Jump to content

- - - - -

Roadmap For September, October, And Beyond


253 replies to this topic

#61 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,641 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 22 August 2017 - 05:35 PM

View PostOdanan, on 22 August 2017 - 04:23 PM, said:

People said the same about the Linebacker, and it's one of the best Clan mechs. Big engine is not a problem in MWO.

Black Lanner can spam a lot of lasers (has many hardpoints), some SRMs and that with the speed of a light mech, ECM and armor of a Stormcrow. It will be a blast to pilot and an absolute terror to enemy light mechs.


I have a problem with that statement. It "only" took armor quirks that bumped it to the CT protection of an assault mech to make the mech viable. To be clear, it took incredibly severe durability quirks to make the mech worthwhile. I mean, it is undeniably fun to pilot for a mech its size, but it only manages to leverage its limited firepower with the combination of its innate speed and a disproportionate degree of durability via quirks.

Mind you, this is on a mech that already has extra external DHS and nearly 50% more pod space than the Lanner. The Black Lanner lacks any DHS beyond the in engine 10, meaning it is going to run hot unless you invest those precious few tons into DHS. Being stuck at 11 tons (10, if you take ECM) means you are going to do, what, exactly? A half dozen ERSLas and a couple mid sized SRM? You certainly cannot support ERMLas boating, since you'd run too hot to have a significant enough rate of fire (by that, I mean pop out, shoot, hide, cool off, repeat) in a given match to do much more than "secure" a kill here and there. Forget about carrying ballistics at all. It's going to be a larger target than the 45 ton options, no matter how you slice it, just due to volumetric scaling, so that speed isn't going to help it too much when it comes to damage avoidance.

Offensively, I'd really like to see a case for the mech. Otherwise, I'm just seeing Ice Ferret builds in a 55 ton mech package, except the IFR has higher sustained speeds than the Lanner due to a faster base speed and no reliance on MASC, the same ECM capabilities, similar payloads, and a relatively thin body plan which assists in damage spread tremendously. For a 45 ton mech, it would be solid. For a 55 ton mech, it is anemic.

It would absolutely require PGI give it the sort of durability quirks the Linebacker received in order to even approach consideration.

#62 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 22 August 2017 - 06:29 PM

Guys...


Linebackers are very very very easy to hit in the CT.

#63 Zyrusticae

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 146 posts

Posted 22 August 2017 - 07:08 PM

View PostInnerSphereNews, on 21 August 2017 - 04:49 PM, said:

First-Person MechBay
Currently planned to roll out alongside Solaris, 2018 will bring with it the ability for you to step onto the ground floor of your MechBay and view your currently-selected 'Mech up close. We'd like to stress that this feature is relatively narrow in scope, aimed simply at enabling you to view your 'Mechs at proper scale with all the glory of your Loadout and customizations on display. This first-person view will not include a walking pilot model, and at least upon its initial release, the MechBay is not expected to support any customization features.

This is far too conservative.

What we need is a proper photo mode. Look at Warframe's screenshot mode ("Captura"), where we can change the backdrop, the lighting (including 3-point lighting), throw on filters and effects, and even throw in enemies and pause the action to get the perfect shot in the middle of combat.

A first-person viewing mode is nice to have but it's still quite limited when we're stuck with only the one mech bay with the same lighting every time. Oh, and even moreso if we're stuck walking at our mech's feet and can't change height to get a better view (I assume that this won't be the case, but...).

#64 TheFallOfTheReaper

    Member

  • PipPipPipPipPipPip
  • 335 posts

Posted 22 August 2017 - 07:23 PM

8v8, who's been up there smoking the good stuff and talking to united airlines pr department about good ideas and said hold my beer watch this bro? Four new maps, two of them are Solaris style , meaning the pixel maps we already have in private lobbies? Please god forget the firemoth, hit reg can't see a thing above 172. Seriously, quit hitting the Dutch and think through decisions.
However I do want a sombrero for my locusts >_> maybe an atlas poncho, anything to help kill the fps some more.

Edited by ShadowHimself, 22 August 2017 - 07:26 PM.


#65 The Reaper Beckons

    Member

  • PipPip
  • The Patron Saint
  • 31 posts
  • LocationSydney, Australia

Posted 22 August 2017 - 07:34 PM

View PostNaglinator, on 21 August 2017 - 05:11 PM, said:

Clan nerf patch incomming, no IK, 3 months late on proper Madcat MKII model, mech releases(more sales) and going back 4 years with 8 vs 8.... nice.


