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We Need To Address Heavy Large Lasers

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#101 Jackal Noble

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Posted 29 November 2017 - 06:20 AM

View PostJay Leon Hart, on 29 November 2017 - 04:15 AM, said:

I did. The results? My best Season ever.

Must be random Posted Image

You're probably getting better too.

#102 Jay Leon Hart

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Posted 29 November 2017 - 06:32 AM

View PostJackalBeast, on 29 November 2017 - 06:20 AM, said:

You're probably getting better too.

Aye, but that's happened over most Seasons.

Season 18 will be fun - IS only! Looks like mostly laser vomit, with the odd SRM & AC boat for variety. Can't have people accusing me of using bad 'mechs to skew results Posted Image

#103 Jackal Noble

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Posted 29 November 2017 - 06:50 AM

View PostYeonne Greene, on 28 November 2017 - 10:34 PM, said:


MG Lights have 20-30 points of laser alpha. They can poke as well as shred.

A 6x HMG + 2x HML ACH is basically the strongest dueling Light in the game.

And not the Wolfhound?

#104 Athom83

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Posted 29 November 2017 - 06:57 AM

View PostJay Leon Hart, on 29 November 2017 - 06:32 AM, said:

Season 18 will be fun - IS only! Looks like mostly laser vomit, with the odd SRM & AC boat for variety. Can't have people accusing me of using bad 'mechs to skew results Posted Image

I'll give you a really good performing freebie that is ridiculously fun to play; http://mwo.smurfy-ne...abe0ee639c38caa *you can keep the RAC firing redlined for a long *** time because it seems the UAC/5 quirk works with the RAC/5* Posted Image

Edited by Athom83, 29 November 2017 - 06:58 AM.


#105 MischiefSC

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Posted 29 November 2017 - 07:19 AM

View PostJackalBeast, on 29 November 2017 - 06:50 AM, said:

And not the Wolfhound?


Not anymore. With nerfs to erml it's low side of mediocre. Even a Crit Lynx has more useful firepower.

#106 mistlynx4life

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Posted 29 November 2017 - 07:57 AM

The problem I have with Heavy Large Lasers is that I can only fit one on each arm of my Lynxes when I strip off all the armor... but maybe that's beside the point. ;)

#107 Jackal Noble

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Posted 29 November 2017 - 08:03 AM

View PostMischiefSC, on 29 November 2017 - 07:19 AM, said:

Not anymore. With nerfs to erml it's low side of mediocre. Even a Crit Lynx has more useful firepower.


JVN-10P

regarding 1v1. Further the 6 HMG 2 HML Cheetah is ok-ish pug queue but 2 tons of ammo really limits that. in a 1v1 scenario the top mounts are not great due to pitch limitations. face to face a med-pulse wolfhound would wipe it. Again down to pilot skill as well.

Edited by JackalBeast, 29 November 2017 - 08:05 AM.


#108 Dogstar

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Posted 29 November 2017 - 08:06 AM

View PostJackalBeast, on 29 November 2017 - 06:20 AM, said:

You're probably getting better too.


I'm not and yet I do much better with clan mechs: https://mwomercs.com...34#entry5941834

The plain fact of the matter is that clan laser vomit meta beats everything else hands down; missiles, ballistics, and IS mechs aren't seriously viable unless you're so good that the tech doesn't matter

Edited by Dogstar, 29 November 2017 - 08:09 AM.


#109 valrond

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Posted 29 November 2017 - 08:27 AM

View PostFupDup, on 28 November 2017 - 02:44 PM, said:

Uh...yeah you can boat it. The HLL can be combined with a bunch of ERMLas very effectively. For example, the Hunch IIC can run 2 HLL and 4-6 ERML for a crazy alpha for its size. The Hellbringer is another very good candidate for that build. And of course there's the 2 HLL + 4 ERML + 2 Gauss Deathstrike...

So? I wouldn't call putting TWO HLL boating, would you? Can you put 4 or even 6 of them like LPL or ERLL?

