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Commando Scaled Too Small To See And Shoot From Assault Mechs


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#101 Escef

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Posted 28 November 2017 - 11:56 AM

View PostJigglyMoobs, on 26 November 2017 - 01:37 PM, said:

Since the rescale the size of the commando has become very small.


It has?



According to this it was barely touched (if at all).

#102 Jay Leon Hart

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Posted 28 November 2017 - 12:06 PM

View PostEscef, on 28 November 2017 - 11:56 AM, said:

It has?

Spoiler


According to this it was barely touched (if at all).

Don't let silly things like facts get in the way of a good whine Posted Image

#103 Brain Cancer

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Posted 28 November 2017 - 12:32 PM

Quote

According to this it was barely touched (if at all).


If anything, it's that almost everything else got bigger, effectively "shrinking" the Commando.

#104 Magnus Santini

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Posted 28 November 2017 - 12:49 PM

Even still, a COM can carry up to three and a half IS MPLs, and no clan assault can do it. Posted Image

#105 mogs01gt

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Posted 28 November 2017 - 01:02 PM

View PostMole, on 28 November 2017 - 11:41 AM, said:

That has never once happened to me. And if it has, I didn't notice it because the next thing that happens is lights start flashing, a klaxon sounds, Betty drones at me "Center Torso Critical" and my eyes immediately snap down to my paper doll to see why.

Its been a known issue for a while that I've simply ignored.

#106 Grus

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Posted 28 November 2017 - 01:09 PM

View PostMagnus Santini, on 28 November 2017 - 12:49 PM, said:

Even still, a COM can carry up to three and a half IS MPLs, and no clan assault can do it. Posted Image
I got 4mpl in my TDK

#107 Koniving

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Posted 28 November 2017 - 01:12 PM

View PostJigglyMoobs, on 26 November 2017 - 01:37 PM, said:

Since the rescale the size of the commando has become very small. This leads to a problem where if a commando is hugging an assault mech, several types of assault mech, eg annihilators, Cyclops, are actually unable to see the commando from the cockpit or shoot it from torso mounted weapons.

Recently, this has lead some people to adopt extremely cheesy leg humping tactics where a commando simply glues itself to the leg of an assault and shoots the assault with srms. This has been made easier with the introduction of stealth armor. A commando can simply arm just enough missile ammo to leg one or two assaults (while devoting all other weight to srms, engines and stealth armor) and suicide attack the slowest mechs on the team.

Even when the slowest assault practices good tactics to move with the team, teammates on the solo queue usually are not aware enough or can aim sufficiently well to help the assault in time.

While each mech has its advantages and disadvantages, and there are blind spots for many mechs, usually those blind spots are highly terrain dependent. There should not be a common situation where a mech can have a large and highly exploitable frontal blind spot versus another mech on level ground, which leads to overly cheesy tactics.

While one could carry more arm weapons, it's often impractical to carry enough firepower, and it still does not solve the visibility problem.

Suggestion: do one of the following:

A: Scale up the commando to be 20% larger, or until whatever size it becomes visible and shootable by all assault mechs at point blank range.

B: increase torso pitch on affected assaults so that they can see and shoot down at commandos effectively at point blank range.


Unlock arms. Aim at console inside cockpit. Score inata kill.

Problem solved.

Kids need to learn how to use much arms.

Can do the same to shoot a much standing on top of you, too.

#108 Mole

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Posted 28 November 2017 - 01:29 PM

View Postmogs01gt, on 28 November 2017 - 01:02 PM, said:

Its been a known issue for a while that I've simply ignored.


Be that as it may, there is simply no excuse for a lack of situational awareness so severe that you don't realize your rear has just been opened up and you should turn around. I feel confident that if damage indicators, cockpit lights, the alarm klaxon, and Bitchin' Betty were turned off I would still notice the little bit of flashing that my paperdoll does when I am losing component health, because I am in a constant state of self-assesment when in combat as I try to figure out if I have enough armor left to expose myself here or there.

