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Finally Fp Has Come To This. Sad.

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#201 PFC Carsten

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Posted 29 December 2017 - 10:03 AM

View PostDakota1000, on 29 December 2017 - 09:52 AM, said:


Then play quickplay instead? That's the thing, they came to FP then just mass ejected. Why not just go to QP if that's the plan when things aren't going their way?

You know why: Event farming. Thank PGI, who throws a bonebribe to people in order to get at least someone into the mode.

View PostEl Bandito, on 29 December 2017 - 09:57 AM, said:


Not the point. We queue in FP to fight, not to shoot at stationary targets. And such blatant violation of CoC should be reported.

Then you must absolutely be in favor of split queues. Organized units surely can organize a time when the can meet each other to have the end-game experience with like-minded and -skilled players they so desire.

#202 Champion of Khorne Lord of Blood

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Posted 29 December 2017 - 10:03 AM

View PostPFC Carsten, on 29 December 2017 - 10:01 AM, said:

You know why: Event farming. Thank PGI, who throws a bonebribe to people in order to get at least someone into the mode.


I'm sticking by the whole "people who like QP are getting a reward and people who like FW are also getting a reward" and that trying to get both when you hate one of the modes is just greedy, especially for a mech that you'd grind up the cbills for anyway just playing the mode you like for the time you would have spent playing the mode you didn't.

#203 Sassy Sauron

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Posted 29 December 2017 - 10:06 AM

View PostPFC Carsten, on 29 December 2017 - 10:03 AM, said:

You know why: Event farming. Thank PGI, who throws a bonebribe to people in order to get at least someone into the mode.


Then you must absolutely be in favor of split queues. Organized units surely can organize a time when the can meet each other to have the end-game experience with like-minded and -skilled players they so desire.

Or pugs can suck it up and communicate more.

#204 El Bandito

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Posted 29 December 2017 - 10:07 AM

View PostPFC Carsten, on 29 December 2017 - 10:03 AM, said:

Then you must absolutely be in favor of split queues. Organized units surely can organize a time when the can meet each other to have the end-game experience with like-minded and -skilled players they so desire.


Except PGI tried split queue and it didn't work out well for the soloers. You think you can make a better split queue? Go ahead and offer your ideas to Russ on Twitter. https://twitter.com/russ_bullock

Edited by El Bandito, 29 December 2017 - 10:08 AM.


#205 Xavier

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Posted 29 December 2017 - 10:08 AM

I have read through this whole thread and have to say there are a lot of alternative facts lies and some truths. I feel it necessary to comment on all of the above.

1) is a 250 match score hard to get....yes, for this event considering how FP scores are calculated it should definitely have been lower.
2) do groups run into solo pug groups.....yes.....can this be remedied yes......either force players to join units or solo pugs should group up at one of the many hub teamspeaks and workon running coordinated strategies. Or come drop with mercstar....we welcome anyone who is willing to listen and work in a team format to join us. We are over on the comstar TS server.
3) do unit groups only play solo groups....no!!!!...more than 60% of our drops are currently against organized units. We have had some very fun matches against g-nx, bcmc, 228, evil, coma, rsor, CGBI, hhod, kcom, and -T-. You can see many of our interunit games on mer stars YouTube channel. One of the reasons We started the channel was to show how many interunit games actually occur.
4) should players who do not own 4 is or clan mechs be allowed to even drop in FP....no....we are setting them layers up for failures right out of the gate. FP should be gated and should only be allowed for unit based players than can drop in a reasonable sized group.
5) is clan OP.....no.....please see IS heavy guase, MRM’s, er lrg snipers and bushwacker, Assassin, crab, mediums.....withthe new tech clan and IS have never been more on parity than they are right now....if players refuse to embrace optimal builds on and end game style game mode do not hold that against the organizer units who play there.

If anyone needs or wants any help building playing or organizing come see mercstar, we will help anyone who is generally interested and open to our advice and criticism.

#206 Fox the Apprentice

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Posted 29 December 2017 - 10:08 AM

View PostDakota1000, on 29 December 2017 - 09:52 AM, said:


Then play quickplay instead? That's the thing, they came to FP then just mass ejected. Why not just go to QP if that's the plan when things aren't going their way?

Event rewards.

#207 Asym

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Posted 29 December 2017 - 10:09 AM

Sounds like a management of agreement dysfunction.... Saying yes when you really mean no and then feeling bad about your decision(Abilene paradox.) Google it and look at they symptoms and ask yourself if we, MWO, are there: fear of seperation, action aniexty, psychological reversal of risk and certainity, negative fantacy's, real risk, etc..... yep, we're there in spades.... How funny that someone could use a game for a master's thesis ! I'll suggest that to the graduate school when we start in Jan ! Talk about a Human Factors dissertation; especially, if Solaris drops and does what I think it will do !

OP, earlier this month, a cell of 4 players on my team tried in NA prime-time for a drop and only had ghost drops..... Yes, FP is alive and well and one day, maybe a few more teams may play....

