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Battle Of Tukayyid 3


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#661 Appogee

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Posted 14 May 2017 - 02:31 PM

To everyone we played: thanks for the matches, the good spirit in which they were played, and the fun had along the way.

07

#662 Anatidaephobia

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Posted 14 May 2017 - 02:32 PM

"Group"ing is currently broken, unable to see the lobby UI, cannot launch games, cannot leave groups, ...

#663 Nightbird

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Posted 14 May 2017 - 02:34 PM

Congrats to clans for the hard fought victory, it was a close battle with a lot of time hovering at the 50% mark. It wasn't clear which side was going to win until the last second!

#664 SmokeGuar

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Posted 14 May 2017 - 02:48 PM

Looks like final score is :

Clan : 54.5%, IS : 45.5%.

Claims that IS got crushed hugely are gross overstatement. And mercs switching to IS side on last days of event to change final outcome was real.

Being on receiving end of some merc pushes with overquirked meta IS mechs, feeling is near total helplessness. Nothing can be done to stop them. How did IS lose? Because most IS players do not drive meta monsters. If they did, outcome of this event would have been totally different.

As has been said many times, giving more to IS does not help IS, it only helps mercs. It also hurts Clan loyalist badly, many abandoning FW, some even MWO.

#665 Commander A9

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Posted 14 May 2017 - 02:50 PM

Where are you getting those stats?

#666 Arkhangel

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Posted 14 May 2017 - 02:54 PM

View PostSmokeGuar, on 14 May 2017 - 02:48 PM, said:

Looks like final score is :

Clan : 54.5%, IS : 45.5%.

Claims that IS got crushed hugely are gross overstatement. And mercs switching to IS side on last days of event to change final outcome was real.

Being on receiving end of some merc pushes with overquirked meta IS mechs, feeling is near total helplessness. Nothing can be done to stop them. How did IS lose? Because most IS players do not drive meta monsters. If they did, outcome of this event would have been totally different.

As has been said many times, giving more to IS does not help IS, it only helps mercs. It also hurts Clan loyalist badly, many abandoning FW, some even MWO.

think you should re-look at the bar on the site. it was 83% clan, 17% IS.

what you quoted were the stats for LAST YEAR'S Battle of Tukayyid.

#667 Sixpack

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Posted 14 May 2017 - 02:56 PM

View PostArkhangel, on 14 May 2017 - 02:54 PM, said:

think you should re-look at the bar on the site. it was 83% clan, 17% IS.

what you quoted were the stats for LAST YEAR'S Battle of Tukayyid.


Uh, no.

What you are seeing is the percentage stage which moves to 3.3% advantage per win (I think that is the right percentage). So clan only needed to have 25 more victories than the Inner Sphere to reach the 83% lead you are talking about.

Mind you, I also would like to know where you got those stats from smokeguar.

Edited by Sixpack, 14 May 2017 - 02:57 PM.


#668 Renfis

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Posted 14 May 2017 - 02:58 PM

Great event, had alot of fun playing mostly siege games. Probably gotten atleast 40 or so invasion games in, if not more. About 50/50 win/loss, probably a couple of more wins than losses. I've been stomped three, maybe four times. Stomped the other team one or two times.
Communication, coordination and teamplay wins the fights, not dirty clanner tech or the noble warmachines of the Inner Sphere.

Played as IS merc the entire event, now our three man unit decided to go Liao loyalists.

So, thanks for all the nice rewards PGI and thanks for all the great fights and banter clanners :)

#669 Cpt Contego

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Posted 14 May 2017 - 03:03 PM

View PostSmokeGuar, on 14 May 2017 - 02:48 PM, said:

Looks like final score is :

Clan : 54.5%, IS : 45.5%.

Claims that IS got crushed hugely are gross overstatement. And mercs switching to IS side on last days of event to change final outcome was real.

