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Im Gettin Really Sick Of Playing Kcom


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#101 Commander A9

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Posted 26 May 2017 - 05:54 PM

It sounds like people are once again trying to blame the major teams for the faults of Community Warfare...

It's like, should we NOT give it our best because we should be afraid that we'll have no one to play against if we win too much?

#102 Monkey Lover

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Posted 26 May 2017 - 06:15 PM

View PostCommander A9, on 26 May 2017 - 05:54 PM, said:

It sounds like people are once again trying to blame the major teams for the faults of Community Warfare...

It's like, should we NOT give it our best because we should be afraid that we'll have no one to play against if we win too much?


You should be afraid of this because this is what is happening. Back when we had real border i saw this happen with our 12 man teams if we started winning to much the other teams wouldn't show up anymore. We had to make sure we didnt smash them and make sure no one taunted. This was when people were playing the mode lol


The best idea i have seen is having teams(units) would be able to bid down mechs for more cbills rewards. For example at the match screen kcom can select to play 1-2 mech for 50% more cbills and let the pugs play 4.

#103 Carl Vickers

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Posted 26 May 2017 - 06:21 PM

View PostJ U R A P H, on 26 May 2017 - 03:43 PM, said:

Just yesterday we were in a CW skirmish match on polar highlands, as we only had 6 in TS, we did a lot of calling in game. To cut a long story short, we ended up winning 18-14 or something at a timeout(Was a bloody good match), and we had a pug who was literally on his last mech, getting ****** at us in voip for trying to be organized. All the others were absolutely fantastic and followed calls, but this guy was having none of it. I think the moral is that not everyone views CW as a place for team play, not sure if it's better to just let them do their thing, or try to convince them to either follow suite or stay out =/.


I was in that match, boo to the peeps who brought mid range decks to a long range map, was fun though.

If I remember rightly, on the first drop your team had someone in a Yenlo, mistakes were made.

Edited by Carl Vickers, 26 May 2017 - 06:22 PM.


#104 Pat Kell

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Posted 26 May 2017 - 06:23 PM

View PostMonkey Lover, on 26 May 2017 - 06:15 PM, said:


You should be afraid of this because this is what is happening. Back when we had real border i saw this happen with our 12 man teams if we started winning to much the other teams wouldn't show up anymore. We had to make sure we didnt smash them and make sure no one taunted. This was when people were playing the mode lol


The best idea i have seen is having teams(units) would be able to bid down mechs for more cbills rewards. For example at the match screen kcom can select to play 1-2 mech for 50% more cbills and let the pugs play 4.


We don't taunt either but it is not our responsibility (nor is it possible) for us to fix other people's issues that they run into while playing this game. Again, I restate that these people who complain about what everyone else is doing are completely missing the opportunity they have to remedy it themselves. They are doomed to eternal failure until they realize that they and they alone are responsible for fixing what is happening to them. They can quit if they want but that is not our fault, that is theirs.

I would be all for allowing people to bid down mechs for extra c-bills because that's a choice each individual or team can make. Would add a bit of variety to the game that I think I would enjoy.

#105 Monkey Lover

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Posted 26 May 2017 - 06:29 PM

View PostPat Kell, on 26 May 2017 - 06:23 PM, said:

We don't taunt either but it is not our responsibility (nor is it possible) for us to fix other people's issues that they run into while playing this game. Again, I restate that these people who complain about what everyone else is doing are completely missing the opportunity they have to remedy it themselves. They are doomed to eternal failure until they realize that they and they alone are responsible for fixing what is happening to them. They can quit if they want but that is not our fault, that is theirs.

I would be all for allowing people to bid down mechs for extra c-bills because that's a choice each individual or team can make. Would add a bit of variety to the game that I think I would enjoy.


You can keep talking about what people should do all day long but this isn't going to fix this dead mode.

#106 Carl Vickers

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Posted 26 May 2017 - 06:34 PM

Its the same old story since FP1, bads stay bad and still want to be anti-social then call hax when they get their asses handed to them by a coordinated unit.

Learn to bring properly designed mechs and learn to listen, jump on TS and things get easy. The pugs need to change their attitude, not the units.

#107 justcallme A S H

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Posted 26 May 2017 - 06:43 PM

View PostMonkey Lover, on 26 May 2017 - 05:13 PM, said:

I wasn't talking about kcom but units in general. A few units teaching a few pugs isn't going to be enough to supply cw with a playing population.


I'll stick my neck out a bit here and actually say that there are more units that'll take/help/train people than there are units that will not.

I base this on all the units I've dropped with, most behave in that fashion.

