adamts01, on 22 September 2017 - 09:54 PM, said:
PGI was too stubborn and stuck to lore where Clan mechs are unarguably superior. Now that they're supposed to be balanced 1:1, most IS mechs just can't get by without quirks, and we're stuck with the infamous dartboard.... GG close.
Eh, I'd have to disagree a bit there. PGI didn't design the Clans to be superior; they wanted the Clans and IS to have their own strengths and weaknesses. The trouble is that PGI did (and does) acknowledge the history of the game and the popularity of game lore (and peoples' desire to field canon builds,) which led them to some very difficult problems: namely, Double Heat Sinks, Endo-Steel/Ferro-Fibrous upgrades, and XL engines.
Everything else is fine; the different guns (mostly) do different things for different tonnages, and balance is mostly a matter of tweaking numbers and looking at results. But when the Clans' bread-and-butter upgrades are flat-out superior, it gets dicey.
Thing was, it was working
pretty ok for a while. Wasn't truly balanced, but the Inner Sphere's top performers were matched up against the Clans with only a slight disadvantage - but that was before the new waves of Clan 'mechs. With the initial two waves of Clan 'mechs, there were holes in the Clans' capabilities. They were generally over-engined, for one thing; this was actually a whining point for some players
complaining that the Clans were underpowered just after release. So their superior guns were offset by having less relative tonnage (even with XLs) with which to mount them - and by hard-locked equipment/upgrade slots that restricted a lot of desirable builds. Their only competitive Assault chassis was a glorified gun turret, for example. These holes allowed good Inner Sphere players a chance to exploit the Clans' weaknesses in order to win. This in turn allowed PGI to tune the Clans' capabilities to achieve semi-parity in balance.
But those capability gaps went away as the Clans' got access to more and more of their 'Mech stable; once the Arctic Cheetah obsoleted every Inner Sphere chassis below 40 tons, for example, balance got worse. The Cauldron-Born introduced a low-profile, high-mount Heavy with slightly
more pod space than the Timber Wolf; releases like the Huntsman, Night Gyr, and even the Linebacker gave the Clans more options for engine size - and balance has suffered for it.
Not that it's all doom and gloom; the introduction of new gear means that there are more IS options that are near substitutes for the Clans (and Clan options that are near-substitutes for their own guns; i.e. heavy lasers.) This
should make it easier to balance the tech bases, and that's the sense I'm getting from PGI that they want to do. Time will tell.
Edited by Void Angel, 23 September 2017 - 10:49 AM.