#109 JigglyMoobs

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Posted 28 November 2017 - 01:32 PM

View PostKoniving, on 28 November 2017 - 01:12 PM, said:

Unlock arms. Aim at console inside cockpit. Score inata kill.

Problem solved.

Kids need to learn how to use much arms.

Can do the same to shoot a much standing on top of you, too.


I only play with instant arms lock, not toggle, and I have at least an ac2 or ac5 on arm mount.

So this was instantly tried the first time it happened.

Guess what? It didn't work, for a pretty amusing annihilator specific reason.

Careful testing on testing grounds later revealed the reason. Ill put up a short video about it.

#110 Koniving

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Posted 28 November 2017 - 01:49 PM

View PostJigglyMoobs, on 28 November 2017 - 01:32 PM, said:


I only play with instant arms lock, not toggle, and I have at least an ac2 or ac5 on arm mount.

So this was instantly tried the first time it happened.

Guess what? It didn't work, for a pretty amusing annihilator specific reason.

Careful testing on testing grounds later revealed the reason. Ill put up a short video about it.


Aim better?

Last kill on this video. Light goes below and off to side. Hit and kill with a laser.



Note Locusts are shorter. As are most lynxes. Why you gotta pick on one of the worst lights in mwo because you can't anticipate and aim at close range?

Also I know about the annihilator issue. I runt a lot. Bit of a pain though I don't find it to be a funny issue.

#111 Y E O N N E

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Posted 28 November 2017 - 01:50 PM

View PostGrus, on 28 November 2017 - 11:41 AM, said:

I have a feeling that this post was my fault...


It was more likely Yoki Lin's fault. There is only one Commando pilot I'm aware of in this game who consistently uses this particular tactic to spectacular effect at Tier 1.

#112 Koniving

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Posted 28 November 2017 - 01:51 PM

Also commando is one of the techs untouched since closed beta in terms of size. Locust on the other hand shrunk.

#113 Koniving

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Posted 28 November 2017 - 01:54 PM

Also duck autocorrect it can kick the bucket in nuntucket over 9000 monkeys and some 4 dozen eggs.

#114 mogs01gt

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Posted 28 November 2017 - 01:57 PM

View PostMole, on 28 November 2017 - 01:29 PM, said:

Be that as it may, there is simply no excuse for a lack of situational awareness so severe that you don't realize your rear has just been opened up and you should turn around. I feel confident that if damage indicators, cockpit lights, the alarm klaxon, and Bitchin' Betty were turned off I would still notice the little bit of flashing that my paperdoll does when I am losing component health, because I am in a constant state of self-assesment when in combat as I try to figure out if I have enough armor left to expose myself here or there.

I dont sit around staring at the paper doll while using my teammates as shields like most T1 players do. I actually push ****.

Edited by mogs01gt, 28 November 2017 - 01:57 PM.


#115 Mole

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Posted 28 November 2017 - 02:03 PM

View Postmogs01gt, on 28 November 2017 - 01:57 PM, said:

I dont sit around staring at the paper doll while using my teammates as shields like most T1 players do. I actually push ****.


Are you implying that it is impossible to pay attention to your paperdoll and be mobile at the same time? Any decent pilot needs to be able to split their attention between all the information on the HUD as well as what's happening in front of them at all times. I can do it, and I ain't special.

Edited by Mole, 28 November 2017 - 02:05 PM.


#116 Y E O N N E

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Posted 28 November 2017 - 02:18 PM

View Postmogs01gt, on 28 November 2017 - 01:57 PM, said:

I dont sit around staring at the paper doll while using my teammates as shields like most T1 players do. I actually push ****.


So you can't multitask.

Good to know.

#117 JigglyMoobs

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Posted 28 November 2017 - 02:42 PM

View PostKoniving, on 28 November 2017 - 01:49 PM, said:


Aim better?

Last kill on this video. Light goes below and off to side. Hit and kill with a laser.



Note Locusts are shorter. As are most lynxes. Why you gotta pick on one of the worst lights in mwo because you can't anticipate and aim at close range?

