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#281 Zergling

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Posted 13 May 2017 - 08:05 AM

View PostMcgral18, on 12 May 2017 - 10:25 PM, said:

Ideally, not JUST the isLPL being nerfed (which it Could be...but it could also stay)


I predict PGI will be nerfing the IS Large Pulse, along with the IS Small Lasers.

I find that setting the bar low, means I won't be so disappointed when PGI fails to reach even that terribly low expectation.

Edited by Zergling, 13 May 2017 - 08:10 AM.


#282 Khobai

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Posted 13 May 2017 - 08:58 AM

im fine with IS LPL getting nerfed

why they gave IS one good weapon is beyond me. they shouldnt have any good weapons.

#283 Major Tomm

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Posted 13 May 2017 - 09:16 AM

I am doing fine with the Inner Sphere. I try to avoid XL's in mechs that are prone to lose them. But yeah, I.S. mechs can be made much better in Mechlab and you need to study that carefully.

#284 Mcgral18

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Posted 13 May 2017 - 09:26 AM

View PostMajor Tomm, on 13 May 2017 - 09:16 AM, said:

I am doing fine with the Inner Sphere. I try to avoid XL's in mechs that are prone to lose them. But yeah, I.S. mechs can be made much better in Mechlab and you need to study that carefully.


A select few (Read, 4-ish) are taken at a high level

Those are reliant on quirks, not tech
The top tier Spheroid mechs would compete with Top Tier Clam mechs WITHOUT quirks, if they were balanced.


Only the Trash Tier should need a large number of quirks to compete, which is far from the present reality

#285 Major Tomm

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Posted 13 May 2017 - 12:10 PM

View PostMcgral18, on 13 May 2017 - 09:26 AM, said:


A select few (Read, 4-ish) are taken at a high level

Those are reliant on quirks, not tech
The top tier Spheroid mechs would compete with Top Tier Clam mechs WITHOUT quirks, if they were balanced.


Only the Trash Tier should need a large number of quirks to compete, which is far from the present reality


It's a mixed bag. Clan tech advantages are always there. Superior range and damage except for LRMs so it falls on the player to utilize the advantage by not closing in and not overheating. Both Clan and Inner Sphere have a lot of trash mechs and you are usually condemned if you say a mech is bad so the true info on bad mechs is kind of a taboo. You need to figure that out for yourself. If a mech is really bad it gets some buffs to smooth it out, but that can take a very long time.

So, read the info on the mech, test it for yourself, if you gain an edge, good job.

#286 Deathlike

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Posted 13 May 2017 - 01:07 PM

View PostKhobai, on 13 May 2017 - 08:58 AM, said:

im fine with IS LPL getting nerfed

why they gave IS one good weapon is beyond me. they shouldnt have any good weapons.


Ya, why play IS? They are supposed to die in a fire or something.

I'm sure that'll go over well.

#287 Khobai

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Posted 13 May 2017 - 03:30 PM

Quote

Ya, why play IS? They are supposed to die in a fire or something.


its way funnier to troll them and laugh at their constant crying about everything

#288 Deathlike

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Posted 13 May 2017 - 03:31 PM

View PostKhobai, on 13 May 2017 - 03:30 PM, said:


its way funnier to troll them and laugh at their constant crying about everything


Uh, because they are generally UP, according to comp and anyone with a brain?

#289 Ghogiel

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Posted 13 May 2017 - 03:33 PM

People were crying about my OP BS BLRs in FW today.

#290 Gyrok

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Posted 13 May 2017 - 04:17 PM

View PostGhogiel, on 13 May 2017 - 03:33 PM, said:

People were crying about my OP BS BLRs in FW today.


That mech is still stupid strong...the 2C is just crazy good. The Whammy 6D, 6R and BW are still really strong, too.

#291 Mcgral18

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Posted 13 May 2017 - 04:45 PM

View PostGhogiel, on 13 May 2017 - 03:33 PM, said:

People were crying about my OP BS BLRs in FW today.


Being one of the few robots who can compete (thanks to quirks), I can believe it

#292 Gyrok

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Posted 13 May 2017 - 11:32 PM

View PostMcgral18, on 13 May 2017 - 04:45 PM, said:


Being one of the few robots who can compete (thanks to quirks), I can believe it


The issue, I think, is in the definition of what it means to "compete". Being absolutely superior in a mode that allows maximizing that superiority, and having enough tonnage advantage to drop 2 of them is a bit much.

I find that good teams using ERLL BLRs do not really have a clan counter that works effectively enough. Equal skill trading, the IS wins trades based on the amount of damage being dealt in the time window.

The only hope clans have in such scenarios is to be of such superior skill and coordination that they can setup proper firing lines and use angles to engage from different areas drawing fire. Trying to play on even terms with BLRs is a bad move, and not every map allows an engagement where NTGs can get sufficient positioning to be effective with jump sniping...

There really is just not an effective clan counter to the BLR wall. At least when it was stalkers you could out position them and work your way into a favorable engagement. With BLRs, you really have no recourse.

Now, in the PUG queue, I think the BLR is fine, not overpowered, but *very* competitive. In FP though it becomes problematic...if the tonnage was less it would not be so horrendously strong in FP because you would not be seeing drop decks with 2 BLRs and a 65-75 tonner with a light mech.

