Temporary Axis, on 28 March 2020 - 10:03 PM, said:
There has long been a call for PSR to be reset and done so on a regular basis. This would stop the tier bloat we have.
And how is
regularly placing everyone from T1 to T5 into the same pot any better than tier bloat exactly?
Temporary Axis, on 28 March 2020 - 10:03 PM, said:
Furthermore, tiers levels should be set with higher matchcore requirements which must be sustained more strictly. Make the tiers much easier to lose. EG - Ten bad games, you fall. A proper nominal distribution of players would be: Tier 1 - 400+ Matchscore (proper elites of the game) Tier 2 - 300+ Matchscore (Very good pilots) Tier 3 - 200+ Matchscore (The average player, smack bang in the middle of the curve) Tier 4 - 100+ Matchscore (Players still grappling with core mechanics) Tier 5 - sub 100 Matchscore (RWtumbleweed)
I wonder sometimes if people who post these "suggestions" actually bother to think about em for like 1-2 mins before they do.
You took these arbitrary tier boundaries from where exactly? ... Have you perhaps considered that people with average matchscore of 400+ are less than 1% of population. Same for people with under 100 matchscore. Which means that you literally put 2% of population into two tiers, and remaining 98% into 3 tiers. Makes sense (no, no it doesn't).
The easiest way to separate people is to create dynamic boundaries between tiers. Player population is distributed along a near-gaussian curve, lets call it S(x), i.e. a number of players (S) with an average matchscore (x). Make tier 1 boundary x1 such that the integral of S(x) from +infinity to x1 nets (1/n)*100% of players, where n is the desired number of tiers. Tier 2 boundary would be such that the integral of S(x) from +infinity to x2 nets (2/n)*100% of players. And so on. Now these boundaries you can update every day or every hour or every damn 10 seconds if you want. Even with a population of 100k players it'll take like 2 seconds. Every tier would have a nearly exact same amount of players. Depending of the average times it takes to create matches you can then allow or disallow matching of players of different tiers.
Simple, right? Takes like 2-3 mins to figure out. Yet here we are, 7 years into the whole "MM phases", with the same old broken p.o.s. that makes no sense no matter how you look at it. Does take a special kind of effort to remain Minimally Viable
TM, doesn't it?