Dearest of Piranha Games. I am delighted to see your continued efforts to carry the Battletech/Mechwarrior torch onwards and I wish great accomplishments onto you on this particular front. I was a moderator volunteer early on in your MWO efforts and invested a lot of time and money on that game. So what am I about to say, is merely a suggestion I hope you will process:
Mood/Atmosphere: Battletech Noir (think Bladerunner and what Heath Ledger did to the joker), mostly dark and very limited (but not void of-) bright colours
- Some missions/quests are on foot, and not necessarily involving combat. Some are even social.
- Getting into a vehicle/mech should feel very much like getting into a giant machine (and not just a 'fade-to-black' and voila you're in your cockpit. No actually getting into it) and you should always feel like a person in a machine
- Commandeering a mech should feel very heavy, difficult and daunting, but extremely powerful
- Sometimes you need to live in your mech, like tankers in real life sometimes have to live in their tank
- Be in line with- and respective to canon lore, no matter what time period
- The environment should affect you and your mech, and should be immersive (rain, snow, sludge etc. on the cockpit window and mech frame)
- Your mech can break down/get destroyed and its your job to survive that eventuality, as well as mech recovery if desirable/possible
- Game shouldn't be broad like Skyrim, but should be very deep in details for all things it does
- Tactics are very much front and centre. It should Not be a generic action packed arcade shooter. The game And franchise will suffer. Look to the games of old (Mechwarrior 2: Merc, Mechwarrior 2 etc.)...look to the Battletech game coming up and the ones that go before it. This is supposed to be tactical warfare.
I realise some of the suggestions put forward, are not possible and seemingly not the game you have made. I also realise that I am just one person expressing his wishes, but I see no reason why I shouldn't.
In simple terms, the list I've given you, is what I, personally, would wish that this is the general direction the franchise is taken in. Dark, grungy, tactical and powerful and perhaps a little more RPG'esque.
Edited by DrHat, 11 March 2018 - 03:22 AM.