Russ Is Asking Us What Would We Prefer In Mech Packs
#121
Posted 25 July 2017 - 05:02 PM
#123
Posted 25 July 2017 - 05:16 PM
#124
Posted 25 July 2017 - 05:24 PM
SuperFunkTron, on 25 July 2017 - 01:19 PM, said:
I understand your frustration, but as long as the choice to PUG or find group is open to all, finding a group of guys to play with is going to be the only way to counter other people choosing to group up. Realistically, sorting players by skill an the filtering that by group size is the only practical way of trying to get more balanced matches. Otherwise it's open season for guys who are sync dropping or lone wolves switching to an all starch diet.
And here lies my basic beef about FW and the game in general. Many people call fights "matches" and not "battles". FW is not supposed to be eSports,
Edited by Mystere, 25 July 2017 - 05:24 PM.
#125
Posted 25 July 2017 - 05:37 PM
One mech a month is perfectly reasonable, but I'd like to see some tonnage fillers. 20 tonner for clan, some new 60 and 80 tonners for both sides, etc. Areas that have very few options should get priority.
Also:
FupDup, on 24 July 2017 - 09:31 PM, said:
This! Huge opportunity to get more special mech orders right there.
#126
Posted 25 July 2017 - 05:38 PM
SuperFunkTron, on 25 July 2017 - 01:19 PM, said:
I understand your frustration, but as long as the choice to PUG or find group is open to all, finding a group of guys to play with is going to be the only way to counter other people choosing to group up. Realistically, sorting players by skill an the filtering that by group size is the only practical way of trying to get more balanced matches. Otherwise it's open season for guys who are sync dropping or lone wolves switching to an all starch diet.
One should not be confusing PGI's competence with the player bases love of BTech. I can tell you now, if there was another BTech alternative run by another company that did things the way they should be done, PGI would be out of business.
#127
Posted 25 July 2017 - 06:30 PM
#128
Posted 25 July 2017 - 06:32 PM
patataman, on 25 July 2017 - 10:14 AM, said:
I would support that kind of "map sale".
Or an early access model for maps. I want to think the population can still maintain two buckets... but maybe i'm wrong.
Or a modder pack with assets so creators can make maps. Actually this would be my first choice.
All i really know is that not making new maps is making the players bored. And that's never good for a game...
crappy idea ...and you will Play with Players ,thats not buy this Maps ? you buy a Car ,and buy the wheels extra and a street to drive it
Big problem for PGI is ...frustrating members thats leave the company ...the most Animators and Art evs from the first Day gone ...the most Members by PGI new ,and fast frustratetd by the "El presidente" style of The PGI Leading staff ...thats more like D.Trump leading PGI..Money make no Maps , no Animations ,No content ...thats peoples with experience ! from the Staff only 50% in the Jobsite Glassdoor.com say ...yes work by PGI..the most yer frustrated over the Leading Dev and his unrealistic Dreams
https://www.glassdoor.de/Bewertungen/Piranha-Games-Bewertungen-E144886.htm
now with the Problems by HG , can Russ say ...sorry ...HG the factor to cancel MW5 and can close the since 4.12.2016 dead MW5 sites by Twitter and Facebook
Edited by Old MW4 Ranger, 25 July 2017 - 08:12 PM.
#129
Posted 25 July 2017 - 07:05 PM
Mechwarrior1441491, on 25 July 2017 - 06:30 PM, said:
you'll make more headway if you clarify with specifics.
and by headway i mean discussion by players on the forums. there's no way to get progress on a suggestion, in a single thread, in a single post, on the official forums instead of twitter =p
#130
Posted 25 July 2017 - 08:10 PM
#131
Posted 25 July 2017 - 10:56 PM
Other stuff I'd buy:
Alternate mech hangars. In mw2 each side had it's own hangar. I'd pay for alternate hangar cosmetics that sync with FW allegiance. For example, if you're allied to ghost bear in FW, then a kodiak patrols in the distance. Easter eggs for nerds.
Banners in the hangar. More places to use colors and decals.
Ultimate preference: mix and match hangar styles, locales, banner styles, technician jumpsuits, etc. Give us mechlab customization. It should be like a paperdoll with pieces we can swap. 3 hangars with 3 background locales for 9 possible combinations.
Hangar Styles: palatial, gritty, guerrilla, IS flavor military, clan flavor military, aircraft hangar, dropship, etc
Locales: city, desert, space, blizzard, forest, etc. There could be a battle happening like in starcraft 2.
Banners: basically like diablo 3. Different shapes and sizes.