Being on receiving end of some merc pushes with overquirked meta IS mechs, feeling is near total helplessness. Nothing can be done to stop them. How did IS lose? Because most IS players do not drive meta monsters. If they did, outcome of this event would have been totally different.

As has been said many times, giving more to IS does not help IS, it only helps mercs. It also hurts Clan loyalist badly, many abandoning FW, some even MWO.

How about being on the receiving end of constant PPC Guass (IS attacking on Vitric Forge anyone??), whilst being unable to find cover due to the open nature of maps whilst trying to advance? Sick to death of this "over quirked IS mechs" Claim, if you look at what pitiful quirks we have left, it amounts to nothing against superior range and damage.

#670 Renfis

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Posted 14 May 2017 - 03:03 PM

View PostSixpack, on 14 May 2017 - 02:56 PM, said:


[color=#959595]Mind you, I also would like to know where you got those stats from smokeguar. [/color]



Add up the scores for clans which total 163930 and for IS which total 135946 and then mathematize it ;)

#671 shameless

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Posted 14 May 2017 - 03:04 PM

Great event, I had alot of fun on both sides of the contest.

I want to give a big thank you to our opponents in the last scouting match, it began 6 minutes to the end, and as opposed to a normal match, we asked if they just wanted to meet somewhere, and do 4 separate 1v1 matches They agreed, and unlike so many others, were honorable. We all fought, and had some intense fights. Thanks for being good sports and showing honor, It's something I've seen far too little of as of late.

#672 Sixpack

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Posted 14 May 2017 - 03:07 PM

View PostRenfis, on 14 May 2017 - 03:03 PM, said:



Add up the scores for clans which total 163930 and for IS which total 135946 and then mathematize it Posted Image

But that includes scouting and I am interested in invasion ;)

#673 BWS2K

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Posted 14 May 2017 - 03:10 PM

I'm not a huge fan of Faction Play in general, as I simply fall more into the 'casual' range of play, but I did participate in lots of Scouting missions during the event because some of the prizes were just too good to pass up. So thanks to PGI for that. However...

...I just had two account injections for Clan winning the event, but what are they? I have no new titles or anything...?

Derp. I see them now. lol

Edited by BWS2K, 14 May 2017 - 03:11 PM.


#674 Renfis

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Posted 14 May 2017 - 03:13 PM

View Postshameless, on 14 May 2017 - 03:04 PM, said:

Great event, I had alot of fun on both sides of the contest.

I want to give a big thank you to our opponents in the last scouting match, it began 6 minutes to the end, and as opposed to a normal match, we asked if they just wanted to meet somewhere, and do 4 separate 1v1 matches They agreed, and unlike so many others, were honorable. We all fought, and had some intense fights. Thanks for being good sports and showing honor, It's something I've seen far too little of as of late.


Had a Siege game the other day where we (IS) were getting hammered trying to attack. On our last wave, the clanners consented to let us set up a firing line outside the base and attacked us, just to give us a chance at some glory.
Can't remember the unit though, but it was a nice gesture, letting us set up for a proper fight and not being camped at DZ or having to go through the meatgrinder (metagrinder? :D ) for a fourth time.

Edited by Renfis, 14 May 2017 - 03:14 PM.


#675 MovinTarget

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Posted 14 May 2017 - 03:15 PM

View PostSmokeGuar, on 14 May 2017 - 02:48 PM, said:

Looks like final score is :

Clan : 54.5%, IS : 45.5%.

Claims that IS got crushed hugely are gross overstatement. And mercs switching to IS side on last days of event to change final outcome was real.

Being on receiving end of some merc pushes with overquirked meta IS mechs, feeling is near total helplessness. Nothing can be done to stop them. How did IS lose? Because most IS players do not drive meta monsters. If they did, outcome of this event would have been totally different.

As has been said many times, giving more to IS does not help IS, it only helps mercs. It also hurts Clan loyalist badly, many abandoning FW, some even MWO.


Was it 54/45 the whole time?

No.

