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It's No Wonder Few Play Faction...


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#101 TWIAFU

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Posted 25 May 2017 - 02:41 AM

View PostCadoazreal, on 24 May 2017 - 07:13 AM, said:


except its the only place to get mechbays.


Then the low hanging fruit that are bays should be moved up the reward tree.

If solo's are entering the deep end to get bays, all along getting slaughtered, having a crap experience due to lack of participation, then it is time to move them higher.

#102 Marius Evander

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Posted 25 May 2017 - 02:52 AM

View Postjustcallme A S H, on 25 May 2017 - 02:36 AM, said:

54% to 46% overall totals.

Ash where did you get that stat ? I thought PGI was still failing to tell us the result in their tuktuktuk stats thread??

Edited by Cadoazreal, 25 May 2017 - 02:52 AM.


#103 TWIAFU

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Posted 25 May 2017 - 02:52 AM

View PostSpunkmaster, on 24 May 2017 - 06:29 PM, said:


My error was playing the solo queue. I never "blamed the game". I blame PGI's lack of control, which has lead to a virtual ghost town of FP. I am not the best individual pilot. Never claimed to be. But you will not find a better team player. The biggest problem with the solo queue is an utter lack of team-play. Most, even if they have mics, don't communicate. Was I frustrated? Bet your bippy, I was. If this is the average player's experience, it's no wonder that far too few play CW. That was my point.



Might seem like a ghost town to a solo player in the Group/Unit queue, since that is not the primary playstyle for it. However, it is not a ghost town for group/units, you know, the players this was made for...

Looking for teamplay in the solo queue, is well, stupid - with respect. Solo play is the very anthesis of team play. You want team play, join a team and play with a team in the team queues.

You want a better CW experience? Yes, that IS possible and happens every single day, you need to join a Unit or at the very least a static CW group. Next thing you must do is use your ears and your voice. Do those two simple things and with time, the CW experience gets a lot better.

Drop solo vs groups/units in the group/unit queue then the solo should expect to get clubbed over and over, just like they do in QP.

#104 TWIAFU

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Posted 25 May 2017 - 02:56 AM

View PostKingCobra, on 24 May 2017 - 07:39 PM, said:



Units want there binky=(seal clubbing pugs and new players for easy rewards) in FP a lot of units don't give a dang if it was there last drop because every player left FP or MWO or refused to play anything but solo queues.



Bullsh*t.

I don't want new players in end game content at all. A new player should not be allowed into end game just after installing the game. Seals should not be allowed into a battlefield that they are not ready for, period.

#105 justcallme A S H

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Posted 25 May 2017 - 03:11 AM

View PostCadoazreal, on 25 May 2017 - 02:52 AM, said:

Ash where did you get that stat ? I thought PGI was still failing to tell us the result in their tuktuktuk stats thread??


The overall win stats, posted the day event finished.

#106 Marius Evander

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Posted 25 May 2017 - 05:43 AM

I must be blind cant findcthat info and dozens are asking for it in tuktuktuk stats thread, can you give me link please.

#107 justcallme A S H

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Posted 25 May 2017 - 06:03 AM

https://mwomercs.com...nts?t=201705tuk

Just click leaderboard, add up numbers. I did it a few days before the end and it was 54/46 - It won't have changed that much.

#108 DarklightCA

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Posted 25 May 2017 - 07:33 AM

View PostSpunkmaster, on 24 May 2017 - 06:29 PM, said:


My error was playing the solo queue. I never "blamed the game". I blame PGI's lack of control, which has lead to a virtual ghost town of FP. I am not the best individual pilot. Never claimed to be. But you will not find a better team player. The biggest problem with the solo queue is an utter lack of team-play. Most, even if they have mics, don't communicate. Was I frustrated? Bet your bippy, I was. If this is the average player's experience, it's no wonder that far too few play CW. That was my point.

