Mcgral18, on 13 May 2017 - 04:45 PM, said:
Being one of the few robots who can compete (thanks to quirks), I can believe it
The issue, I think, is in the definition of what it means to "compete". Being absolutely superior in a mode that allows maximizing that superiority, and having enough tonnage advantage to drop 2 of them is a bit much.
I find that good teams using ERLL BLRs do not really have a clan counter that works effectively enough. Equal skill trading, the IS wins trades based on the amount of damage being dealt in the time window.
The only hope clans have in such scenarios is to be of such superior skill and coordination that they can setup proper firing lines and use angles to engage from different areas drawing fire. Trying to play on even terms with BLRs is a bad move, and not every map allows an engagement where NTGs can get sufficient positioning to be effective with jump sniping...
There really is just not an effective clan counter to the BLR wall. At least when it was stalkers you could out position them and work your way into a favorable engagement. With BLRs, you really have no recourse.
Now, in the PUG queue, I think the BLR is fine, not overpowered, but *very* competitive. In FP though it becomes problematic...if the tonnage was less it would not be so horrendously strong in FP because you would not be seeing drop decks with 2 BLRs and a 65-75 tonner with a light mech.