017 - 12:34 AM, said:
Will it stop me buying mech packs... well it hasn't so far and I have all the Civil war elements to come. Though in fairness I'm mostly inactive currently until I found myself rather enjoying most of this FW event.
PS: The cheapskate comment did send me insane as I'm one of those 300+ mech players but I've calmed down now.
Well you get the cbills for re mastering them for free now, while now the module heavy guys get the finger..... No wonder you have calmed down.
#148
Posted 10 May 2017 - 03:39 AM
And I love this game.
The Skill Tree will not make me quit, even though it's overcomplicated.
The engine desync (or global mobility nerf if we're honest) might, depending on whether they go though with it and how the baseline stats will look on live. One of the reasons I like this game is it's dynamic nature. Accelerating over 20 seconds to get moving is not my idea of fun. Let alone trying to change direction or stop and reverse.
It would make more sense to buff the mobility stats of lower engine values - because this way lower engine cap mechs are still screwed. The Panther is still going to be slow for a light mech. The BJ X1 is still going to be the most mobile one. And you never took oversized engines in assaults and heavies if you had a choice (unless you're doing the Banshee/Battlemaster XL LPL vomit thing - or playing a Victor ( LOL, as if))
I mean... a select few Omnimechs are a problem (hint: the Executioner is not OP even if it has a big engine) why not just nerf them ? Lower their top speed or something ? Do we need to change the way the global gameplay to maintain a numerical consistency someone invented for a board game with completely different mechanics ?
#149
Posted 10 May 2017 - 05:47 AM
Cara Carcass, on 10 May 2017 - 02:30 AM, said:
Well you get the cbills for re mastering them for free now, while now the module heavy guys get the finger..... No wonder you have calmed down.
You really didn't bother to try the PTS did you - or even properly read the notes...
Try not to show your ignorance too much,
#150
Posted 10 May 2017 - 08:31 AM
Aramuside, on 10 May 2017 - 05:47 AM, said:
You really didn't bother to try the PTS did you - or even properly read the notes...
Try not to show your ignorance too much,
The 2nd iteration of the refund shifts the problem to the module heavy players with fewer mechs.
Just think about it....
Player A has 200 mechs and 10 modules, meaning he didnt master his mechs, because he never cared to buy modules and therefore lacks in teh cbill part of the old skill tree. He gets the mastery of his mechs for free now because mastering in the xp section of the old skill tree is enough to get 4 million cbills per mech for free. Meaning he gets the now fused cbill part of the skill tree for free.
Player B has 100 mechs and modules for all of them worth about a billion cbills. Meaning he could buy about 200 mechs if he didnt invest in cbills. This means he has grinded more thna player A by a huge amount.
Now with the new skill tree i can master those 100 mechs for free with the HSP i get for the mastery in the XP department of the old tree. The modules will be given back as GSP. Those are useless since i have HSP to level them all. In order to use Those GSP i have to buy 200 mechs. Meaning i have to grind another billion cbills to be able to use the 800 million cbills i have in modules right now.
I think its your ignorance and understanding of how the refund works and not mine.
I have spend a lot of hours in the PTS and i read the notes and approached them from both sides - module heavy since that was my side and then mech heavy to uderstand why the forum isnt buring already. Its the mech heavy players that just see ok - everythign is alright for me ----> must be the same for everybody else.
Edited by Cara Carcass, 10 May 2017 - 08:31 AM.
#151
Posted 11 May 2017 - 06:46 PM
#152
Posted 12 May 2017 - 06:04 AM
I will return for the skilltree.
(And I was waiting for the EnergyDraw too.)
#153
Posted 12 May 2017 - 07:16 AM
And I think this new skill tree as a good improvement, even more for new players.
Therefore, I will continue playing, and probably will spend less cash to have the same or more fun!
BUT...
We *NEED* some sort of automation on conversion. Probably a button to a script that does a standart conversion at once!
Like, I have "N" mechs masterized, with modules installed. Then, in conversion, I click on alternate button, and this mech gets all 91 points of improvements, in the directions of my installed modules.
If no module, then a standard conversion is performed, unlocking the branches/nodes to a similar level as before.
The result is that in a single operation, for each of my mechs, I get a new mech with a default set of skills/nodes.
And I still can change it later. Or do the manual process to specialize.
But this automation can help keeping our vets...
#154
Posted 12 May 2017 - 03:54 PM
Cara Carcass, on 01 May 2017 - 02:59 AM, said:
Actually, you aren't losing anything. The value is being refunded to you. In fact, PGI is giving us back more than we actually invested.