There is literally every tool you can get to group prior to joining a game and dictating that level of team play. PGI has provided their LFG system which is completely underused. Players have provided Faction hubs that other players can join to group up with other like minded players and communicate and a friends list that allows you to invite and group up with other players. If they are leaving because they can't find people willing to work together than good riddance because they did not try at all to find those people.

View PostKingCobra, on 24 May 2017 - 07:39 PM, said:


I disagree you and many others have this philosophy FP is just for units and that's what is killing FP game mode and MWO player base and new player retention. Sure PGI has not made this game new player friendly and FP is a prime example of a failed concept from day1 mixing PUGS and units.

If a player wants to join a unit great let them and play in a unit Vs unit queue like group play or in FP as unit Vs unit only. Personally I think there would be more crying from units having to just play units all the time than pugs playing pugs only in FP.

Units want there binky=(seal clubbing pugs and new players for easy rewards) in FP a lot of units don't give a dang if it was there last drop because every player left FP or MWO or refused to play anything but solo queues.


The problem with that statement is that PGI already made a solo friendly game mode with Quick Play. They could/should have made it more solo friendly by limiting group sizes to 4, however Faction Play is not about solo friendly. When is that going to get through to you? It's never been something that was meant to be able to solo queue easily or be new player friendly.

It was designed around Units conquering planets in groups in an environment that has no match maker. What part of that screams "Hey, come solo drop me! Bring your LRM mechs and don't communicate with your team." If Faction Play did not have LP rewards than I doubt there would be so many solo players preferring Faction Play over the actual game mode they should be playing if they can't deal with the reality of Faction Play's environment.

Also I have since quit playing Faction Play for a long while now, only started again with the event and have since stopped after it was over. My reason besides the complete lack of design in the game mode is the pure amount of solo players I have to beat down, hear their hackusations and crying about grouping while looking for other groups to fight. So that goes both ways but don't let that interfere with your unit/group blaming.

#109 KingCobra

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Posted 25 May 2017 - 07:39 AM

View Postjustcallme A S H, on 24 May 2017 - 09:54 PM, said:

I'm intimidated by playing other units/groups?

You've just confirmed, with absolute fact, you have no idea what you are talking about.

Stick to QP... But then, even there I triple your output, no surprise really because you just can't admit you're bad.






1. Bring bad builds and get camped, your problem.

2. Fastest way to the inevitable.

3. Because I play comp means I have loads of cbills? Absolute fallacy. I need every cbill/mechbay I can get. Playing comp doesn't mean you're loaded, I've only been playing about 18 months. Some people like old potato King Cobra have been around 3x as long, but would rather cry then learn.


I cant express how butttt hurt you seem? This is not about how good or bad a player you seem to think I am but about MWO and how PGI could fix FP for both groups and I can tell you after almost 5 years of playing MWO and FP PGI needs to split the FP queues get it done try to get it right and let the community heal.

Im not going to attack you like you have me I do have a tier 1 Founders account I play a few times a month with a great unit of players.All players in units are not jerks but the few that continue to push seal clubbing new players casuals and pugs in FP are trash.

The players that do enter FP for a try usually see the good rewards and play for as long as they can to get some mech bays and c-bills then go back to solo play which lowers the FP population further and in some cases when new players cannot attain mechbays and rewards just uninstall the game.
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#110 KingCobra

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Posted 25 May 2017 - 07:47 AM

View PostTWIAFU, on 25 May 2017 - 02:56 AM, said:

Bullsh*t. I don't want new players in end game content at all. A new player should not be allowed into end game just after installing the game. Seals should not be allowed into a battlefield that they are not ready for, period.

View PostTWIAFU, on 25 May 2017 - 02:56 AM, said:

Bullsh*t. I don't want new players in end game content at all. A new player should not be allowed into end game just after installing the game. Seals should not be allowed into a battlefield that they are not ready for, period.


And I agree with you when I do play FP as a unit player I just want to play Unit Vs Unit no pugs/casuals/or new players so it is more competitive.

