sub2000, on 28 May 2017 - 02:47 AM, said:
1. It is impossible not to notice that there is aversion against meta. Meta builds (builds optimized around hardpoints and quirks) are as the word "optimized" implies, are easiest to play right. Using them is the best way to learn, but there is aversion against it. Isn't it because of the meta adepts and their way of communicating?
2. Why the population of the FW is that low?
3.Why KCOM are so against splitting queues?
They claim that they don't like to slaughter skittles (should I write cattle?) , do they?
Claim about small population is bogus.
They like extremely buggy and troian friendly TS. Who forbids them to organize time and do "synchro-drops against good IS unites. After all it is part of the team experience. Isn't it?
I was doing that regularly more than 10 years ago. I don't believe now they have less communication possibilities to do that.
Another very important question to the MWO staff.
What percentage of the people stopping playing MWO have left after their short experience with FW. I know that if I wouldn't be lucky to get some first 10 FW games in small groups and experience good DC, I would leave MWO entirely. I know people who did exactly that.
This is personal experience so I am curious how general it is.
I would think shielding FW by entrance requirements or splitting queues is paramount not for the mode, but for the existence of the MWO as a whole. Again look for the experience in other games evolution. Unreal tournament is perfect example.
Why counterStrike is alive while technologically stronger quake and UT lines died?
Why ... oh nevermind. Not worth it.