meteorol, on 04 May 2017 - 11:27 PM, said:
They didn't f*cking attempt a solo queue. Stop spreading that goddamn nonsense. Go back, read, f*cking read what they did.
It was a "non unit tag queue" which was not the goddamn f*cking solo/group split people keep asking for. The "unit tag queue" was still like 50% solo players because every solo player with a freakin unit tag had to play group queue.
Gosh i'm sick and tired of people claiming "but they did a solo queue". No, they didn't. They set up a "non unit tag" queue to fail, and scrapped it after a few days because it had 0% of ever working. They did something no one ever asked for, something no one right in his mind could believe it would work.
Stop spreading false information.
We can argue the synchdrop boogieman all day long without even trying a prober soloqueue if you wish. But stop claiming they tried a soloqueue.
CadoAzazel, on 04 May 2017 - 11:52 PM, said:
no they didn't as others have told you, look through my old posts on my profile if you want to find one of the 10 times ive explained it in detail.
The above, you forgot to mention the stupid unit thingy was also only applied while Scouting was brand new and draining all players into 4v4 from 12v12 to play something new. it was scrapped b4 scouting got old.
This is rich coming from someone who only did over 50 games so far this phase (Meteorol) and another who runs alt accounts in faction play (Cado). There was a reason why they are not doing matchmaker so here it is. Unfortunately what you explained in detail is irrelevant. Unless you can explain how your so-called "matchmaker" works in complete detail, theres nothing that states that matchmaker will work here. Here's the load down of why it failed.
No I don't speak false information especially when I am keeping tabs on stuff involving Faction Play. I wasn't the only one mentioned why it Failed after sometime. It was Russ Bullock. Me and many others including NGNG's (Sean Lang) said it wouldn't work a year way before phase 3 even came and we were right about it. Russ mentions on twitter and all later on and explained the avg wait time was over 1 hour and 45 minutes for solos when in terms of group queue, 15 minutes. I know this is true due to the fact that a friend of mine in the oceanic time zone couldn't get a game till after 2 hours for invasion and wished he made a unit just to wait for 15 minutes or less instead. The only reason why the scouting worked fine was because you only need 4 players where in the invasion you need 12. Russ said in twitter he tried it and basically said it failed, thus reverting it back due to lack of players. Look here and don't say they didn't even attempt it. They did.
https://mwomercs.com...for-04-28-2016/
If our player base was so big like it should've been but wasn't, it would've worked just fine. Then there are those who claim it came mostly to time zones and all that etc. While i find that statement garbage, thats only if all 3 timezones were working and getting filled daily which it didnt. If they did with this "bucket system" now, maybe but I still wouldn't bet on it. There is still too many things it has to add into account.
As a developer I knew what PGI tried to do to make matchmaker work however; I knew way before hand that it wouldn't work due to the limitations that Faction Play had presented when taking certain things in to account with Factions + Mercs and all etc. I like to see how you explain how it would work because right now, I will know if it works or not period.