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Im Gettin Really Sick Of Playing Kcom


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#61 naterist

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Posted 08 May 2017 - 04:42 PM

View PostPat Kell, on 08 May 2017 - 04:30 PM, said:

LOL... dang arms are so low on the nova, I have to jump that high just to get a shot off, plus I am such a terrible shot that I get the extra height to allow for aim time in the air...jump sniper I am not.


you arent trying if you arent poptarting with an excessive amount of jump jets and determination alone over the tallest towers on crimson.

#62 Oplix

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Posted 10 May 2017 - 09:22 AM

Awesome match with KCom yesterday makes me happy BCMC switched over to IS for the rest of Tuk. Was nice to pull the win off when you guys brought your jumpers on wave 2 had an oh crap moment when you guys jumped up to our perch hope to see you guys again before the end of the event when we're all shooting for our best games. As always a big o7 to KCom always a good time playing against you guys.

#63 Commander A9

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Posted 10 May 2017 - 11:09 AM

I'm surprised BCMC switched. They had a top slot on Smoke Jaguars...why give that up?

#64 Lovas

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Posted 10 May 2017 - 12:01 PM

Can't speak for all of BCMC, but I can tell you why I voted to go IS.

-We wanted to start this event IS in the first place, and wanted IS to win the event.
-Real tired of IS pugs crying that we are using cheater tech (now we get clan pugs crying tonnage foul).
-Wait times were getting noticeably longer (not by much, but trying to project out for the rest of the event)
-Looking at the Merc Payout's per faction it is very noticeable that Mercs are fleeing the IS and headed clan, which will just compound the wait times.
-Might be fun to see how fast we can get to the top of Kurita (if we can at all - there aren't that many of us) with the 4 day head start those in Kurita already have. Currently we are still holding 6th in CSJ, and 15th in Kurita after 11 matches. We probably will not have very many of us on the last day or two of the event - Mother's Day Weekend and all. (Our wives would kill us)
-Hoping to run into more competition.
-Want to make sure Pat gets many more grey hairs.

And as Mercil3ss so eloquently put: "We have no loyalties"

Edited by Lovas, 10 May 2017 - 12:09 PM.


#65 AnTi90d

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Posted 10 May 2017 - 12:20 PM

View PostLovas, on 10 May 2017 - 12:01 PM, said:

Might be fun to see how fast we can get to the top of Kurita (if we can at all - there aren't that many of us) with the 4 day head start those in Kurita already have. Currently we are still holding 6th in CSJ, and 15th in Kurita after 11 matches.



You'll probably have our 3rd spot with little daily effort.

We went hard, from the start of the event, through to Monday night..

..then everyone disappeared.

I had to pug, yesterday, just to get my daily score for the challenge.

---

Kurita died at the end of FPv3.

..or maybe it was already dying during FPv2. Our most active unit went Mercenary and our most famous unit has faced unyielding persecution by Comstar.. (Comstar being PGI and their moderation team..)

RIP : Coordinator.

#66 Hal Greaves

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Posted 10 May 2017 - 01:01 PM

View PostLovas, on 10 May 2017 - 12:01 PM, said:



And as Mercil3ss so eloquently put: "We have no loyalties"



this

personally i wanted to be IS the whole event this time around, excited that we switched

Edited by Hal Greaves, 10 May 2017 - 01:02 PM.


#67 Pat Kell

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Posted 10 May 2017 - 02:39 PM

View PostLovas, on 10 May 2017 - 12:01 PM, said:


-Want to make sure Pat gets many more grey hairs.


I don't like you no more.

Edited by Pat Kell, 10 May 2017 - 02:39 PM.


#68 Lovas

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Posted 10 May 2017 - 08:50 PM

View PostPat Kell, on 10 May 2017 - 02:39 PM, said:

I don't like you no more.

Awwwww Posted Image

Our dropships must have kept passing each other, didn't get to see you guys all night.

Edited by Lovas, 11 May 2017 - 06:38 AM.


#69 T R 0 U B L E

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Posted 24 May 2017 - 12:13 AM

View Postebolachan, on 07 May 2017 - 07:26 AM, said:

<3 kcom.
Pat kell is always in the front. always a hard fight.

Yeah because he orders us to hold up and then charges ahead.... then he wonders why i drop arties on him all the time.

#70 justcallme A S H

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Posted 24 May 2017 - 01:03 AM

LOL.

Can confirm said behaviour and the "oh ****, he cheated @ the gate"

#71 Crockdaddy

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Posted 24 May 2017 - 01:13 AM

View PostDarklightCA, on 06 May 2017 - 08:52 PM, said:


Hey I think you are onto something. Quick Play = group limitations, Faction Play = no limitations. It's almost like PGI is trying to tell the players something.


I like the idea of large groups having some type of handicap ... but then again aside from maybe 4 units that such a rule would be intended to affect the rest of the large 12 man groups would just get rick rolled while those same 4 units would still win. That being said I have always thought in an ideal world it would be say 6 man group with pugs and the best at pug management would win.

#72 justcallme A S H

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Posted 24 May 2017 - 01:16 AM

There is no saving PUG management with the Best of Builds some bring.

In that case you're better off just doing this:



#73 justcallme A S H

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Posted 24 May 2017 - 01:21 AM

Sad part is in that instance, they learn nothing.

#74 Crockdaddy

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Posted 24 May 2017 - 05:59 AM

View Postjustcallme A S H, on 24 May 2017 - 01:16 AM, said:

There is no saving PUG management with the Best of Builds some bring.

In that case you're better off just doing this:




By Pug Management I of course mean shield pugs ... just trying to be nice about it and make them feel important and valued.

#75 Commander A9

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Posted 24 May 2017 - 08:10 AM

Pug shields on, double-front!

#76 Grus

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Posted 24 May 2017 - 11:27 AM

The ones we (arc7) runs into all the time is 228 and HHoD. Hard matches and we love fighting them. We always try to learn something each fight.

#77 Commander A9

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Posted 24 May 2017 - 09:26 PM

If you don't want to fight the big teams in Community Warfare...then play Quickplay...because the big teams aren't going away.

I can't accept any kind of handicap applied to large groups. The whole point of the game is to play together. Why punish that?

Edited by Commander A9, 25 May 2017 - 07:25 AM.


#78 Grus

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Posted 25 May 2017 - 12:12 PM

View PostKhobai, on 04 May 2017 - 03:05 PM, said:

this is why they need a solo queue or small group queue in faction play
it's called scouting :P

#79 Monkey Lover

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Posted 25 May 2017 - 03:06 PM

View PostCommander A9, on 24 May 2017 - 09:26 PM, said:

If you don't want to fight the big teams in Community Warfare...then play Quickplay...because the big teams aren't going away.

I can't accept any kind of handicap applied to large groups. The whole point of the game is to play together. Why punish that?


Good luck getting people to join your units when you don't play with anyone but other unit players.


I still like the idea of large units being able to bid down to increase cbill earnings to balance these pug matches.

Edited by Monkey Lover, 25 May 2017 - 03:06 PM.


#80 Pat Kell

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Posted 25 May 2017 - 03:11 PM

View PostMonkey Lover, on 25 May 2017 - 03:06 PM, said:

Good luck getting people to join your units when you don't play with anyone but other unit players.


I still like the idea of large units being able to bid down to increase cbill earnings to balance these pug matches.


We let non-KCom people drop with us every night, but thanks for the well wishes.





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