Pretty accurate summary unfortunately

#66 Cpt Contego

    Member

  • PipPipPip
  • The Guide
  • The Guide
  • 72 posts
  • LocationQueensland, Australia

Posted 22 August 2017 - 07:59 PM

I don't understand why people are upset that there MIGHT be a Clan nerf, about the only time I have ever felt the IS is on par or even slightly stronger is in Scouting matches, in every other match type Clan is better, I'm a Merc pilot who started off as IS Loyalist, switched to IS Merc, went to Clan Merc and don't really ever want to go back (I will occasionally because I have IS loyalist friends who I enjoy dropping with but that's it). This is a completely unbiased opinion.

Also kinda was hoping for a new map sooner than Nov, but ah well, least we are getting one, I look forward to our new URBan map overloards ;)

#67 ZortPointNarf

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 234 posts
  • LocationIsle of Man

Posted 22 August 2017 - 10:29 PM

Great changes all around, I am glad you guys are dropping IK in favour of hit registration, as a high ping player this is some seriously good news.

As for the rest of the road map, all around a solid one. What I would really love to see is 3 new maps per year for the next 2 with the rest of the stuff slotting in around that. Refit a few mechs for new tech per release, balance and bug fix. With the odd big ticket item 2-3 times per year.

BTW, thanks for the civil war tech, I know it was a MASSIVE task, so well done on that and really let your devs get some rest, overtime all the time is the best way to get shite code :)

#68 FREDtheROLF

    Member

  • PipPipPipPipPip
  • Overlord
  • Overlord
  • 183 posts

Posted 22 August 2017 - 11:52 PM

View PostBad Karma 989, on 22 August 2017 - 03:06 PM, said:

Well that didn't take long. Never does. There's the winning child.


corrected that for you


You barely play this game

255 games vs 1528 games during the last 6 seasons
I guess there is a reason why.

Edited by FREDtheROLF, 23 August 2017 - 12:04 AM.


#69 corpse256

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 163 posts
  • LocationNebraska, USA

Posted 23 August 2017 - 12:28 AM

View PostJuodas Varnas, on 21 August 2017 - 05:10 PM, said:

Unannounced IS medium mech?

Gonna be the Scorpion, right?

I got a big hunch (no pun intended) that it is the chimera. All the other mechs except the argus are in the game. Only has 3 outfits but I'm sure PGI could muster up their own loadouts to make it have different roles. No quads are coming to the game.

Oh next assault should be a templar thing was a beast in Mechwarrior 4 Mercs. LB-10 X ACs and ATM-6s would be a blast with this mech.

Edited by corpse256, 23 August 2017 - 12:37 AM.


#70 Odanan

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,015 posts
  • LocationBrazil

Posted 23 August 2017 - 12:32 AM

View PostHawk819, on 21 August 2017 - 05:27 PM, said:

• Unannounced Clan Light
• Unannounced Clan Medium

I'm calling them:

Clan Light:

Dasher/Firemoth or Commando IIC or Hellion or Locust IIC; or Fire Falcon.

--------------

Clan Medium:

Grendel/Mongrel; or Battle Cobra; or Pouncer; or Phantom; or Black Lanner; or Shadow Hawk IIC; or Griffin IIC; or Clint IIC.

You missed the Piranha.

#71 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Scarecrow
  • The Scarecrow
  • 7,527 posts
  • LocationGrand Duchy of Lithuania

Posted 23 August 2017 - 12:42 AM

View Postcorpse256, on 23 August 2017 - 12:28 AM, said:

I got a big hunch (no pun intended) that it is the chimera.

I'd rather get a Vulcan, if we're talking 'bout 40 tonners.

#72 Black Ivan

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,668 posts

Posted 23 August 2017 - 03:23 AM

Great, nothing for FW incoming this year it seems Posted Image, can we now please call the mode officially dead?

Beside that, not so much progess as I would expect from a compan with that revenue model.

#73 Anavel Gato2

    Member

  • PipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 140 posts
  • LocationDropship Litany of Fury, Draconis Combinate, covert ops

Posted 23 August 2017 - 07:08 AM

"the merits of 8v8 and 12v12 Quick Play match structures have long been a point of discussion both internally and within the community"

The older maps worked well for 8v8 (old River City, old Forest).
Now maps like Polar Highlands or Tourmaline may be unplayable by a 8v8 team.

PGI, what's your problem with 12v12? No one online has anything against 12v12, so it's a PGI thing Posted Image

Edited by Anavel Gato2, 23 August 2017 - 07:09 AM.


#74 Anavel Gato2

    Member

  • PipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 140 posts
  • LocationDropship Litany of Fury, Draconis Combinate, covert ops

Posted 23 August 2017 - 07:19 AM

View Postcorpse256, on 23 August 2017 - 12:28 AM, said:

I got a big hunch (no pun intended) that it is the chimera. All the other mechs except the argus are in the game. Only has 3 outfits but I'm sure PGI could muster up their own loadouts to make it have different roles. No quads are coming to the game.

