Are we suggesting that "smashing pugs" does not equate to 'playing the game?' It happens, especially when pugs use their drop zone as a firing platform. When that happens, we're going to storm up there and slaughter people rather than waiting in open ground to get LRM'ed to death. Do you expect us to do otherwise?
Units are not in the business of changing their playstyle to accommodate their enemy. That will never happen, especially out of concern for "making the enemy feel bad."
What I want is for people to stop penning the big teams as evil and the enemy of the game mode for the simple fact that the big teams win.
People who are part of units do their utmost to benefit their unit-that really is part of the job. They play the mode as it was designed by PGI, use all of the tools at their disposal, and work very hard to win.
If you wanted to discuss on a personal level, I can tell you that working as a member of a unit to win is extremely fun for me. Who I fight is irrelevant.
The units are not responsible for the mistakes made by their opposition anymore than they are responsible for getting people to play Community Warfare. Granted, the presence of a unit consistently defeating certain players may be a force which motivates someone to otherwise not play Community Warfare-because honestly who likes getting their *** bruised all the time?-but the responsibility of getting people to play Community Warfare does not rest with the player-it rests with PGI. This is what they are paid real money to do.
I need not go into yet again detail about why the big teams are good at what they do. Proof of their performance is in the game leaderboards and Tukayyid III's results.
In the end, how you choose to engage the enemy is your own choice. My teams take planets in the manner they so choose based on the way the game was designed, and I'm proud of that. I will apologize for nothing-I will make no excuses and I need not justify my behavior. Proof of my abilities and the capabilities of my teams is clearly on the leaderboards.
Be so warned-I will not show mercy to any enemy at any time, and I expect no mercy from him. I will come at you with fangs beared. I will make no excuse otherwise. I will follow my drop commander's orders, and if he says 'massacre every single one of them,' or 'camp the drop zone,' I'm not going to question him because following orders is what is going to help us win!
My objective is to win-that is how I enjoy Community Warfare.
So in the end, here's my advice, to everyone.
If you lose, don't blame your enemy, PGI, the game mechanics, the map, or the attitudes of your opposition. Take responsibility for your failure, and fix what went wrong. The units do. Now it's your turn. If you can't handle that kind of responsibility, then get out of my way because I'm coming straight at you with intent to decimate that mech out from under you.
Welcome to Community Warfare.
Edited by Commander A9, 26 May 2017 - 11:14 PM.