Cadoazreal, on 27 July 2017 - 10:48 PM, said:
Except there isn't much long-range poking going on, especially not in Siege mode. Most maps are not suited for that, they encourage brawling, and clans currently can't win brawls with IS assuming equal pilot skill on both sides.
In fact, while clans are (were?..) superior at mid-range poking, I don't feel they are/were superior at long range. IS ERLL and clan ERLL seem to be at least on par (if not better on the IS side), clan vs. IS Gauss rifles are also comparable. Please correct me if I'm wrong.
RaptorCWS, on 27 July 2017 - 07:15 AM, said:
I am indeed pugging it. My builds are... probably questionable, I admit, but the main problem is that I simply don't understand how people are able to get 2k+ damage, let alone - get 2k out of two mechs and not all 4 of them. Which is to say, I'm not great at this mode especially in the absence of a drop caller (which is 9 drops out of 10, on the clan side), but it is the same not-great-me playing clan side that it was playing IS side, and the balance got thrown out of the window in the latest update.
Since you've asked (and since I'm always looking for advice that would help me suck less), here's my default drop deck, usually in this order:
- 2 x HLL + 3 x ER-ML Hellbringer;
- 2 x LB-X 10 + 4 x MPL MAD-IIC;
- 2 x LB-X 10 + 2 x ER-SL HBK-IIC;
- Trial Jenner
My second drop deck is a bit more odd and probably objectively worse, but it haz lurmz!!! and thus it often scores more damage just on account of a single LRM-70 boat in this deck (whether that damage actually helps us win more often or not is up for discussion).
Edited by DavidStarr, 28 July 2017 - 12:01 AM.