Oh next assault should be a templar thing was a beast in Mechwarrior 4 Mercs. LB-10 X ACs and ATM-6s would be a blast with this mech.

Considering the actual tech level, only 2 outfits: the 2K carries a sword and ]Triple Strength Myomer, actually not implemented
And the actual PGI mech pack = 3 standard variants + 2 reinforcement + 1 hero total 6 needed

Edited by Anavel Gato2, 23 August 2017 - 07:19 AM.


#75 Odanan

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,015 posts
  • LocationBrazil

Posted 23 August 2017 - 09:08 AM

View PostJep Jorgensson, on 22 August 2017 - 04:36 PM, said:

"Clan Diamond Shark Sub-Faction and Items
Following up on the introduction of Clan Steel Viper and Clan Nova Cat in our July patch, Clan Diamond Shark has been called from reserve status and is now joining the fight for the Inner Sphere as a sub-Faction of Clan Wolf. As with Steel Viper and Nova Cat, Pilots are able to take Contracts with or pledge Loyalty to Diamond Shark as normal. However, Diamond Shark are not eligible for claiming territory of their own, nor do they cast a War Planning vote for their own Faction. As Diamond Shark are considered a sub-Faction of Clan Wolf, War Planning votes are cast under the banner of Clan Wolf."

Say what now? Clan Diamond Shark reinforced Clan Ghost Bear in the Lore, not the wolves. The wolves later got the Hell's Horses. So what is up with this?

This ^

Please, PGI, make CDS "pet" Clan of CGB and add Clan Hell's Horses for Clan Wolf.

Done.

Posted Image

Edited by Odanan, 23 August 2017 - 09:18 AM.


#76 Odanan

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,015 posts
  • LocationBrazil

Posted 23 August 2017 - 09:16 AM

View PostPariah Devalis, on 22 August 2017 - 05:35 PM, said:


I have a problem with that statement. It "only" took armor quirks that bumped it to the CT protection of an assault mech to make the mech viable. To be clear, it took incredibly severe durability quirks to make the mech worthwhile. I mean, it is undeniably fun to pilot for a mech its size, but it only manages to leverage its limited firepower with the combination of its innate speed and a disproportionate degree of durability via quirks.

Mind you, this is on a mech that already has extra external DHS and nearly 50% more pod space than the Lanner. The Black Lanner lacks any DHS beyond the in engine 10, meaning it is going to run hot unless you invest those precious few tons into DHS. Being stuck at 11 tons (10, if you take ECM) means you are going to do, what, exactly? A half dozen ERSLas and a couple mid sized SRM? You certainly cannot support ERMLas boating, since you'd run too hot to have a significant enough rate of fire (by that, I mean pop out, shoot, hide, cool off, repeat) in a given match to do much more than "secure" a kill here and there. Forget about carrying ballistics at all. It's going to be a larger target than the 45 ton options, no matter how you slice it, just due to volumetric scaling, so that speed isn't going to help it too much when it comes to damage avoidance.

Offensively, I'd really like to see a case for the mech. Otherwise, I'm just seeing Ice Ferret builds in a 55 ton mech package, except the IFR has higher sustained speeds than the Lanner due to a faster base speed and no reliance on MASC, the same ECM capabilities, similar payloads, and a relatively thin body plan which assists in damage spread tremendously. For a 45 ton mech, it would be solid. For a 55 ton mech, it is anemic.

It would absolutely require PGI give it the sort of durability quirks the Linebacker received in order to even approach consideration.

The future will tell, I guess. ;)

#77 Javin

    Member

  • PipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 481 posts

Posted 23 August 2017 - 09:50 AM

More maps please.

#78 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 4,998 posts

Posted 23 August 2017 - 09:57 AM

They need to do away with the idea of FP being "hardcore" mode. Accessibility and variety are what they should focus on. This game can't afford exclusivity with it's player-base size.

#79 ovelakaoleg

    Rookie

  • Shredder
  • 5 posts

Posted 23 August 2017 - 10:30 AM

Then we get our mech loadout presets in mechlab? I heard about this two years ago and news this feature ill be done 2016-17 winter...

Edited by ovelakaoleg, 23 August 2017 - 10:32 AM.


#80 corpse256

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 163 posts
  • LocationNebraska, USA

Posted 23 August 2017 - 11:03 AM

View PostJuodas Varnas, on 23 August 2017 - 12:42 AM, said:

I'd rather get a Vulcan, if we're talking 'bout 40 tonners.

If they throw one in with missile hard points than I'm all for a vulcan. Rather have an MRM than just a bunch of lasers and ballistics.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users