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The Timberwolf Era Is Over...


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#81 Vxheous

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Posted 18 May 2017 - 02:18 PM

View PostGimpy117, on 18 May 2017 - 02:16 PM, said:

ha ha! is an IS player it is now time to remind all the timberwofl people tat this was a "unilateral nerf"

even though we know IS was most hurt


I refer you to the Marauder picture several posts above

#82 Pixel Hunter

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Posted 18 May 2017 - 02:23 PM

View PostVxheous Kerensky, on 18 May 2017 - 02:18 PM, said:


I refer you to the Marauder picture several posts above

timberwolf now has quirks it didn't have...use the tree

its liberating to be able to say that now

#83 Alexander of Macedon

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Posted 18 May 2017 - 02:24 PM

LMAO what the hell are people on about? I just ran a TBR and it feels ******* fantastic. You can grab everything you need in agility and ops, and still get IS-tier durability quirks or -10% laser duration and full radar derp. More Clan Crocodile Tears pilots, I guess?

#84 pyrocomp

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Posted 18 May 2017 - 02:28 PM

Well, after Mobility decoupling there might be a chance to locked equipement removal. Not everything, but for all Clan Mechs the engines now can be sefely unlocked (if not completely, then at least to some engine ratings region) without glaring powercreep panic or that sort of community reaction.

#85 Pixel Hunter

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Posted 18 May 2017 - 02:31 PM

View Postpyrocomp, on 18 May 2017 - 02:28 PM, said:

Well, after Mobility decoupling there might be a chance to locked equipement removal. Not everything, but for all Clan Mechs the engines now can be sefely unlocked (if not completely, then at least to some engine ratings region) without glaring powercreep panic or that sort of community reaction.


disagree, that's one of the few trade-offs for clan tech

#86 Wingbreaker

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Posted 18 May 2017 - 02:48 PM

View PostAlexander of Macedon, on 18 May 2017 - 02:24 PM, said:

LMAO what the hell are people on about? I just ran a TBR and it feels ******* fantastic. You can grab everything you need in agility and ops, and still get IS-tier durability quirks or -10% laser duration and full radar derp. More Clan Crocodile Tears pilots, I guess?


View PostWingbreaker, on 18 May 2017 - 12:14 PM, said:


"I didn't spend an appreciable amount of time in the mech but want to shitpost while people point out actual flaws in current numbers" is pretty much half the thread.


#87 JC Daxion

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Posted 18 May 2017 - 02:51 PM

Could this be the issue? Hotfix patch notes


Timber Wolf TBR-C [S] Fixed incorrect Acceleration and Deceleration values.

Edited by JC Daxion, 18 May 2017 - 02:51 PM.


#88 Khalcruth

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Posted 18 May 2017 - 02:51 PM

View PostCed Riggs, on 18 May 2017 - 12:25 PM, said:

This isn't about "gimme my OP robbit back",


Who do you guys think you're kidding here?

#89 Bud Crue

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Posted 18 May 2017 - 02:56 PM

Ya know, if you do some research you will find that the era of the Timberwolf -according to at least some Clan players- was over when:
-the Thunderbolt 5SS had its super MPL quirks;
-when the Black Knight was released;
-when the Black Knight (along with the whole IS) had its extra 10% energy range buff;
-when the Warhammer came out (and I thought their were threads along those lines regarding the Marauder too, but I couldn't find them).

For a mech whose era keeps passing, it sure seems to stick around.

#90 pyrocomp

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Posted 18 May 2017 - 02:56 PM

View PostGimpy117, on 18 May 2017 - 02:31 PM, said:

disagree, that's one of the few trade-offs for clan tech

Clan tech is supposed to be modular thus easily maintened. Such equippement lock should've had any kind of in-game explanation (like `Clans are invading and are too far from factories with needed tech for such complex refit', which still does not explain locked heat sinks). Thus just leaving such a contradictory limitation to hang in there unexplained is not good.
Many things could've been passed under in-game setting logic (even limitations for Omnimechs to have ammo in the same omniopd with the weapon could've been plausibly explained but `overoptimisation of space', so no place in a Timber for ammo feeder from left ankle to right ear), but that logic in any form of explanation is not provided.

To summarize - Devs should decide: is Clantech actually equal to the IS tech and apply same rules to Clan Mechs or make Clantech superior but introduce in-game explained (in BT logic) limitations to the use of said tech (like unavailable factory-grade modifications due to invasion and all factories left in Clanspace or that quatermasters picked only fixed selection of omnipods and so on to reduce logistics costs and number of spare parts needed on the battlefields etc.).

In general game theory limit the use of the high power abilities using game environment and rules so that player is convinced that there were no plausible way he could use it freely.

#91 Fleeb the Mad

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Posted 18 May 2017 - 03:14 PM

OK people. Stop trying to skew the numbers to show the Timber Wolf as being persecuted for its success.