Case in point, I have two CN9-A Mechs. You only have to Master the Mech one time under the current system. However, PGI is giving me back double SP in the new system simply because I own two of them. This is actually very generous!
As for your C-bills being gone, they aren't. They are given back to you in the form of SP. Basically, you don't have to grind C-bills to level your Mechs. You can build them however you want now.
Also, all modules purchased after a particular cutoff date (I forget the date off-hand) are being refunded in C-bills instead of SP anyways.
Cara Carcass, on 01 May 2017 - 02:59 AM, said:
This entire paragraph makes zero sense, and the cussing isn't helping it. I think you're trying to say that you have enough XP to re-master your Mechs, but that you can't because you don't have the C-bills. If that's the case, then you are incorrect. All XP spent on the Mechs is being returned to you in the form of SP. All modules purchased up to a certain date are being returned to you in the form of SP. Between the two, you should be able to re-Master all your Mechs without needing your "11 millions" C-bills that you claim to be missing.
Cara Carcass, on 01 May 2017 - 02:59 AM, said:
I didn't insult you. I simply diagnosed your condition.
Cara Carcass, on 01 May 2017 - 02:59 AM, said:
By that logic, all weapons, engines, heat sinks, armor, etc. also count towards Mastery since adding them to your Mech "improves" it over the alternative of dropping naked.
Modules don't count towards Mastery, period.
Cara Carcass, on 01 May 2017 - 02:59 AM, said:
After the change, Mastery will have both XP and C-bill components. Currently, there are no C-bill components to Mastery.
You actually enjoy piloting sub-par Mechs as you grind out enough XP to Master them? That's an awful way to play since all you get is wiped around on the floor by pilots with Mastered Mechs. It's much better to Master your Mechs and then pilot them rather than to re-grind everything that you've already worked so hard to Master.
I, for one, am no masochist.
Cara Carcass, on 01 May 2017 - 02:59 AM, said:
Spending 800 million in modules sounds like an exaggeration. I can't believe anyone would actually be that silly.
As for thinking critically, it's hard to take your statement seriously when you turn around and say that you overspent on modules. That's like someone bragging that he just paid three times the value of a car that he bought, and then turning around to fuss at the people who try to point out his mistake.
Cara Carcass, on 01 May 2017 - 02:59 AM, said:
PGI is listening to the community right now and making some fairly good choices regarding player compensation. However, it is impossible to please everyone, as you so quaintly illustrate. As for your "predicament," I would say that you are an extreme case far outside the norm. Most pilots were smart enough not to blow all their funds on modules. Most pilots I've spoken to are also very satisfied with the current refund system.
Chalk this one up as a tough lesson about letting your spending get out of control as you buy too many things that you don't actually need.
Cara Carcass, on 01 May 2017 - 02:59 AM, said:
Trying to lecture me about name-calling after you cuss out others is pretty hypocritical.
Cara Carcass, on 01 May 2017 - 02:59 AM, said:
It runs rings around yours though. You do realize that about every other sentence you type is rife with typos and grammatical errors, right?
Cara Carcass, on 01 May 2017 - 02:59 AM, said:
This is amusing coming from you, especially when you consider the fact that you have four typos in that insult.
Cara Carcass, on 01 May 2017 - 02:59 AM, said:
No need.
Cara Carcass, on 01 May 2017 - 02:59 AM, said:
1) There has never been an item-based leveling system in MWO. There have been performance-enhancing end-game content items. These are more like the accessories you would find in MMOs though. Think "Necklace of Mana" or some such thing. You know, the stuff you can't normally get early on in your RPG, but that you can shell out funds for later to better min/max your character? It's not actually leveling, so much as it is accessorizing.
2) You have a flawed understanding of the game which is coloring your view of the new PTS and prohibiting you from seeing the truth of the matter.
3) You are an anomaly. Most people did not waste their C-bills like you and, consequently, are quite happy with the new system.
4) PGI has to provide some sort of refund and settled on what appears to be the best option. It's actually a pretty good system. However, it's impossible to please everyone, particularly outliers who made bad choices such as yourself.
Cara Carcass, on 01 May 2017 - 02:59 AM, said:
You have five major typos in that last paragraph.
On a serious note, I'm not "miss-framing" anything so much as correcting your badly distorted understanding of the game. I also can't get past the fact that you claim to have spent 800 million on modules. That is a mind-boggling stupid amount of C-bills to waste on an item that is easily switched from one Mech to another and represents some critically flawed decision making on your part.
As for deserving to have leveled Mechs, that's a weird concept you have there. You've already leveled the Mechs, so PGI is just reimbursing you for your efforts. You don't need to do it all twice. As for leveling additional Mechs, most normal people would rather have their Mechs already Mastered to save on time and frustration.
