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I Am Calling It - Boating Mgs Is Op


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#141 Ruar

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Posted 17 August 2017 - 07:58 AM

View PostBasilisk222, on 17 August 2017 - 07:40 AM, said:


Machine Guns are just really not effective at stripping armor, as my posts showed and explained, yes, they can do it, and yes they can chew through about 10 armor in a second, but the volume of ammo to do this is extremely inefficient. I have no idea why this is not being internalized. You use up 1000 ammo in 10 seconds with 8 HMG's. 1 ton. 10 seconds of fire. Feasibly, this means around 100 bullets per 10 armor/health. If that's the case, your max damage output with 3000 shots is about 300 damage. And that's going to include misses and spread as mechs twist and move. Keep in mind, 3 tons HMG on an MLX is goign to be problematic. This relegates you to smaller weapons, or very hot ones. All of which will make you very likely to be forced close or have unfavorable face time. Not to mention the MLX already is not a chunky light.



You can't just dismiss forced range. The RAC 5 can begin firing considerably sooner in an engagement, in a map with open spaces like any of the snow maps or tourmaline, the MLX is at a huge disadvantage to close gaps to firing range safely. Let's also not forget that the MLX's arms are freaking enormous and easy to remove, even by accident.



For 10-30 seconds. at 121 KPH max, on a mech with the defense equivalent of armor made from bubble gum. With almost zero range. I'm sorry, this is a niche build for the MLX, An assassin, locust or firestarter, hell, even a commando should have very little issue in direct competition. A hunchie can disable a lynx in seconds, a shadow hawk has enough mobility to easily counter, and a centurion should make extremely quick work of a lynx, as would a an Urbie with a RAC 5. A ERLL Raven could snipe it out, and an Oxide has enough damage potential to cripple the lynx very quickly, and all of these mechs have more mobility or range than a MLX. As soon as you get to heavy class, a catapult would straight murder the lynx, a cataphract would tear it apart, and so on and so forth. The only way this chassis is over powered is if it's ignored or it gets the jump on you from behind. SAME WITH ANYTHING ELSE that is sub 40 tons.



Really? The Piranha stocks with 12 machine guns in TT. that's 3 hex range, no heat, 24 damage. If you ignore that piranha, you are going to have a VERY bad time.

To be honest, if /when that Piranha hits MWO, I can't wait to see the QQ.

If 8 HMG's is OP, then the Nova's op for being able to mount like 14 lasers. And the Nova Ain't OP because it's hot. Except Micro's aren't really that hot. The MLX ain't OP because it's lumbering for a light, it's arms are the size of texas and it has very little armor to work with.

Tonnage contraints and ammo constraints make this build very difficult to engage with properly, and the MLX is left very very vulnerable when it loses an arm or runs out of ammo.

Ammo, Range, and Tonnage Make this mech very sketchy to run. If you're really good with the chassis and are really good at aiming on the run, you'll probably do well. Everyone else will get utterly slaughtered trying to run this. I tested it last night a bunch. It's not easy mode.


Best response I've seen. Thank you for taking the time to write it up. The reason I don't really see ammo as being a significant problem is I didn't really have any issues with ammo on test. Granted it was 4 on 4, so I might have to relook that part.

I'm not saying MGs are easy mode. They are a higher skill weapon given the range restrictions. However, they have a very high skill ceiling which means the people who do well with them will be too strong.

The Nova is a great example of a mech that was overpowering and the weapons were tuned because of the performance in the hands of skilled pilots.

Last, you mentioned 300ish damage from an average build with MGs. I'm going to assume that build has some lasers as well since the majority of posts I've seen suggest at least two lasers to soften armor before unleashing with the MGs. That 300 damage can easily turn into 4 kills which is a great performance for any light mech. I'll concede that won't happen often because of bad players, but the good players will do it consistently.

The problem with MGs isn't that most people can't use them well, the problem is the best people will be getting an overpowered weapon because the drawbacks just don't really balance when you have skill to mitigate the disadvantages.

#142 Y E O N N E

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Posted 17 August 2017 - 08:09 AM

So what I am reading here is that we should tune a weapon and platform that provides empirically inferior performance just because some of us have practiced a lot with it and, still working our tails off in every match, can actually provide serviceable damage.

What the hell?

#143 Bigbacon

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Posted 17 August 2017 - 08:15 AM

I am not even that good of a player and i'm sorry, I can wreck some face with 4sl+8LMGs... if you get sneaky you are even better off.

#144 mistlynx4life

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Posted 17 August 2017 - 08:43 AM

Yeah, I think it'll all blow over by next week. People are just upset that the meta keeps tipping but that's because it's the meta. It's in constant adjustment/reaction to player styles and tactics.

