Chound, on 21 May 2017 - 05:01 AM, said:
<<<snip>>>
all sections were nerfed so if you take all the right nodes in the skill tree it will be close to what you had before the patch. the range nodes would allow the LRMs to go longer than 1km. If you take all the range or missle range skills you will go back top 1km. the same went for ECM. thw range where it blocks you from target radar has been reduced.
The problem is that all those Range Nodes
should NOT be so mandatory for LRM users, and there should be a better ability to vary those builds as well. I could have understood a number around 950 to 955 Meters as a new baseline for LRMs, and therefore a need for 5 to 6 Range Nodes used to fix it up to the original 1000 Meters. That would still have allowed for the ability to reach about 1100 Meters, in order to have some chance at countering the 18 Weapons that all now currently have free reign over LRM users. I probably haven't highlighted it enough before, but LRMs (
like any other Missile Weapon) blow up at their range limit. On the other hand, Ballistics and Energy Weapons have this whole extra Zone Of Distance beyond their Optimal Range. Their firepower does NOT become useless until at least TWICE their Maximum Normal Damage (
also again known as "Optimal") Range. Stack on the compounding of additional 'Range Overhead' which any Ballistics and Energy Weapons can currently get over LRMs, and those 18 Long-Range, Non-LRM Weapons have a massive unfair advantage. PGI has once again overdone their Nerfing of a Weapon System, and ruined a delicate balance that was once there in order to keep any one Meta from getting way beyond too powerful. They're overdue for restoring at least half of the Range which they took away from LRMs, simply put.
In case you ignored the post which I linked to before, you really need to go read that. I'll repeat the link for your easy reference...
->https://mwomercs.com/forums/topic/250617-patch-notes-14115-16-may-2017/page__view__findpost__p__5752737
...and hope that you have both a good day and a better understanding by the time you've read both that post, and this post which I'm placing this link in.
Heck, even the Stalker STK-5M really NEVER deserved this bad of a Nerfing. It's really a shame that it can't naturally counter the Sniper-type Pilots without upgrades anymore. (
Frankly, I feel like PGI's wrongful hate of several parts of what makes MechWarrior the type of game it happens to be is unfortunately showing.)
~Mr. D. V. "
I'm rather sure you didn't have the full picture as to what PGI has done." Devnull