And when I just want to mess around with build testing ETC I want to play FP as a pug/casual/solo player in a PUG Vs PUG queue its not that hard to comprehend.

In the end PGI has to make the call on FP but from what I can personally see on Discord/TS3 groups/units are dying fast only during these events of seal clubbing pugs for rewards DO PLAYERS EVEN BOTHER TO PLAY FP which is sad because I personally love to play FP but hate to see what I have to do to get the rewards which is drive players from the game mode and possibly the game itself.

Edited by KingCobra, 25 May 2017 - 07:49 AM.


#111 justcallme A S H

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Posted 25 May 2017 - 07:49 AM

Butt hurt? You are yet again making up absolutely false statements. Just like you did about PGI "changing the back end code for TBR hitboxes". Another total load of horse poop. The other pearler "I can't quote, it doesn't work", yet here we are.. seeing quotes being used. Just stories man, you just love making up stories.

I haven't attacked you. What I have done is repeatedly called you out on all of your foundless statements and to date, not ONCE, have you provided any spread/piece of evidence to back up all of the rubbish you spout here on the forum...

Your latest one is that I prefer seal clubbing? I am intimidated by playing other groups?

Once again - Could you please provide evidence to back up your claims?


I suspect, yet again, we will be provided with not one iota of evidence. It's time you stopped making claims without evidence because you have no idea what you are taking about.

Edited by justcallme A S H, 25 May 2017 - 07:51 AM.


#112 KingCobra

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Posted 25 May 2017 - 07:56 AM

Once again you seem butt hurt thinking im talking about you personnaly
when in fact the truth hurts.

View Postjustcallme A S H, on 25 May 2017 - 07:49 AM, said:

Butt hurt? You are yet again making up absolutely false statements. Just like you did about PGI "changing the back end code for TBR hitboxes". Another total load of horse poop. The other pearler "I can't quote, it doesn't work", yet here we are.. seeing quotes being used. Just stories man, you just love making up stories.

I haven't attacked you. What I have done is repeatedly called you out on all of your foundless statements and to date, not ONCE, have you provided any spread/piece of evidence to back up all of the rubbish you spout here on the forum...

Your latest one is that I prefer seal clubbing? I am intimidated by playing other groups?

Once again - Could you please provide evidence to back up your claims?


I suspect, yet again, we will be provided with not one iota of evidence. It's time you stopped making claims without evidence because you have no idea what you are taking about.

If my claims where not true to a point FP would have 20,000 + players units and pugs but it does not. You cannot deny MWO and FP are dying from lack of new players and you personally can only attack those that try to post common since ideas.


#113 Deathlike

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Posted 25 May 2017 - 08:36 AM

The theme of bad FP still lingers.

Yes, FP maps are bad.

Yes, teamwork is OP.

Yes, failing to learn to play is what causes one to lose more often than not.


Trying to put/pin it in all other aspects is just a waste of time, as it requires putting effort into learning and getting better... which does appear to be happening to people who consistently keep asking for a MM or want to play against strictly solo PUGs... those that have little to no knowledge/coordination and make it even easier to be farmed. That's not a challenge... that's just secret farming strats whines.

For a thinking man's shooter, some people don't want to think about how they could be better... rather they would want their opponent's to be worse/unchallenging.

Edited by Deathlike, 25 May 2017 - 08:36 AM.


#114 ccrider

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Posted 25 May 2017 - 10:18 AM

I get the distinct feeling that those looking for solo FP just want to farm pugs without the danger of running into groups.....

#115 sycocys

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Posted 25 May 2017 - 10:29 AM

Reasons I don't play FW:
1. My friends aren't online to chat with during long *** boring matches.

2. FW totally lacks any depth or good design in the map design and play mechanics, then its compounded by taking upwards of 30 minutes to play a competitive match.

3. I may have mentioned this, but FW is a boring *** game mode, and opposed to QP its made boring intentionally by PGI design.

