Arty Strikes/airstrikes Op
#81
Posted 05 June 2017 - 03:51 PM
#82
Posted 05 June 2017 - 04:08 PM
Insanity09, on 04 June 2017 - 06:33 PM, said:
The 25% damage upgrades are doing one more bomb/shell each. In an additional second. The usual strike is 4 hits over 4 seconds (after the delay). So, with full improvement, damage-wise, you get six hits in six seconds.
That gives everyone longer to get out of the area of effect, so... hmm.
Likewise the target area reduction, that too makes it easier to get out of the area of effect.
Now, if you can find some very obliging enemies who stay put while tightly grouped, fantastic, but I don't see that as often as I'd like (but all the time if I'm carrying NOT a strike, ofc).
Are the strikes OP? Certainly not. But very effective when used well.
Edit for missing word.
Area reduction is probably better for precise Airstrikes.
#83
Posted 05 June 2017 - 04:58 PM
However, did we really need to give everyone wildly improved strikes and then let them drop two a game? I mean, I understand PGI wants that Cbill sink and all, but it seems just a bit overboard. I could see either two old strikes or one new and improved strike. That seems like a nice, middle of the road solution. Seeing 30 strikes being spammed a game even in the PUG queue is a bit annoying though, IMHO.
#84
Posted 05 June 2017 - 05:04 PM
#85
Posted 05 June 2017 - 06:16 PM
Cyrion, on 05 June 2017 - 04:58 PM, said:
Seeing 30 Air strikes adds to immersion, IMO
Feels more like a battle than a war game exercise.
Edited by OZHomerOZ, 05 June 2017 - 06:17 PM.
#86
Posted 05 June 2017 - 06:24 PM
I love able to carry multiple arties now. Maybe after the consumable meta sets in, less people will crowd around ramps and corners (looking at you River city citadel) and actually use their lower appendages to get into better positions.
#87
Posted 07 June 2017 - 09:25 AM
Say No to Airty Strike nerfs today
Make MWO great again
#88
Posted 07 June 2017 - 09:42 AM
Shifty McSwift, on 04 June 2017 - 12:56 AM, said:
I disagree.
Skillful placement of the beacon so that the target does not see the smoke should be rewarded.
Your idea would take away this game mechanic, making stealth beacon placement inconsequential.
I would rather reward this mechanic by say increasing damage on stationary target mechs by 5%. Any movement however slight would void this bonus damage.
A mech that see's the smoke only has to move slightly to mitigate some damage.
A mech that doesn't see the smoke often doesn't move and so gets extra damage.
It rewards situational awareness and punishes a lack of .
I know MWO is just a game, but one characteristic of arty and air strikes in the real world, is that they usually arrive without warning or with very little warning.
Edited by OZHomerOZ, 07 June 2017 - 09:54 AM.
#89
Posted 07 June 2017 - 10:33 AM
OZHomerOZ, on 07 June 2017 - 09:42 AM, said:
I disagree.
Skillful placement of the beacon so that the target does not see the smoke should be rewarded.
Your idea would take away this game mechanic, making stealth beacon placement inconsequential.
I would rather reward this mechanic by say increasing damage on stationary target mechs by 5%. Any movement however slight would void this bonus damage.
A mech that see's the smoke only has to move slightly to mitigate some damage.
A mech that doesn't see the smoke often doesn't move and so gets extra damage.
It rewards situational awareness and punishes a lack of .
I know MWO is just a game, but one characteristic of arty and air strikes in the real world, is that they usually arrive without warning or with very little warning.
When I can't even install an Iphone to the back of my mech to get rear view vision (one of many many examples) I find its best not to bring reality into it at all logic is a bit different though, I do like things that make sense.
Its fine you feel that way about it of course, I just think there's plenty of weapons for "sneak attack" roles, the role of area control however is only utilised by these consumables, they should do that task effectively if that is their design.
But yeah the idea of them as effective area control is the main point I was trying to get at, like you say rewarding situational awareness, rather than just an extra damage drop to sneak in behind targets.
Edited by Shifty McSwift, 07 June 2017 - 10:54 AM.
#90
Posted 07 June 2017 - 10:45 AM
#91
Posted 07 June 2017 - 11:01 AM
#92
Posted 07 June 2017 - 12:32 PM
Thankfully that does not happen often.
#93
Posted 07 June 2017 - 03:12 PM
#94
Posted 07 June 2017 - 03:16 PM
Zigmund Freud, on 03 June 2017 - 03:09 PM, said:
Should I remid you they can be used only ONCE ...
You kinda show your total cluelessness here. Twice.
Grate balance indeed.
#95
Posted 08 June 2017 - 02:32 AM
Edited by ScrubLord1, 08 June 2017 - 02:33 AM.
#97
Posted 08 June 2017 - 05:39 AM
Gwahlur, on 08 June 2017 - 02:58 AM, said:
I was referring to the formal scientific meaning of the word and not the (usually American) vernacular.
PhoenixFire55, on 07 June 2017 - 03:12 PM, said:
ScrubLord1, on 08 June 2017 - 02:32 AM, said:
It's artillery, not a feather duster or spitball! As such, I think these bears repeating:
Mystere, on 04 June 2017 - 12:23 AM, said:
And this is the point where I drop these beauties:
Edited by Mystere, 08 June 2017 - 05:41 AM.
#98
Posted 08 June 2017 - 05:45 AM
Gwahlur, on 07 June 2017 - 11:01 AM, said:
One-shot a fresh mech? They've been nerfed so much ao many times. The worst was giving all mechs magic force-field head protection.
And if you're complaining about them "one-shotting" a barely alive walking stick kept together by duct tape, that's called a coup de grace.
#99
Posted 08 June 2017 - 06:16 AM
Mystere, on 08 June 2017 - 05:39 AM, said:
In that case... It's a hypothesis?
Mystere, on 08 June 2017 - 05:45 AM, said:
And if you're complaining about them "one-shotting" a barely alive walking stick kept together by duct tape, that's called a coup de grace.
I did get oneshot, fresh to dead, by an airstrike in a survival skilled panther. Presumably due to running in the same direction the strike was hitting, but still a oneshot.
#100
Posted 08 June 2017 - 08:51 AM
Edited by Dee Eight, 08 June 2017 - 08:52 AM.
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