Also I know about the annihilator issue. I runt a lot. Bit of a pain though I don't find it to be a funny issue.


Dude,

For someone who is 25% on Jarl's list you talk awfully big about aim.

I understand you like to play your diversity builds and that drags down your stats and you also do a lot to help new pilots, but maybe less arrogance?

I mentally register fights against some pretty decent light pilots who know how to move and dodge. The rest I simply forget about.

#118 YokiLin

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Posted 28 November 2017 - 03:37 PM

JigglyMoobs Posted Image

Commandos were acknowledged Worst Mech before I played it.

Thank you asking pgi nerf the commandos based on one player Posted Image

It's not a mech problem, it's a player problem. It's just one player with 5 accounts.

PGI nerfed my Oxide. Now I'm playing SRM commandos.

Once PGI nerfed commandos, my SRM Locusts are ready to deploy.

( let u know Locust can has more ammo then commando 2D, higher dps, and 15% faster then commando 2D )

and u know that Locust a lot tiny then commanods.... Posted Image Posted Image Posted Image

also i pre-ordered 20 tons tiny Piranha (Ultimate Pack) Posted Image

Nascar never stop........ or less after commando got nerf, bc a lot mech are better then commandos in the game

To solve the problem you have to ask pgi ban all Yoki Lin accounts....... Posted Image



( ok, u know my English is bad...... so i will not argue with you too much Posted Image )

Edited by YokiLin, 28 November 2017 - 03:38 PM.


#119 Gas Guzzler

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Posted 28 November 2017 - 03:41 PM

View Postmogs01gt, on 28 November 2017 - 11:24 AM, said:

Its like you've never played this game. The game doesnt registered damage all the time. I've completely lost all of my back armor and never received notification of any damage taken.


All it takes is a quick glance to the paperdoll. I have RARELY had issues with not receiving a damage indication. Even without the damage indication, its hard not to notice losing rear CT armor, and I usually only have 2-4, so it goes very quickly. Keeping an eye on your paperdoll is part of the game, even while pushing.

View PostMole, on 28 November 2017 - 11:41 AM, said:


Yeah, but when this is the kind of play you encounter on a regular enough basis to make this a fairly reliable tactic, does it really matter if they're bads or not? It works more often than not for me. It probably wouldn't if I were interested in the comp scene, but I'm not. I'm inclined to believe we should stop calling the average majority of players "bads" and just start calling the people who can outplay them "goods" or something.


Fair enough.

View PostMole, on 28 November 2017 - 11:41 AM, said:

That has never once happened to me. And if it has, I didn't notice it because the next thing that happens is lights start flashing, a klaxon sounds, Betty drones at me "Center Torso Critical" and my eyes immediately snap down to my paper doll to see why.


FTW

#120 JigglyMoobs

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Posted 28 November 2017 - 04:17 PM

View PostYokiLin, on 28 November 2017 - 03:37 PM, said:

JigglyMoobs Posted Image

Commandos were acknowledged Worst Mech before I played it.

Thank you asking pgi nerf the commandos based on one player Posted Image

It's not a mech problem, it's a player problem. It's just one player with 5 accounts.

PGI nerfed my Oxide. Now I'm playing SRM commandos.

Once PGI nerfed commandos, my SRM Locusts are ready to deploy.

( let u know Locust can has more ammo then commando 2D, higher dps, and 15% faster then commando 2D )

and u know that Locust a lot tiny then commanods.... Posted Image Posted Image Posted Image

also i pre-ordered 20 tons tiny Piranha (Ultimate Pack) Posted Image

Nascar never stop........ or less after commando got nerf, bc a lot mech are better then commandos in the game

To solve the problem you have to ask pgi ban all Yoki Lin accounts....... Posted Image



( ok, u know my English is bad...... so i will not argue with you too much Posted Image )


Actually you're not the only one doing it. In a light you should have to move and weave and dodge and fight! Not act out Gnome porn. :D





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