To close, allow me to leave you with the sainted words of John Wayne:
800 million C-bills on modules? Really???
Aramuside, on 10 May 2017 - 05:47 AM, said:
You really didn't bother to try the PTS did you - or even properly read the notes...
Try not to show your ignorance too much,
Bingo
#155
Posted 12 May 2017 - 06:44 PM
Nightmare1, on 12 May 2017 - 03:54 PM, said:
Actually, you aren't losing anything. The value is being refunded to you. In fact, PGI is giving us back more than we actually invested.
Case in point, I have two CN9-A Mechs. You only have to Master the Mech one time under the current system. However, PGI is giving me back double SP in the new system simply because I own two of them. This is actually very generous!
As for your C-bills being gone, they aren't. They are given back to you in the form of SP. Basically, you don't have to grind C-bills to level your Mechs. You can build them however you want now.
Also, all modules purchased after a particular cutoff date (I forget the date off-hand) are being refunded in C-bills instead of SP anyways.
This entire paragraph makes zero sense, and the cussing isn't helping it. I think you're trying to say that you have enough XP to re-master your Mechs, but that you can't because you don't have the C-bills. If that's the case, then you are incorrect. All XP spent on the Mechs is being returned to you in the form of SP. All modules purchased up to a certain date are being returned to you in the form of SP. Between the two, you should be able to re-Master all your Mechs without needing your "11 millions" C-bills that you claim to be missing.
I didn't insult you. I simply diagnosed your condition.
By that logic, all weapons, engines, heat sinks, armor, etc. also count towards Mastery since adding them to your Mech "improves" it over the alternative of dropping naked.
Modules don't count towards Mastery, period.
After the change, Mastery will have both XP and C-bill components. Currently, there are no C-bill components to Mastery.
You actually enjoy piloting sub-par Mechs as you grind out enough XP to Master them? That's an awful way to play since all you get is wiped around on the floor by pilots with Mastered Mechs. It's much better to Master your Mechs and then pilot them rather than to re-grind everything that you've already worked so hard to Master.
I, for one, am no masochist.
Spending 800 million in modules sounds like an exaggeration. I can't believe anyone would actually be that silly.
As for thinking critically, it's hard to take your statement seriously when you turn around and say that you overspent on modules. That's like someone bragging that he just paid three times the value of a car that he bought, and then turning around to fuss at the people who try to point out his mistake.
PGI is listening to the community right now and making some fairly good choices regarding player compensation. However, it is impossible to please everyone, as you so quaintly illustrate. As for your "predicament," I would say that you are an extreme case far outside the norm. Most pilots were smart enough not to blow all their funds on modules. Most pilots I've spoken to are also very satisfied with the current refund system.
Chalk this one up as a tough lesson about letting your spending get out of control as you buy too many things that you don't actually need.
Trying to lecture me about name-calling after you cuss out others is pretty hypocritical.
It runs rings around yours though. You do realize that about every other sentence you type is rife with typos and grammatical errors, right?
This is amusing coming from you, especially when you consider the fact that you have four typos in that insult.
No need.
1) There has never been an item-based leveling system in MWO. There have been performance-enhancing end-game content items. These are more like the accessories you would find in MMOs though. Think "Necklace of Mana" or some such thing. You know, the stuff you can't normally get early on in your RPG, but that you can shell out funds for later to better min/max your character? It's not actually leveling, so much as it is accessorizing.
2) You have a flawed understanding of the game which is coloring your view of the new PTS and prohibiting you from seeing the truth of the matter.
3) You are an anomaly. Most people did not waste their C-bills like you and, consequently, are quite happy with the new system.
4) PGI has to provide some sort of refund and settled on what appears to be the best option. It's actually a pretty good system. However, it's impossible to please everyone, particularly outliers who made bad choices such as yourself.
You have five major typos in that last paragraph.
On a serious note, I'm not "miss-framing" anything so much as correcting your badly distorted understanding of the game. I also can't get past the fact that you claim to have spent 800 million on modules. That is a mind-boggling stupid amount of C-bills to waste on an item that is easily switched from one Mech to another and represents some critically flawed decision making on your part.
As for deserving to have leveled Mechs, that's a weird concept you have there. You've already leveled the Mechs, so PGI is just reimbursing you for your efforts. You don't need to do it all twice. As for leveling additional Mechs, most normal people would rather have their Mechs already Mastered to save on time and frustration.
To close, allow me to leave you with the sainted words of John Wayne:
800 million C-bills on modules? Really???