Things that don't matter to me:
1. Whose on the other side. If I play FW I play to kill them, it doesn't matter to me if they are a 12 man or pugs.
2. The planets.
3. The LP rewards.

#116 tacorodwarrior

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Posted 25 May 2017 - 11:23 AM

This tread should have ended when Ash gave his advice. Join in a teamspeak group Join a unit. Put good builds on your mechs. It is as simple as that. There is no arguing I am far from the best player in the world but 6 months ago i was tier 5, I joined IDI they suggested some builds called some games and now im a few games away from tier one, it is a fantastic unit. As for the teamspeak thing just join in with Ash his drop calls are EXCELLENT and the drunker he gets the more fun it is. (his achilles heal is tell him he does not have to call then he cant help but call).

#117 MischiefSC

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Posted 25 May 2017 - 11:52 AM

View PostAlaric Hasek, on 24 May 2017 - 09:27 PM, said:

Then why do they do it? If they REALLY didn't want to club seals, they would stop their spawn camping and say to the PUGs. "Here, let's use this time to make you a better player" and make it into an impromptu training session. That would make the game more interesting for everyone. Players in comp units don't need XP nor C-bills. They have plenty of each or they wouldn't be comp players with metamechs. I've never seen that happen once in a PUG-stomp.


I can field this one.

First, 99.999999% of the pugs will rage at the idea. Fling insults, accuse of cheating/hax and be very unpleasant. Hence why most units have a standing order of not to use all-chat, especially against a team you're certain to stomp, because it just starts a rage fest.

Second, I'm not here to teach someone something they don't want to learn. If someone wants to learn to play then can find someone to teach them, just like everyone else did. Nobody here was born with a good deck and TS installed. Everyone who's any good at this game put their own effort into getting that way and finding the help they needed. If someone wants to git gud they need to put the effort into it just like everyone else.

Third, why is my time less valuable than theres? I knock out a match with a group of pugging dontcares/I bring wut I want/groups are teh debil sorts and I'm back in queue to find a good match with a good team.

As winning/losing no longer means anything and PGI has removed all the 'factions' from faction play in any meaningful way I'm all for split queues. More to the point just add FW to the pug queue as maps/modes. Then significantly increase the rewards for winning in FW to make it worth playing and the occasional long wait times. If you just make a 'solo queue' in FW it's going to get the holy living **** farmed out of it. Only a complete numbskull or someone who wasn't playing this game when we had no matchmaker at all in the pug queue wouldn't know this.

#118 Grus

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Posted 25 May 2017 - 12:57 PM

I did a few solo drops yesterday and it didn't take long at all to get into fights. Had a few wins and less losses so not a bad experience.

#119 naterist

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Posted 25 May 2017 - 12:58 PM

Literally all of the problems stem from solos and groups being in the same que. So the solution is to simply split the ques.

No one sets up a footballgame with the giants on one side, and the middleschool team on the other. Same in qp. Its a basic thing. Also, Fp is not, and should not be end game material. Thats like locking gears of wars horde mode behind completing x amount of games in the campaign. Its asinine. If you want end game, go join a laegue, or put some time into comp. Fw is a deeper feature people who want to feel like their in a game universe. In some regards, its like the campaign mode for mwo.

On top of all that, Its also INSANELY underpopulated, and yall wanna kill off the stream of people who might wanna try and populate it again? Lol. Thats just stupid.

#120 Xannatharr

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Posted 25 May 2017 - 01:13 PM

View PostSpunkmaster, on 24 May 2017 - 05:52 PM, said:




I will not be dropping in the solo FP queue any more. I've been hanging out on a couple of TS servers with pilots who actually tend to get it.

Thanks!


That's the winner right there brother, smart move.

Sometimes it is hard to be part of the solution instead of the problem, but I find my enjoyment of the game usually goes up when I get engaged, call drops and try to steer the team in in the same direction (doesn't even have to be the RIGHT direction).

See you out there.

Xann

Edited by Xannatharr, 25 May 2017 - 01:14 PM.






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