Templar Dane, on 10 May 2017 - 12:20 PM, said:
3xISLPL vs 2xCLPL = ISLPL wins alpha and duration
3xISLL vs 2xCERLL = ISLL wins on alpha and duration
3x ISERLL vs 2x CERLL = ISERLL wins on alpha and duration
3x ISLL vs 2x CLPL = ISLL wins on alpha and duration
You can't compare them weapon for weapon when they can fire 3 without ghost heat vs 2. Who cares if there's a tonnage imbalance if you win every single trade. "having similar damage/tick" equals squat when you get 50% more weapon before ghost heat.
All that and I say laser balance is FINE. You are trying to twist the numbers by looking at the invidual weapon stats, which would make sense if it wasn't for ghost heat.
Engines aren't perfect but dude, could you imagine a battlemaster with it's high mounts BIG FAT ARMS running around with a CXL engine and lasers that have super short durations? Things can be different and equal at the same time.
You are ignoring very important factors
Let's go ahead and make a table
The heavy end of the isLPL+isML, does at lesser range, compete well enough
For an additional 8 tons
Heat input is also lesser, but a fair bit less range for full effective damage
Range is what sets them apart, mostly.
The Clam robot having nearly twice the effective high-LOLpha range (LPLs being almost equal, isMLs being bad VS ERMLs)
Weapons, at the high end, have always been a lesser issue than the other equipment
The bonus tonnage from Ferro, or lesser size of Endo
The XL being smaller and superior
The extra range and damage are nice, no doubt, but it's the combination of everything a little bit better which shifts things.
Prior to Clam Battlemechs, the Sphere had better mounts
Crow had 2 decent mounts, but still Hunches
No Assault had any
Timby was also nothing high (until the A, but that extends hitboxes)
Meds, not until the H2C
Lights...well, Adder? Purifier technically, but no.