Bingo
Nice! You didnt bother to read the anouncements and you didnt play the PTS and you didnt understand anything i wrote because you were offended. And now you write this nice little piece exposing how wrong you are. All the points you make are still invalid. I still have to grind over 200 Mechs to have access to the cbills i put in modules before Dec. 3rd 2016. Thats bad! Give me the cbills now and let me decide where to put them. I will not be able to grind 200 new mechs before this game dies.
And again keep your provocations, you wont get me this way. You need logic and reason.
Even PGI said that modules count towards mastery. Remember teh ceapskate incident? They simply do and you are afraid that the system might reverse to the old way again. Which is not what i am advocationg for. All i want is a little slider that lets me decide how much of my modules will be put into GSP and how much will be returned in cbills.
Whats not to understand about the HSP thing? I cannot use a single GSP on the mechs i have because i get HSP, rendering my GSP useless. They are fully mastered anyway for free without the module refund. All i can use GSP on, are mechs that i buy in the future. For me GSP are useless. Also i want to level the mechs i buy in the future. The Gap is not that hard. I just played 3 FW matches with unleveld grasshoppers averaging at 800 dmg per mech. With 1 match of exactly 1700 dmg in the first mech which wasnt even finished to basic. There are so manny potatos in MWO that it doesnt matter that much. GSP takes that away. You yet have to make one logic argument that is not based on a faulty premise why i shouldt get back what i put in.
Second thing is that i often have to switch mechs because i play with a larger unit or on community hubs where i have to switch mechs often and you cant let people wait forever until you found your modules. If you rather waste your time looking for modules and therefore keeping everybody waiting for you thats fine. Just dont expect other to be happy with you takeing your time.
Then again PGI has NOT chosen the best option for the refund system. The best option would be to let everybody choose how they want to be compensated. But that didnt even occur to them.
I am not a statistical anomaly with regard to the modules. I have spoken to member of many units on TS during FW drops. I would say about a third of all players that play for two years or longer have this problem. But thats something i cannot proove until PGI releases everybodys account details. Which better shouldnt happen. Players with mechs brought with real money mave modules because they couldnt waste the cbills on more mechs. Players who didnt invest that much money dont have the mechbays to grow even larger. All that remains is buying modules every now and then.
And again the amount of looking down in your post is just showing your personality flaws not mine. The fact that you dont want to understand what i wrote and that you base you critique on my spelling mistakes is even more absurd. Makeing fun of me because i have a lot of modules because the mechbays were full and the half time job payment during my time as doctoral candidate during the first 2 years didnt allow me to buy endless mechbays or mech packs just makes no sense when all that is left to buy is modules.
#156
Posted 12 May 2017 - 07:11 PM
Cara Carcass, on 12 May 2017 - 06:44 PM, said:
Nonsensical stuff.
You're sounding unhinged and it's pretty obvious that you won't listen to reason. It's also equally obvious that you are fond of over-exaggerations.
As for me participating in the PTS, I've been pretty active in it. Here's just one of my several vids as proof:
You, on the other hand, seem to have zero common sense or knowledge regarding it, which begs the question: Did you actually participate in it?
Anyways, if you want people to take you seriously, put a bit more pride and effort into your communication. While the sheer number of typos can be amusing, it does discredit you and make you sound frantic rather than credible.
You suggest that PGI should let everyone choose how they wish to be compensated, but this is unreasonable. It is too cumbersome and inefficient an option, nor does it have a precedent in other, similar online games. This suggestion, while sounding nice, lacks any realistic sense.
As for finding modules, I doubt you change Mechs that frequently that you can't find your modules. I personally have enough modules to fully kit out 10 Mechs though I never use that many in one play session. The easy and smart thing to do, is just to leave your modules in your inventory. When you pick a Mech you wish to play, add your modules to it. When you change Mechs, strip the modules off your current Mech before going to the next one. It's fast and eliminates the need to "search" for your modules. It also saves you lots of C-bills. This is what most of the savvy MechWarriors do.
In the end, nothing is really going to change the fact that you made a bad choice to overspend on items, so please stop trying to sandbag your position. I doubt anyone here has any sympathy for someone who would waste C-bills so frivolously.
Trying to reason with you further is a waste of time considering your past posts. You will continue to bitterly cling to your irrationality, rendering dialogue meaningless. Good day to you.
Edited by Nightmare1, 12 May 2017 - 07:13 PM.
#157
Posted 12 May 2017 - 08:07 PM
Nightmare1, on 12 May 2017 - 07:11 PM, said:
You're sounding unhinged and it's pretty obvious that you won't listen to reason. It's also equally obvious that you are fond of over-exaggerations.