#108 Monkey Lover

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Posted 26 May 2017 - 06:44 PM

View PostCarl Vickers, on 26 May 2017 - 06:34 PM, said:

Its the same old story since FP1, bads stay bad and still want to be anti-social then call hax when they get their asses handed to them by a coordinated unit.

Learn to bring properly designed mechs and learn to listen, jump on TS and things get easy. The pugs need to change their attitude, not the units.


Not the same story at all because fp1 there were thousands of players. Now you have nothing.

You want to limit this mode to
top tier players,
with this months top meta mechs
only on a TS server with a full team.

Do you see why this mode is dying? You can't design a game around this.


this isn't even counting solo players are not "anti-social trash" .

#109 Commander A9

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Posted 26 May 2017 - 06:48 PM

View PostMonkey Lover, on 26 May 2017 - 06:15 PM, said:


You should be afraid of this because this is what is happening. Back when we had real border i saw this happen with our 12 man teams if we started winning to much the other teams wouldn't show up anymore. We had to make sure we didnt smash them and make sure no one taunted. This was when people were playing the mode lol


The best idea i have seen is having teams(units) would be able to bid down mechs for more cbills rewards. For example at the match screen kcom can select to play 1-2 mech for 50% more cbills and let the pugs play 4.


Oh, so...in the middle of a match, we should just stop dead in our tracks because we're worried our enemy is going to no longer play the game?

That goes against every sense of the foundation of 'competition!'

Not my responsibility to make sure my enemy has fun...it's my responsibility to destroy him.

#110 Monkey Lover

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Posted 26 May 2017 - 07:00 PM

View PostCommander A9, on 26 May 2017 - 06:48 PM, said:


Oh, so...in the middle of a match, we should just stop dead in our tracks because we're worried our enemy is going to no longer play the game?

That goes against every sense of the foundation of 'competition!'

Not my responsibility to make sure my enemy has fun...it's my responsibility to destroy him.


There is a big responsibility being in a powerful unit. If you can't see this then maybe you shouldn't be in one.

This is a game everyone needs to have fun. You don't have to win to have fun too. Destroying a pug team isn't on my top list of "good games". But you're right do what ever you want pgi is letting you do it.

#111 Carl Vickers

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Posted 26 May 2017 - 07:00 PM

View PostMonkey Lover, on 26 May 2017 - 06:44 PM, said:


Not the same story at all because fp1 there were thousands of players. Now you have nothing.

You want to limit this mode to
top tier players,
with this months top meta mechs
only on a TS server with a full team.

Do you see why this mode is dying? You can't design a game around this.


this isn't even counting solo players are not "anti-social trash" .


What I see on a daily basis is derp mechs, players derping thinking they can Rambo in and win and not listening to experienced players who know what they are doing.

Its the player bases fault, not units.

#112 Monkey Lover

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Posted 26 May 2017 - 07:14 PM

View PostCarl Vickers, on 26 May 2017 - 07:00 PM, said:


What I see on a daily basis is derp mechs, players derping thinking they can Rambo in and win and not listening to experienced players who know what they are doing.

Its the player bases fault, not units.


Well units can't be units without the player base.

Even house teams on coms with good mechs can't fight kcom top team so this isn't the only issue. Im not blaming units too but there has to be some change.

repair and rearm
bidding system
basic match maker for example no more then 4 pugs on a team.


Then you can start to fix the mode lol

Edited by Monkey Lover, 26 May 2017 - 07:20 PM.


#113 Commander A9

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Posted 26 May 2017 - 07:26 PM

View PostMonkey Lover, on 26 May 2017 - 07:00 PM, said:


There is a big responsibility being in a powerful unit. If you can't see this then maybe you shouldn't be in one.

This is a game everyone needs to have fun. You don't have to win to have fun too. Destroying a pug team isn't on my top list of "good games". But you're right do what ever you want pgi is letting you do it.


And what exactly IS the responsibility of 'powerful units,' might I ask? To keep players interested in the game? To even the playing field? To deliberately lose out of the fear that if they beat their opponents too badly, the opposing team will quit in a huff?

This is Community Warfare, not Quickplay.

I'm not paid to make people play this game.

I'm not paid in either real money or C-Bills to make sure "everyone has fun." My sense of fun is achieving victory.

I also don't control who I face-regardless of who I face, I treat the match in the exact same way.

It's my job to my team to help my team do the best it can, and that means being the best operative that I can for my team and doing whatever it is my team needs me to do to take planets and win.

I will not apologize for achieving victory, and I will not be ashamed if my enemy is disgruntled because he lost.