#293 fat4eyes

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Posted 13 May 2017 - 11:41 PM

Give the brawl to the IS. Nerf clan srms, spls, sls and mpls. Clans can have their mobility, xl survivability and range dominance, but make the IS completely dominate the brawl. As it is, the IS only has dominance in a very narrow window (300-400m where lpls and mls rule), but they lose their advantage again when the srms come into play. Make it so the IS dominates from 0 to 400m, while the clans dominate at ranges beyond that. There's your asymetrical balance.

Edited by fat4eyes, 13 May 2017 - 11:50 PM.


#294 Weeny Machine

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Posted 14 May 2017 - 12:00 AM

View PostKhobai, on 13 May 2017 - 03:30 PM, said:


its way funnier to troll them and laugh at their constant crying about everything


Yup, care to explain then why...

1. most of the competetive units went clan side? I mean, why do competetive player choose option A and not B?

2. My contract ran out and I went to clans to see if I am biased or not. To my surprise, the VOIP on clan side is nearly dead. At least in those matches I have played. On IS side there is more often than not some basic communication. Heck, I was in a terrible pug which ran reinforcing by 2s and 3s and we lost 46 to 48. The IS even had a 5 man premade.
Also, my personl damage/kill stats suddenly went up by about a fourth.
So how do clan teams, you imply it is all balanced, fare so well despite they show less communication and less tactics? How did I suddenly get more skilled?



The crazy range of energy weapons becomes problematic in FW (and sometimes in QP) making this game a boring snipefest

Edited by Bush Hopper, 14 May 2017 - 12:04 AM.


#295 Dogstar

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Posted 14 May 2017 - 12:56 AM

View PostGyrok, on 13 May 2017 - 11:32 PM, said:

There really is just not an effective clan counter to the BLR wall. At least when it was stalkers you could out position them and work your way into a favorable engagement. With BLRs, you really have no recourse.


One thing I noticed in the FW queue over the last week is that clan choices tend to have more jumpjets than IS choices which, on some maps gives the clan side a big advantage.

A 'wall' of assault mechs is quite easy to break up when you sneak a couple of poptarting ppc shadowcats or Nova ERML ridge humpers around the sides and start distracting them.

Now there are some maps where it isn't possible, but that's down to the bad 'corridor' design of the siege maps. We should be campaigning for those to be reworked.


View PostBush Hopper, on 14 May 2017 - 12:00 AM, said:

Heck, I was in a terrible pug which ran reinforcing by 2s and 3s and we lost 46 to 48.


That's quite a reasonable match, I've seen more than one were my team got fewer than 24 kills. 12-0 wipes on the first wave seem very common in PUG teams.

Edited by Dogstar, 14 May 2017 - 12:59 AM.


#296 El Bandito

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Posted 14 May 2017 - 02:53 AM

View PostAndi Nagasia, on 06 May 2017 - 09:51 PM, said:

so in 1-3 days when Russ opens the Gates and allows some Merc Units to Swap Sides,
and suddenly the Tables are Turned to IS winning over Clan, do i get to make IS OP topics? Posted Image


Still waiting for the "IS OP" topic. Cause you know, IS haven't won a single day yet.

#297 El Bandito

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Posted 14 May 2017 - 03:01 AM

View Postfat4eyes, on 13 May 2017 - 11:41 PM, said:

Give the brawl to the IS. Nerf clan srms, spls, sls and mpls. Clans can have their mobility, xl survivability and range dominance, but make the IS completely dominate the brawl. As it is, the IS only has dominance in a very narrow window (300-400m where lpls and mls rule), but they lose their advantage again when the srms come into play. Make it so the IS dominates from 0 to 400m, while the clans dominate at ranges beyond that. There's your asymetrical balance.


Or give IS mechs the ability to tackle Clan mechs, rip off their arms and legs, and beat them with their own limbs. Posted Image

Posted Image

Edited by El Bandito, 14 May 2017 - 03:04 AM.


#298 Vonbach

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Posted 14 May 2017 - 03:04 AM

View PostBush Hopper, on 14 May 2017 - 12:00 AM, said:


Yup, care to explain then why...

1. most of the competetive units went clan side? I mean, why do competetive player choose option A and not B?

2. My contract ran out and I went to clans to see if I am biased or not. To my surprise, the VOIP on clan side is nearly dead. At least in those matches I have played. On IS side there is more often than not some basic communication. Heck, I was in a terrible pug which ran reinforcing by 2s and 3s and we lost 46 to 48. The IS even had a 5 man premade.
Also, my personl damage/kill stats suddenly went up by about a fourth.
So how do clan teams, you imply it is all balanced, fare so well despite they show less communication and less tactics? How did I suddenly get more skilled?



The crazy range of energy weapons becomes problematic in FW (and sometimes in QP) making this game a boring snipefest


Thats not surprising. Clans really don't need to organize or plan on VOIP. Just stand back form a loose firing line and snipe.
Against IS pugs you'll win nearly every time because they wont try to leave cover and brawl. Never mind most of the maps are boring snipe fest maps.

#299 HGAK47

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Posted 14 May 2017 - 03:06 AM

As long as they dont nerf the speed of my little IS legs then I am content enough.

#300 HGAK47

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Posted 14 May 2017 - 03:10 AM

View PostDeathlike, on 13 May 2017 - 03:31 PM, said:


Uh, because they are generally UP, according to comp and anyone with a brain?

I am pretty sure the guys comment was satirical.

Oh wait did I just get trolled? (damn double post sorry)

Edited by HGAK47, 14 May 2017 - 03:11 AM.






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