Technicians: adding technicians would help sell the scale of the mechs. We need more human references. Let us edit the jumpsuits with colors and decals.
Creating a sense of scale needs to start in the mechlab. Have technicians walking around, holding clipboards, welding stuff. This is worth money to me.
#132
Posted 25 July 2017 - 11:26 PM
Khobai, on 25 July 2017 - 10:34 AM, said:
I don't think anyone would suggest that, PGI is a bussines and has to make money.
But at 250k $ per map, and with maps not being directly monetizeable, it is understandable that they want to save money on maps. The problem is that leads to a vicious circle:
Players get bored of playing the same maps over and over -> players are less likely to buy mech packs -> smaller budget for development -> players get bored.
#133
Posted 25 July 2017 - 11:29 PM
#134
Posted 25 July 2017 - 11:39 PM
Mystere, on 25 July 2017 - 05:15 PM, said:
obviously "mature" from an economic point ov view. It is good for PGI to invest time and money on an old tech (cryengine)? It's like investing on a 10 years old car, a nonsense from an economic prospective, better saving for the new model.
Regarding the map development, the topic will be discussed on August Town Hall:
https://twitter.com/...095161027563521
#135
Posted 25 July 2017 - 11:41 PM
Appogee, on 24 July 2017 - 11:09 PM, said:
BUT they have to work on maps, modes and FP in parallel.
I already have 280 Mechs. To keep supporting MWO, I want more GAME, not just more Mechs.
Nowhere near enough, given we've had none for 12 months. They need to catch up. One every two months for a year should do it.
I don't disagree at all, just doesn't seem likely.
#136
Posted 26 July 2017 - 01:05 AM
Davegt27, on 25 July 2017 - 05:02 PM, said:
You mean, like... a Super Griffin? http://www.sarna.net...i/Super_Griffin
Edited by Escef, 26 July 2017 - 01:12 AM.
#137
Posted 26 July 2017 - 01:10 AM
fogsworth, on 25 July 2017 - 11:39 AM, said:
I think getting the clan heroes all out and releasing old school mastery bundles for them would adequately get the job done. Call me stuck up if you like, but I don't want people running around with a Mad Dog Prime(I) unless they have to jump through something akin to the financial hoops everyone that already has one did. As is, the only things rarer than a Mad Dog Prime(I) are Founders mechs and Sarah's Jenners.
#138
Posted 26 July 2017 - 02:06 AM
patataman, on 25 July 2017 - 11:26 PM, said:
But at 250k $ per map, and with maps not being directly monetizeable, it is understandable that they want to save money on maps. The problem is that leads to a vicious circle:
Players get bored of playing the same maps over and over -> players are less likely to buy mech packs -> smaller budget for development -> players get bored.
when you only has high Prices Art Devs to make Maps and not Low Price Workers for Map Making or Feelancer ...thats PGI problems ..its like a Engineer by Crysler working by the Wheel Montage...Not the map cost , the Maker , and by 53 Member ..PGI has not big Crew...many Generals and no Soldiers and Sergeants
Edited by Old MW4 Ranger, 26 July 2017 - 02:18 AM.
#139
Posted 26 July 2017 - 02:11 AM
invernomuto, on 25 July 2017 - 11:39 PM, said:
Regarding the map development, the topic will be discussed on August Town Hall:
https://twitter.com/...095161027563521
The Cryengine is now in Version 5.3 and up to date (and very different in using to the Version 4), and PGI has 5 Years Problem to Find Guys with experience with the Cryengine ,many going to other Companys like Relic, What the Chance for PGI to find in short Time Guys with Experience with the UE4?that not working better in greater Companys with gamingexperience
and by dynamic Lightning, Outdoor Enviroment and Level design is the Cryengine better as the UE4. both have Strong and weak factors and the Unreal Engine is self over 10 Years old
Edited by Old MW4 Ranger, 26 July 2017 - 02:19 AM.
#140
Posted 26 July 2017 - 02:24 AM
Old MW4 Ranger, on 26 July 2017 - 02:11 AM, said:
Well, as far as I know PGI is using UE for they're next title, Mechwarrior V, so I hope for them that they found some good dev(s) with the right skill. However, my point is not about UE being better than Cryengine. My point is that if PGI does not "modernize" MWO, upgrading its engine (with latest version of Cryengine or EU or something else) , I found it difficult to belive that they will invest huge amount of time and resources on the game. Again, will you invest for major improvements on technology that does not run well on recent gaming rigs? That has no support for VRs, etc?
Edited by invernomuto, 26 July 2017 - 02:26 AM.
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