OldOrgandonor, on 19 July 2017 - 04:18 PM, said:
I'm enjoying the RAC 5's, but haven't tried the RAC 2's. I'm running a RAC 5 on my Urbie w/ 2 ER smalls. Purely a "fun" build, piloted by a potato (me). If I know I have a "shot" around a corner, I've been hitting the fire button to start the spin up as I round the corner. I do wish the spin up didn't progress the jam bar, as that seems counter intuitive. I also wish they didn't run so hot. But they are fun, and enemy mechs are quick to change course and duck into cover when you start fire hosing them with RAC shells.
I ran a couple of twin RAC 5 builds on the test server, Jager, Marauder, Hammer, K Crab, but haven't put one of those together on the live server yet. Keep hoping they'll buff the spin up and heat first.
Yeah, RACs do run pretty hot, lol. Although you should go 2x ERMLs. But damn the RAC2 needs damage buff, and the RACs just need rework as a whole, even extra projectile speed. Cause the RACs are realistically weak against people who actually know how to play the game.
These are my go-to Urbie builds. Really cool cause I don't usually get the attention when i hang round my team upon pushes.
UM-R60L RAC2 Dakka - 4x ERML + RAC2 [600]
UM-R63 RAC5 Dakka - RAC5 [450] + 2x ERML
SPencil, on 19 July 2017 - 04:30 AM, said:
... I also have zero reference about how much ammo I need...
I made do with 3 tons of ammo for a single RAC5, it seems to be enough for the entire match, realistically there's also cover and jamming that hampers too much ammunition use. I already did around 550 damage once ammo was gone anyways, so it's kind of enough.
As for the RAC2, i'd give it only 1.5 tons, for the same duration of as the RAC5, since at 450 ammo and 8 RPS that seemed enough for me at the entire match. But realistically you're not gonna do good damage with just 1 RAC2, so focus on getting 2 RAC2 instead, and have 3 tons of ammo.
Edited by The6thMessenger, 19 July 2017 - 10:48 PM.