Spunkmaster, on 24 May 2017 - 06:29 PM, said:
My error was playing the solo queue. I never "blamed the game". I blame PGI's lack of control, which has lead to a virtual ghost town of FP. I am not the best individual pilot. Never claimed to be. But you will not find a better team player. The biggest problem with the solo queue is an utter lack of team-play. Most, even if they have mics, don't communicate. Was I frustrated? Bet your bippy, I was. If this is the average player's experience, it's no wonder that far too few play CW. That was my point.
There is literally every tool you can get to group prior to joining a game and dictating that level of team play. PGI has provided their LFG system which is completely underused. Players have provided Faction hubs that other players can join to group up with other like minded players and communicate and a friends list that allows you to invite and group up with other players. If they are leaving because they can't find people willing to work together than good riddance because they did not try at all to find those people.
KingCobra, on 24 May 2017 - 07:39 PM, said:
I disagree you and many others have this philosophy FP is just for units and that's what is killing FP game mode and MWO player base and new player retention. Sure PGI has not made this game new player friendly and FP is a prime example of a failed concept from day1 mixing PUGS and units.
If a player wants to join a unit great let them and play in a unit Vs unit queue like group play or in FP as unit Vs unit only. Personally I think there would be more crying from units having to just play units all the time than pugs playing pugs only in FP.
Units want there binky=(seal clubbing pugs and new players for easy rewards) in FP a lot of units don't give a dang if it was there last drop because every player left FP or MWO or refused to play anything but solo queues.
The problem with that statement is that PGI already made a solo friendly game mode with Quick Play. They could/should have made it more solo friendly by limiting group sizes to 4, however Faction Play is not about solo friendly. When is that going to get through to you? It's never been something that was meant to be able to solo queue easily or be new player friendly.
It was designed around Units conquering planets in groups in an environment that has no match maker. What part of that screams "Hey, come solo drop me! Bring your LRM mechs and don't communicate with your team." If Faction Play did not have LP rewards than I doubt there would be so many solo players preferring Faction Play over the actual game mode they should be playing if they can't deal with the reality of Faction Play's environment.
Also I have since quit playing Faction Play for a long while now, only started again with the event and have since stopped after it was over. My reason besides the complete lack of design in the game mode is the pure amount of solo players I have to beat down, hear their hackusations and crying about grouping while looking for other groups to fight. So that goes both ways but don't let that interfere with your unit/group blaming.