Gratz on taking the pedal off in the last couple of hours...

Best i can figure that gauge is flawed in the sense that any time it gets buried in the 100% clan side, the next IS win will tick it back a few percent.

By you assertion we could add up all the points clan and IS side and wave our fingers to ignore the scouting points and the distrubution is going to be 54/45?

No.

I won't say it is a tech imbalance but a quality imbalance. Whatever the reason though, you cannot possibly assert the end result approached even.

#676 SmokeGuar

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Posted 14 May 2017 - 03:16 PM

Ve vill vait til PGI informs us with more detailed info. Crystal ball have no I.

Think 55 / 45 was from day one.

Siege, QP and scouting splits are things to be seen.

Edited by SmokeGuar, 14 May 2017 - 03:21 PM.


#677 MovinTarget

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Posted 14 May 2017 - 03:40 PM

View PostSmokeGuar, on 14 May 2017 - 03:16 PM, said:

Ve vill vait til PGI informs us with more detailed info. Crystal ball have no I.

Think 55 / 45 was from day one.

Siege, QP and scouting splits are things to be seen.


Agreed, need some hard numbers before we say it was remotely close to balanced.

As someone that played the entire event, i can safely say the majority of my invasion matches were seige with at most 3 conquest and only one skirmish... all with clan at 50+ percent (ie IS never got the bar to there side... that i saw anyway)

#678 Daylan

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Posted 14 May 2017 - 03:46 PM

I'd like to first say thank you PGI for the event that gave us opportunity for a lot of free cbills, mc etc.. Second, I would like to thank those teams that did not "game the system" by going all out scout mode to drive up their point totals. Our team refused to play that way and we played the game how I at least perceived PGI wanted us to. Was really hoping to to play some good teams in the event, and we did play a few, though they were far and few, as many were gaming the scout mode it seems.
I can't speak for all my fellow teammates, but I know several of us felt bad that we had to win matches quick just to give ourselves a chance to keep up with those using the scout mode. Their was not much satisfaction in those quick matches and feel bad for those clan players who might have waited several minutes for a match. It may not mean much, but I for one apologize. I hope future events can somehow find a way to solidify the scoring system to make for an overall better experience for everyone. Anyway, thanks PGI for giving us an event..Faction Play could definitely use more of them.

Daylan- BCMC
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#679 McHoshi

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Posted 14 May 2017 - 03:59 PM

View Postinvernomuto, on 10 May 2017 - 01:36 PM, said:


Pug vs 12 men unit with comms and seasoned tactis is hopeless. You can be clan or IS but the unit will win 100% of time. Maybe PGI should divide the FP battles between solo players and *groups* (not units as they did during FW phase 3, but groups) introducing some sort of matchmaking. By default, it should be pugs vs pugs and groups vs groups, switching to pugs vs groups only if a match could not be created.
Moreover, I think PGI should change the desing in order to limit the snowball effect. Snowball effect is unavoidable in a 48 vs 48 drop but I think it could be mitigated.
If one faction is winning in terms of kills or objective, the other one could get some sort of additional reinforcments in terms of additional mech tonnage to the dropdeck. E.g. , clans are winning 15-4, Spheoids can substitute one of their mech in the dropdeck with an heavier one in order to turn the tide of battle. I do not pretend it's a solution, it's just some food for thought. Snowball effect is the worst thing in FW in my opinion, some match are decided after the first 5 minutes, having to play another 20 mins in a hopeless situation is not fun IMHO.


FP was never designed for solo Pugs. If you wanna Pug play QP. That easy!

#680 MARCVS CENTVRION GALLVS

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Posted 14 May 2017 - 04:05 PM

Then PGI please don't do FP events. Simple as that. FP is full of elitism and not helpful attitudes. And the new skilltree will not help.

And honestly, all that seal bashing is so boring to do these days... Anyway, time to play some more megamek, this game is loosing the battle feeling and moves to be more and more of some crappy MMO.





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