As for me participating in the PTS, I've been pretty active in it. Here's just one of my several vids as proof:
First of all this is all beside the fact that the skill tree simply falls flat on his face when it misses all the stated goals of increasing TTK, allowing for more diverse bilds etc. Second, i listen to reason, you just do not present any. You have not listened to my point and you simply act as if you know better which is not the case. The fact is, that i have to grind 200 mechs and a few more to gain access to the cbills i put in modules back. Fact is that a lot of players have this problem, not just a few as u stated. I have spoken to them.
Fact is that the modules are part of the skill tree. You had to unlock thme with GXP which needed heavy grinding. And a mech was not at its max without them. PGI acknowledged that during the first iteration of the skill tree. Which was met with an outcry, to which i agree since PGIs own tooltip told players that swapping modules is reasonable. And that is the only reason to support the outcry. PGI made it so that modules are swapable adn they change it now after years into the game.
Nightmare1, on 12 May 2017 - 07:11 PM, said:
As for me participating in the PTS, I've been pretty active in it. Here's just one of my several vids as proof:
You, on the other hand, seem to have zero common sense or knowledge regarding it, which begs the question: Did you actually participate in it?
Yes i played about 20 games and put hours into tinkering with the skill tree. It simply fails to reeach its stated goals. TTK isnt going up - not even in a 4v4. Diversity is not better. In fact the way the weapons section is arranged even pushes builds with only 1 type of weapon. The engine desync is not well thought trough and many other things. Manny mechs dont even have the hardpoints to allow diversity and are pushed into one direction with this skill tree. Same as before, nothing changes. Only the additional 91 clicks all the different new currencies etc.
Nightmare1, on 12 May 2017 - 07:11 PM, said:
You suggest that PGI should let everyone choose how they wish to be compensated, but this is unreasonable. It is too cumbersome and inefficient an option, nor does it have a precedent in other, similar online games. This suggestion, while sounding nice, lacks any realistic sense.
I can program a slider that lets me chosse x% of my modules should go to GSP and 100%-x% should go to cbills within a day and integrate it into a database. I am not a programmer by any means and most of my programing experience comes from matlab where i organize data and have a few little routines to controll microcontrollers that i have programmed in C to controll experiemnts or just for fun. Calling this cumbersome and inefficient is simply not correct. It would take all the problem regarding the refund section of this update away.
Regarding my typos....
The autocorrect in my head is simply to strong - i cannot find them. If you tell me word x is spelled wrong i can look at it and find the mistake. If i want to correct a text, i have to put it away for as long as i can remember it good enough to know what should have been written in it. Its simply not getting better. Same in german. Finding my own mistakes takes very long. However you attributing credibility of an argument to the grammar or the typos in it simply shows a lack of reasoning skills.
Nightmare1, on 12 May 2017 - 07:11 PM, said:
Yeah, now after a game a new person join, mech tonnage has to be readjusted and u have to swap modules from mech to mech after every game or two. And most of teh time the new mech requires different modules than before and the search begins. Yeah, tryed that takes too much time. Worst nightmare are private lobbys in which the leagues are held. U have to leave the whole lobby to outfit a mech with modules. Sorry this argument just doesnt fly.
Nightmare1, on 12 May 2017 - 07:11 PM, said:
Trying to reason with you further is a waste of time considering your past posts. You will continue to bitterly cling to your irrationality, rendering dialogue meaningless. Good day to you.
Not really, PGi was initially on my side when they also validated my chice in the not so nicely delivered cheapskate incident. Second of all i didjnt overspend - there was jsut no where else wher i could put the cbills. mechbays were full equipment was there for many other mechs. So i stocked on mmodules with teh benefit of not haveing to look for them or beeing able to switch mechs fast in MRBC or other leagues.
The second point applys to you, not to me. I am rational, i understand your position, and i agree with you that this attempt is better for people with many mechs and few modules. All i ask is that i get to be reimbursed in cbills, since cbills is what i put into it in the first place. You can all be happy with teh 4 million cbills you get for free with just mastering the mech in the xp department. I dont care anymore. What i want is the cbills i actually grinded. If thats irrational to you, then you are beyond help. There are many people who are in the same situation. Alsp PGI benefits from giveing me cbills, this time i have the money to buy mechbays which i can fill with mechs with the cbills. Would be to your advantage since it would keep the game alive for longer. PGI has nothing to lose by giving me those cbills back.
#158
Posted 14 May 2017 - 03:48 PM
staying and playing,
was waiting for skill tree since march,
more awesomeness coming -
- new tech
- ranked mode
#159
Posted 14 May 2017 - 04:31 PM
#160
Posted 14 May 2017 - 05:12 PM
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