#110 Bud Crue

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Posted 29 November 2017 - 08:30 AM

View PostDogstar, on 29 November 2017 - 08:06 AM, said:


I'm not and yet I do much better with clan mechs: https://mwomercs.com...34#entry5941834

The plain fact of the matter is that clan laser vomit meta beats everything else hands down; missiles, ballistics, and IS mechs aren't seriously viable unless you're so good that the tech doesn't matter


I don’t know about the “hands down” but for the most part...yeah.
I am a terribad or at best a chronic mediocre player (only 2 of the 10 last seasons am I above an average 250 match score for example). But my stats also illustrate that I too do far better in my clan mechs (particularly the Mad-IICs, Linebackers, Hellbringer and Novas) than in nearly every IS mech I regularly play. Only IS mechs that I come close to my clan mech average performance is in the BH2 Marauder, Jagger DD and S and Black Jack 1a (the later 3 really surprised me as I feel like I do better in Quickdraws and Marauders than in anything but, stats are stats). FYI: I am disregarding outliers like Night Gyrs which I have only played a few times and Wolverines which I played a dozen times, never lost or had a terrible match (apparently, though that isn’t my recollection) but sold them nonetheless.

Meh. I’ll play whatever fits in the tonnage available (I play 90% group queue QP), await the inevitable nerfs to those mechs I enjoy and boggle at how hard PGI hits my personal underperformers, while watching the hammer fall well clear of the obvious over performers in the game -until it hits them so hard they are not heard from again. Such is this game and PGI’s view of balance. I am far more annoyed about chassis to chassis and variant to variant imbalance than that between the techs. I don’t play enough CW anymore to care about tech balance.

Edited by Bud Crue, 29 November 2017 - 08:32 AM.


#111 MischiefSC

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Posted 29 November 2017 - 09:09 AM

View PostJackalBeast, on 29 November 2017 - 08:03 AM, said:


JVN-10P

regarding 1v1. Further the 6 HMG 2 HML Cheetah is ok-ish pug queue but 2 tons of ammo really limits that. in a 1v1 scenario the top mounts are not great due to pitch limitations. face to face a med-pulse wolfhound would wipe it. Again down to pilot skill as well.


Jav is terrible. Assassin is good.

So the cheetah will rock the Wolfhound even just by range - those LMGs are hitscan and outrage the MPLs. XL check too.

Skill always matters, yes, but the cheetah right now wins by a good stretch.

#112 Xiphias

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Posted 29 November 2017 - 09:27 AM

View PostMischiefSC, on 29 November 2017 - 09:09 AM, said:

Jav is terrible. Assassin is good.

Those are fighting words. Javelin is definitely the best 30 IS mech and one of the best IS lights. Against players with bad aim (solo queue) it's arguable better than the Wolfhound. The armor becomes more important than size when your enemy can reliably hit you.

At close range my light pilot intuition says a splat Javelin can probably give a Cheetah a run for it's money 1v1. I'll have to do some 1v1s to test it out sometime though.

Quote

So the cheetah will rock the Wolfhound even just by range - those LMGs are hitscan and outrage the MPLs. XL check too.

Skill always matters, yes, but the cheetah right now wins by a good stretch.

For decent pilots, in a pure 1v1 a fresh Wolfhound with MPLs is going to be able to kill a fresh cheetah. It just has more firepower that can rip through armor and it has more armor to tank with. Hot map the Cheetah might win, but in general the Wolfhound can just kill the Cheetah faster. In a 1v1 the Cheetah isn't fast enough to outrun the Wolfhound

It's 8.8 burst dps for the Wolfhound vs 6.35 for the Cheetah. In a short 1v1 that fight is going to go the Wolfhound every time.

Edit: Since the original was with HMGs and your post was with LMGs I should make the distinction. First ERMLs actually do more DPS and with HMGs the Cheetah might win a close 1v1, but is sorely limiting it's options. The versatility of the LMGs just makes them a better weapon most of the time.

Edited by Xiphias, 29 November 2017 - 09:29 AM.


#113 Jackal Noble

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Posted 29 November 2017 - 09:30 AM

View PostMischiefSC, on 29 November 2017 - 09:09 AM, said:


Jav is terrible. Assassin is good.

So the cheetah will rock the Wolfhound even just by range - those LMGs are hitscan and outrage the MPLs. XL check too.

Skill always matters, yes, but the cheetah right now wins by a good stretch.


We're not talking mediums, of course Jav is gonna pale . Assassin is overpowered as all get out, and I love it but hate going against it. However, in a 1v1 light vs light setting the Jav10P with 6 srm2, 140+ with an XL engine (zomg oh noes) and jjs will wreck a cheetah. I love dropping in it, and it tanks like a boss. I mean if you move from an assassin to one of these, then ya of course it's gonna feel weaker. It's almost too easy how fast this 30 tonner takes out that one.