The Marauder has better agility than any of the other 75 ton mechs, to which the Timber Wolf is still comparable or superior. Go look at the Orion, the Black Knight, the Orion IIC.

Greater top speed vs being out-turned by a slower mech seems a fair tradeoff in itself. An XL 375 engine weighs 1.5 tons more than a 300 STD, weighed against Clan Endo/Ferro and generally lighter equipment.The Timber Wolf isn't losing anything over an IS mech.

Yeah, I get it. The change was abrupt and it's more sluggish now. It's still not any worse off than any other mech of its size.

Edited by Fleeb the Mad, 18 May 2017 - 03:14 PM.


#92 Cy Mitchell

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Posted 18 May 2017 - 03:21 PM

View PostExilyth, on 18 May 2017 - 12:18 PM, said:

TBR-C(S) pilots mostly as before, except for accel/deccel rate.



And that just got fixed.

#93 Mystere

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Posted 18 May 2017 - 03:37 PM

View PostWrathOfDeadguy, on 18 May 2017 - 11:52 AM, said:

"My 75-tonner that had the agility and twist rate of a 45-tonner now turns and twists like a 75-tonner even though it still has the top speed of a 50-tonner and the alpha of a 90-tonner! That means it's useless now!"

Mmmmmmm... salty and delicious.

View PostJuodas Varnas, on 18 May 2017 - 12:00 PM, said:

I have the widest sh*t-eating grin on my face right now, reading through all the Clan-whine about the Mad Cat not being as agile as a medium mech anymore.

I know, i know, it's tragic and everything, but i can't help it!


Sigh! People just don't get it:

View PostMystere, on 18 May 2017 - 03:52 AM, said:

A game in which a Timberwolf is as agile as molasses is not "A BattleTech Game". <SHRUGS>


As such, let us just once and for all get rid of that tag on the upper left section of this website, stat!

#94 Genisys

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Posted 18 May 2017 - 03:39 PM

Kinda sad to see how it makes some people happy when other peoples toys gets borked. Mad world. Im out of this thread o7

#95 Mystere

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Posted 18 May 2017 - 03:39 PM

View PostMechaBattler, on 18 May 2017 - 09:42 AM, said:

Did you think they would achieve balance without some nerfs destroying some meaningful semblance of BattleTech flavor in favor of an eSports-centric generic stompy robot game?


FTFY.

#96 Ductus Hase

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Posted 18 May 2017 - 03:49 PM

This crying is going on since the first nerf of the Timber, just can´t believe threads like these - my Timbers are still doing fine.

#97 MechaBattler

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Posted 18 May 2017 - 04:02 PM

View PostMystere, on 18 May 2017 - 03:39 PM, said:


FTFY.


Wait, wouldn't slowing the mechs down be more in keeping with battletech? Aren't most E-sports also more focused on fast paced combat? So wouldn't this run counter to that? Are we just using the forum hate for E-sports?

#98 Gas Guzzler

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Posted 18 May 2017 - 04:04 PM

View PostDuctus Hase, on 18 May 2017 - 03:49 PM, said:

This crying is going on since the first nerf of the Timber, just can´t believe threads like these - my Timbers are still doing fine.


My Highlanders are still doing fine too. Balance achieved.

#99 Alexander of Macedon

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Posted 18 May 2017 - 04:25 PM

View PostMechaBattler, on 18 May 2017 - 04:02 PM, said:


Wait, wouldn't slowing the mechs down be more in keeping with battletech? Aren't most E-sports also more focused on fast paced combat? So wouldn't this run counter to that? Are we just using the forum hate for E-sports?

It's the distinction between people who came here from the MW games and people who came here from BTech. It's the MechWarrior types who constantly whine when they can't 1v4 in their clamtech omnis because they got used to doing that against AI and in the atrociously balanced MW multiplayer. A Mad Cat is supposed to be swift as a coursing river and have all the force of a great typhoon, by their mental gymnastics.

#100 Pixel Hunter

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Posted 18 May 2017 - 04:32 PM

View Postpyrocomp, on 18 May 2017 - 02:56 PM, said:



To summarize - Devs should decide: is Clantech actually equal to the IS tech and apply same rules to Clan Mechs or make Clantech superior but introduce in-game explained (in BT logic) limitations to the use of said tech (like unavailable factory-grade modifications due to invasion and all factories left in Clanspace or that quatermasters picked only fixed selection of omnipods and so on to reduce logistics costs and number of spare parts needed on the battlefields etc.).

In general game theory limit the use of the high power abilities using game environment and rules so that player is convinced that there were no plausible way he could use it freely.


but clan tech isnt equal to IS tech. it's smaller and lighter and often more range. the whole lore thing is a poor idea in my mind because the "lore" is set up for a board game where clan forces have less mechs on field. honestly, just making the tech more or less equal would make me a happy camper.





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