Khobai, on 11 December 2017 - 04:00 PM, said:
yeah so if you make all IS DHS 2.0, it balances things ou.
your average clan heavy has 24-25 DHS. So an IS heavy with 19 DHS that are all 2.0 will have the equivalent of 22-23 CDHS.
No, it literally does not.
15 extra cDHS at 0.15 is exactly identical to 9 extra isDHS at 0.25. At 0.2, you have another 0.45 points to go. It is significant.
Clan:
15 x 0.15 = 2.25
IS:
9 x 0.15 = 1.35
vs.
9 x 0.20 = 1.8
or
9 x 0.25 = 2.25
The 10 engine sinks are still 0.2 for both sides.
Dissipation for external sinks at 0.2 is objectively inadequate. With ERML having the same efficiency for both sides, ERLL/ERSL being damn close, and those being the bread-and-butter for laser vomit...you can't skimp on the dissipation. What you don't need, however, is increased heat cap per sink, since initial IS volley is still less heat.
The rest of the IS lasers have their heat efficiency compensated for with range deficiencies and don't correspond to Clans 1-to-1. I will say the cLPL needs to go back to 13 as the Clan analogue to the isLL. The isLPL needs to go back to 11 to make it worth taking over a LL at all; I'll even accept a duration increase on it to 0.85 seconds or so.
And even though certain meme builds would run heat-negative (SL spam), they have neither the burst nor the DPS to be good on big 'Mechs that could make them meme-worthy in the first place. Youbwanted SLs un the "super chill" niche? Here you go.