Paigan, on 23 November 2017 - 09:59 AM, said:
About equal dps as a normal Gauss.
Slightly more damage per ammo ton.
Longer range.
No chargeup (!). edit: thanks to FupDup for correcting me.
Less weight.
This weapon needs no buff. It is good as it is.
If there was a Clan equivalent, I would almost always prefer it over the normal Gauss.
Totally agree here.
People keep thinking the Light Gauss is lackluster simply because they see 8 damage, 12 tons vs 15 damage, 15 tons and say it doesn't compute. That aren't taking into account any of the other important features of the Light Gauss like the higher velocity slugs, rate of fire, or ease of use features like the reduced charge up time (which makes a ton of difference when it comes to snap shooing/face time requirements). When you take all these into account you have a weapons that outputs near the same DPS as the standard Gauss but is easier to use and to hit with. This is why I don't really foresee PGI changing it much.
On the other hand, I do understand why people feel it is lackluster. It just doesn't have the busting power of a Standard Gauss Rifle and as we know, raw Alpha damage has a tendency to be more effective than Damage Over Time when it comes to MWO.
However, I think the problem is that people are making a mistake comparing the Light Gauss to the Gauss in the first place. In my opinion, the Light Gauss should be treated as a replacement for the AC/10, not the Gauss rifle. When you stop and make that comparison, you start realizing the Light Gauss is in a very good place. Let compare for a second.
AC/10
12 Tons
10 Damage
2.5 Cool Down
2.75 Heat
1100 Velocity
450m Optimal Range
20 Rounds per ton of ammo
Light Gauss
12 Tons
8 Damage
3.25 Cool Down
1.00 Heat
2000 Velocity
750m Optimal Range
20 Rounds per ton of ammo
You see this is a much more even comparison and it should be pretty obvious to everyone that the Light Gauss is a direct competitor to the AC/10, not the Standard Gauss Rifle. Both weapons are the same tonnage and have the same ammo count so when your considering builds, the Light Gauss is a direct swap out for an AC/10 ton for ton. The Light Gauss has the advantage of having no heat, significantly higher velocity round and also significantly longer range but the AC/10 does slightly more damage, fires faster and doesn't have any charge up making them pretty damn comparable overall or at least comparable enough that it can be a difficult choice when decision which is better.
So when you compare the Light Gauss to the weapon it should be compared against, it becomes even more obvious that there doesn't need to be any sort of buff.
Edited by Viktor Drake, 24 November 2017 - 10:13 PM.