A MLX-G boating MGs piloted by a veteran Mist Lynx pilot is going to be awesome to behold... for about twenty seconds of combat. Circumstances don't matter, ammo does. I'm afraid of basically three things on the battlefield - open ground where I'm forced to catch LRMs, running out of ammo, and Pirate's Banes (or Commandos or the odd other nimble effective Light in a duel). I can control, to an extent, all of those by being patient and choosing when to go on offense... but if I'm outta bullets, I'm outta luck. This is an inherent balance to the boating. It's all moot - boating MGs is only effective if you're utilizing the build effectively. It's a small variation on the 'What's the best mech?' question: 'Are [newest weapon that can be boated] OP?'. The answer is always about pilot skill and not actual numbers. Just my thoughts. Good research being done here, thanks for that. ;)

#mistlynx4life

#145 Ruar

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Posted 17 August 2017 - 08:44 AM

View PostYeonne Greene, on 17 August 2017 - 08:09 AM, said:

So what I am reading here is that we should tune a weapon and platform that provides empirically inferior performance just because some of us have practiced a lot with it and, still working our tails off in every match, can actually provide serviceable damage.

What the hell?


Except it's not inferior.

#146 Jay Leon Hart

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Posted 17 August 2017 - 09:03 AM

View PostRuar, on 17 August 2017 - 08:44 AM, said:

Except it's not inferior.

It's inferior to massed SRM2, SPL and mPL(uPL).

Do they all need a nerf, too?

#147 poltergoost

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Posted 17 August 2017 - 09:09 AM

All this nonsense about MGs stripping armor in 10 secs, compared to weapons like SRMs/SPLs etc

The glaring difference, as anyone who has actually played a light will know well, is that MGs require FACING THE TARGET THE ENTIRE TIME to inflict that damage, while other weapons allow you to fire, then dodge while the weapon reloads

In fact, with SRMs, you only have to be facing the target for the split second when you fire.

Go on, try and leg-hump a skilled enemy for 10 secs, facing him the entire time in a Mist Lynx. Report back with the results Posted Image

#148 DivineTomatoes

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Posted 17 August 2017 - 09:15 AM

View PostRuar, on 17 August 2017 - 07:31 AM, said:


I said a hardcap on each type so you can mix them. You'd still be able to mount 8 MGs but they would be split up between the three different types.


So any more awful ideas, maybe a hard cap of 2 medium lasers, only 1 srm launcher?

#149 Y E O N N E

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Posted 17 August 2017 - 09:20 AM

View PostRuar, on 17 August 2017 - 08:44 AM, said:


Except it's not inferior.


It is inferior. You are talking about moderate DPS that spreads inherently due to pilot movement, operates in the closest range bracket, and does this with the least protection covering the weapons on any 'Mech in the game.

I can match that DPS using a Locust 3S with 4xSRM2 and a Small, and it delivers it in more front-loaded and tightly clustered packages and can more readily get into and out of range. How many Locust-3S do you see running around? I can even get a mere 1.1 0.58 DPS away using the MLX-ED with 4x SRM2 and 3x HSL...and have more than double the armor in the arms and a much more efficient delivery system with better engagement flexibility.

The MG build is a gimmick.

Edited by Yeonne Greene, 17 August 2017 - 09:32 AM.


#150 mistlynx4life

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Posted 17 August 2017 - 09:37 AM

View Postpoltergoost, on 17 August 2017 - 09:09 AM, said:

Go on, try and leg-hump a skilled enemy for 10 secs, facing him the entire time in a Mist Lynx. Report back with the results Posted Image

Define 'skilled enemy'. Posted Image



#151 poltergoost

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Posted 17 August 2017 - 09:44 AM

View Postmistlynx4life, on 17 August 2017 - 09:37 AM, said:

Define 'skilled enemy'. Posted Image


One who knows how to shoot back?

I mean really, not being able to track a 160kph locust or commando in a medium or heavy is understandable, but a 120kph Mist Lynx? Thats just embarrassing Posted Image

#152 Admiral-Dan

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Posted 17 August 2017 - 09:46 AM

View Postpoltergoost, on 17 August 2017 - 09:44 AM, said:

but a 120kph Mist Lynx? Thats just embarrassing Posted Image

If you are really afraid of a Mist Lynx and unable to hit him use Streaks. Mist Lynxs are like paper.

#153 JediPanther

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Posted 17 August 2017 - 09:51 AM

I fail to see how those are a problem. I had one of those lmgs ach chase my locust around in dom on frozen city. The ach got my rt red and open but was kited to three teammates which just all fired once and the ach exploded making a nice fire for our winning team for hot coco.

He chased me around pretty well but didn't go much really. I've seen them get alpha-ed long before they can get a kill or do significant damage to some one. Sort of like dual guass and ac 20 builds. Once you know about it it isn't hard to use range and focus fire to make that mech no longer a threat.

#154 Willard Phule

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Posted 17 August 2017 - 09:56 AM

Boating MGs is only truly effective in the fact that once the armor is gone, it seeks every critical slot in a location....same here as in TT, oddly enough.

They changed how criticals work when they went to the skill tree. Much like loading up on AMS to deal with the LRM boats, the easiest solution is to use the slots in the survival tree to decrease the chance of a critical. I did that with a couple of my potato builds to protect me from the lights and it works pretty well. Better than armor hardening, in fact.