#114 Humpday

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Posted 29 November 2017 - 09:32 AM

View PostMischiefSC, on 29 November 2017 - 09:09 AM, said:

Jav is terrible. Assassin is good.

So the cheetah will rock the Wolfhound even just by range - those LMGs are hitscan and outrage the MPLs. XL check too.

Skill always matters, yes, but the cheetah right now wins by a good stretch.


I'll take that bet. ACH is a cake walk for a mpulse wolfound, and runs the same speed if not faster.
And, um, the armor of a 55ton mech which evens out the hitbox bit of the ACH.

Pilots being equal I'd put my money on the wolfhound with 5mpulse vs and ACH with anyloadout.

Edit: any loadout today. I don't think I'd say the same of the old small pulse ACH, pre-nerf. That thing got me my ace of spaces back in the day.

Edited by Humpday, 29 November 2017 - 09:47 AM.


#115 Jackal Noble

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Posted 29 November 2017 - 09:34 AM

^

#116 MischiefSC

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Posted 29 November 2017 - 11:25 AM

View PostHumpday, on 29 November 2017 - 09:32 AM, said:


I'll take that bet. ACH is a cake walk for a mpulse wolfound, and runs the same speed if not faster.
And, um, the armor of a 55ton mech which evens out the hitbox bit of the ACH.

Pilots being equal I'd put my money on the wolfhound with 5mpulse vs and ACH with anyloadout.

Edit: any loadout today. I don't think I'd say the same of the old small pulse ACH, pre-nerf. That thing got me my ace of spaces back in the day.


In a knife fight the HMGs give the edge, especially once armor is open in one location.

If I've got distance to close the first shots at over 340m clinch it. You're starting that fight almost 30 pts of armor down and you're not going to get the 15 seconds of sustained DPS you'd need to catch up.

That's where the MGs, LMG or HMG clinch the deal. Against a bigger, slower mech you can disengage from at will it's less of an issue but against another light the MGs and JJs give the Cheetah better jinking to throw aim and endless DPS without heatcap.
With heavies it's 11.28 DPS burst and 8.4 DPS with 0 heat. For the LMGs it's only 7.08 but you get 2 more DHS, which helps you keep the HMLs longer and more critically you joust, keeping out of optimal mpl range as much as possible. Flavor varies but advantage is there. There's no real opportunity cost with MGs so it's got a real edge there.


#117 Jun Watarase

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Posted 29 November 2017 - 12:22 PM

View PostAthom83, on 29 November 2017 - 05:56 AM, said:

Do you not see the hypocrisy/stupidity of your statement here? "Its just fine" right into "If we had a better option", meaning that it is just fine being the best option?



Except that they do jam, quite easily and soon in fact. Only mechs with hefty jam reduction quirks can keep them redlined for a while (and even then sometimes they jam as soon as it goes red). RAC/2s are basically useless for their weight and heat, while RAC/5s are okay-ish. And the blinding is one of there only redeeming qualitys, yet the UAC/2 does it far better.



And they are either very low damage per shot, have a very short range, or fire in salvos. cGauss is vastly better in most situations, and is so cool you can pair it with heavy lasers easily.


Wait a minute, since when do UAC jam quirks affect RACs? RACs can fire for at least 5s before jamming, thats more than enough damage to take out a side torso in that time.

Edit : Ive done the 3x HML/6x LMG ACH-E before. Its pretty mediocre unless you are shooting at slow/stationery legs or rear armor. HMLs are awful for brawling and any fast light will spread damage everywhere.

Edited by Jun Watarase, 29 November 2017 - 12:26 PM.


#118 Khobai

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Posted 29 November 2017 - 12:27 PM

I dont believe UAC quirks have any effect on RACs

but the UAC skill nodes in the skill tree do

#119 MischiefSC

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Posted 29 November 2017 - 01:26 PM

View PostKhobai, on 29 November 2017 - 12:27 PM, said:

I dont believe UAC quirks have any effect on RACs

but the UAC skill nodes in the skill tree do


Sorta. Skill Tree affects length of jam cooldown, not chance to jam.

#120 FupDup

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Posted 29 November 2017 - 01:28 PM

View PostMischiefSC, on 29 November 2017 - 01:26 PM, said:

Sorta. Skill Tree affects length of jam cooldown, not chance to jam.

For RACs the skill tree makes the jam bar dissipate faster. The jam coodown is only affected for UACs.





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