If this is not understood, then perhaps it is time for one to reevaluate how he chooses to play the game when he faces a 'powerful unit.' Some players have already demonstrated this by refusing to fight us, even tonight.

Edited by Commander A9, 26 May 2017 - 07:26 PM.


#114 justcallme A S H

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Posted 26 May 2017 - 07:38 PM

If "powerful" units decide to fart around, not play semi serious etc so one section of the community can "play however we want", those units will then cease to exist.

This is not a good idea at all.


Successful units are successful because they work as a team. If people don't wanna work as a team, go to solo QP. It's there for that reason.

#115 Monkey Lover

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Posted 26 May 2017 - 07:40 PM

View PostCommander A9, on 26 May 2017 - 07:26 PM, said:


If this is not understood, then perhaps it is time for one to reevaluate how he chooses to play the game when he faces a 'powerful unit.' Some players have already demonstrated this by refusing to fight us, even tonight.


Get used to it.

#116 Monkey Lover

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Posted 26 May 2017 - 07:43 PM

View Postjustcallme A S H, on 26 May 2017 - 07:38 PM, said:

If "powerful" units decide to fart around, not play semi serious etc so one section of the community can "play however we want", those units will then cease to exist.

This is not a good idea at all.


Successful units are successful because they work as a team. If people don't wanna work as a team, go to solo QP. It's there for that reason.



I never saw you as being so dense you couldn't see a basic responsibility of a powerful unit to maybe not farm pugs or kill people out of their drop ships but what ever have fun sitting in Q.

Edited by Monkey Lover, 26 May 2017 - 07:44 PM.


#117 Commander A9

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Posted 26 May 2017 - 07:57 PM

"Not farming pugs" is not a responsibility-it's a tactical decision.

The responsibility of 'powerful units' is to continually achieve victory and work together as a team to maintain the unit's integrity.

The responsibility of PGI is to incentivize people to play Community Warfare.

You can blame the big and powerful units all you want for what you perceive are the problems of Community Warfare, but rest assured...if a player loses in Community Warfare, the onus is on him, not his opponent...unless you take into account his opponent's ability to capitalize off of that player's mistakes.

You expect a team to stop its push on account of tears?

Edited by Commander A9, 26 May 2017 - 08:00 PM.


#118 sycocys

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Posted 26 May 2017 - 08:24 PM

Hmm, the funny thing about this is that when OLD was dropping 12's and pulling pugs - we'd tell them right out of the gate exactly what we were going to do (usually split equal to gates - tell them where we were setting up and give them free reign into the gates) and the other side would have the same complaints. 12 man op, you are just disrespecting us, go fight other groups, all the same stuff.

So going out of your way to attempt to make the game more fun for the other team and more challenging for your own really doesn't work either.

--
CW should be changed though - so should QP. The entire system should be 1 mode, people can take whatever mechs they like and rewards come from meeting contract terms weighted far more heavily than from end match rewards.

#119 Vxheous

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Posted 26 May 2017 - 08:37 PM

View Postsycocys, on 26 May 2017 - 08:24 PM, said:

Hmm, the funny thing about this is that when OLD was dropping 12's and pulling pugs - we'd tell them right out of the gate exactly what we were going to do (usually split equal to gates - tell them where we were setting up and give them free reign into the gates) and the other side would have the same complaints. 12 man op, you are just disrespecting us, go fight other groups, all the same stuff.

So going out of your way to attempt to make the game more fun for the other team and more challenging for your own really doesn't work either.

--
CW should be changed though - so should QP. The entire system should be 1 mode, people can take whatever mechs they like and rewards come from meeting contract terms weighted far more heavily than from end match rewards.


Yup, drop as a group, don't play to full potential, and people accuse you of disrespecting them. Play to full potential, don't let up and smash your opponent, and people accuse you of picking on them. It's a lose/lose to try and appease these people.

Edit: Drop as a solo, crank out 3.5k-4.0K damage, carry pugs, and your own team accuses you of hacks

Edited by Vxheous Kerensky, 26 May 2017 - 08:42 PM.


#120 Monkey Lover

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Posted 26 May 2017 - 09:29 PM

View PostCommander A9, on 26 May 2017 - 07:57 PM, said:


You expect a team to stop its push on account of tears?

Are you really so black and white you can't tell the deference between smashing a team and playing game? It sure sounds like all you want to do is smash pugs but pugs are going away so good luck with this.



Few things we would do.
We would send a lance at a time to fight the 12 pugs.
We would attack on the defense.
We wouldn't farm every mech just for the cbills.


You know what? People would come back and fight again. This is how we took planets back when it mattered.





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