#155 poltergoost

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Posted 17 August 2017 - 09:58 AM

One fun thing about all the MG panic though

Instead of flanking and burning a single target with lasers or SRMs, try instead spraying the entire enemy formation with a quick burst of LMG fire in the back then running

People are so scared of lights with MGs behind them that you can get most of the enemy team to turn around now, even though you barely scratched them Posted Image

Edited by poltergoost, 17 August 2017 - 10:06 AM.


#156 Basilisk222

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Posted 17 August 2017 - 10:07 AM

View PostRuar, on 17 August 2017 - 07:58 AM, said:


I'm not saying MGs are easy mode. They are a higher skill weapon given the range restrictions. However, they have a very high skill ceiling which means the people who do well with them will be too strong.


Um, wouldn't this be true with darn near everything in this game? A person who is really good at leading shots with a AC20 and can hit like 90% of the time with it will probably be reported as cheating by salty commando or locust pilots. I really fail to see why this weapon is OP because the top tier of pilots can wreck with it. The top tier pilots wreck things, that's why they're top tier pilots.

View PostRuar, on 17 August 2017 - 07:58 AM, said:

The Nova is a great example of a mech that was overpowering and the weapons were tuned because of the performance in the hands of skilled pilots.


They were? Must've missed it. Because on launch the stock nova straight exploded because of ghost heat. SPL was nerfed WAAAAAY after the Nova's hayday. Was really funny watching people blow up their brand new Nova's testing alphas in the beginning of the match though.

View PostRuar, on 17 August 2017 - 07:58 AM, said:

Last, you mentioned 300ish damage from an average build with MGs. I'm going to assume that build has some lasers as well since the majority of posts I've seen suggest at least two lasers to soften armor before unleashing with the MGs. That 300 damage can easily turn into 4 kills which is a great performance for any light mech. I'll concede that won't happen often because of bad players, but the good players will do it consistently.


300 damage is the cap for damage before the MG's run out of ammo. They do that. 10 damage per second, about 100 bullets to do it. Maths were involved. Lasers are required to even run this thing at all. and really they're additive for the first 30 seconds, and then your backups once you're out.

View PostRuar, on 17 August 2017 - 07:58 AM, said:

The problem with MGs isn't that most people can't use them well, the problem is the best people will be getting an overpowered weapon because the drawbacks just don't really balance when you have skill to mitigate the disadvantages.


You can't outskill your way out of this. You either make this mech damageable by a stiff wind, or you wildly underfeed the guns. MG's? The DPS drop may be worth it, LMG's the further drop might be worth it. But HMG's (Where the damage is) just is... Dare I say on the cusp of unfeasible. It just can't play reliably in any way I'd suggest normal.

#157 CygnusX7

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Posted 17 August 2017 - 10:15 AM

Noob tip: Call out and kill the mech that's shooting at you.
"<sniffles> After 1/2 my armor was gone I stared at a 8 light machine gun, less than 200 armor Myth Lynx, for 10 seconds...."

#158 mistlynx4life

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Posted 17 August 2017 - 10:18 AM

View Postpoltergoost, on 17 August 2017 - 09:58 AM, said:

One fun thing about all the MG panic though

Instead of flanking and burning a single target with lasers or SRMs, try instead spraying the entire enemy formation with a quick burst of LMG fire in the back then running

People are so scared of lights with MGs behind them that you can get most of the enemy team to turn around now, even though you barely scratched them Posted Image


This is what I meant earlier when I said you can intimidate the jumpy pilots with it. It's lovely. I will gladly facetank a lance or more of 'Reds if it means they turn around to focus on me. Don't believe everything you see on television - streaks and LRMs can be dodged if you're timing it right and twisting and such. Very Matrix-y. But if you're doing it right they can't even get a lock on you. So load up on close-range weapons, fill up that Mobility Tree, liberally spray the Big Nasties to get their attention, and then show off your ballerina moves while they ignore the other 11 people on your team to all chase the 'easy kill'. This is literally a primary MLX tactic and always has been. <3

#159 poltergoost

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Posted 17 August 2017 - 10:23 AM

Yep, lights are a great terror tactic against potatoes Posted Image

Against pilots that can actually stay calm, stay in formation and aim, lights have to be a lot more careful!

#160 Basilisk222

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Posted 17 August 2017 - 10:24 AM

View Postmistlynx4life, on 17 August 2017 - 10:18 AM, said:


This is what I meant earlier when I said you can intimidate the jumpy pilots with it. It's lovely. I will gladly facetank a lance or more of 'Reds if it means they turn around to focus on me. Don't believe everything you see on television - streaks and LRMs can be dodged if you're timing it right and twisting and such. Very Matrix-y. But if you're doing it right they can't even get a lock on you. So load up on close-range weapons, fill up that Mobility Tree, liberally spray the Big Nasties to get their attention, and then show off your ballerina moves while they ignore the other 11 people on your team to all chase the 'easy kill'. This is literally a primary MLX tactic and always has been. <3


Pretty similar to Locust tactics. Braze the rear armor with a quick laser blast and book it. usually you'll get 2-3 squirrel chasers. I like having a lance to fall back to though. Then they're (Chasing mechs) all like "OH I HAVE BECOME ERROR" then they die. Rinse repeat.

Edited by Basilisk222, 17 August 2017 - 10:25 AM.






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