#208 Dee Eight

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Posted 29 December 2017 - 10:13 AM

View PostDakota1000, on 29 December 2017 - 04:53 AM, said:


Alternatively PGI just mans up and bans players who aren't even in a unit from participating from the endgame content all together so that match quality improves 100 fold and you all stop whining about being solos in the group queue with a victim complex.


But...but...then who will you play against ? Because unless 3 hour queues are your goal... good luck with that happening most of the day.

#209 Fox the Apprentice

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Posted 29 December 2017 - 10:15 AM

View PostXavier, on 29 December 2017 - 10:08 AM, said:

[...]
5) is clan OP.....no.....please see IS heavy guase, MRM’s, [...]

I agree with several of your points. But please don't try to tell me that IS Heavy Gauss is OP...

#210 Dee Eight

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Posted 29 December 2017 - 10:15 AM

View PostKroete, on 29 December 2017 - 04:58 AM, said:

That would happen with a cw-solo-queue.
Dont know why lots of groupplayers dont want it?


Because the solo/single-member unit population is 95% of the player base of the game... and thus the queue times for group/unit drops exclusively are a lot larger. That's why we get synced unit drops in the QP solo queue every damn day.

#211 HGAK47

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Posted 29 December 2017 - 10:29 AM

This is quite the amusing read! I dont know why people dont just enjoy QP rather than go and ruin other peoples fun in FP. Like the second poster said, it really does say a lot about it all if people do that now.

#212 PFC Carsten

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Posted 29 December 2017 - 10:30 AM

View PostDakota1000, on 29 December 2017 - 10:03 AM, said:


I'm sticking by the whole "people who like QP are getting a reward and people who like FW are also getting a reward" and that trying to get both when you hate one of the modes is just greedy, especially for a mech that you'd grind up the cbills for anyway just playing the mode you like for the time you would have spent playing the mode you didn't.

That's why you won't see me in Faction Play until the mode is completely revamped.


View PostSassy Sauron, on 29 December 2017 - 10:06 AM, said:

Or pugs can suck it up and communicate more.

More stereotypes please. You know, or hopefully know, that it's not only about in-game comms. Big part is also that 12 people not only communicate but work together. If you got one or two AFKs, it's basically over. When you have a PUG team, you cannot coordinate drop decks well. and so on and on and on. Don't pretend it's only about babbling via VOIP. Posted Image

View PostEl Bandito, on 29 December 2017 - 10:07 AM, said:


Except PGI tried split queue and it didn't work out well for the soloers. You think you can make a better split queue? Go ahead and offer your ideas to Russ on Twitter. https://twitter.com/russ_bullock

You know why that failed and of course why it was tried at that time which was WAY too late (about a year and a half). I offered advice on this matter. It was ignored.

Are we full circle yet?

Edited by PFC Carsten, 29 December 2017 - 10:32 AM.


#213 Champion of Khorne Lord of Blood

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Posted 29 December 2017 - 10:31 AM

View PostFox the Apprentice, on 29 December 2017 - 10:08 AM, said:

Event rewards.


Answered that argument twice on the last page already.

View PostDee Eight, on 29 December 2017 - 10:13 AM, said:


But...but...then who will you play against ? Because unless 3 hour queues are your goal... good luck with that happening most of the day.


When they split the queue between solo and groups only the solo queue was dead. Really activates those almonds, gets the good ol' noggin joggin'. Unit queue when they split the queues was the best time I ever had in faction play, not a single potato in sight, you could just drop into the lobby and people would be talking tactics, syncing their decks, making plans for in the match, and just generally working together. So yeah, if they split those queues the people in the unit queue might just have a shorter wait time than they do now since people who want to play the mode how its meant to be played can join right in.

#214 KingCobra

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Posted 29 December 2017 - 10:34 AM

View PostDee Eight, on 29 December 2017 - 10:15 AM, said:


Because the solo/single-member unit population is 95% of the player base of the game... and thus the queue times for group/unit drops exclusively are a lot larger. That's why we get synced unit drops in the QP solo queue every damn day.


This is the truth of PGI Russ promised solo/pugs/newplayers and casual players organized teams would not drop in QP and sync dropping was not allowed did it stay that way =heck no groups cry in Russes ear and he caves in to there demands and lets the rest of the community suffer as a result.

When PGI tried to split CW they messed it up it was not even a viable effort and was doomed to fail or made to fail on purpose to placate the solo/pug masses until it blows over typical PGI tactics favoring organized teams.

I played 3 years on a organized team at the begging of MWO as a founder 300 strong of old guard MW2-MW4 players at first it was fun because we hardly ever played pugs in CW and smaller organized groups were supported in game play so it was not always a lopsided mess.

But as time went on small organized groups were preyed upon by larger 12 man organized groups until most quit playing CW and switched to QP or quit MWO totally that only left solo/pugs to prey upon by organized 12 man teams.

Some organized teams like ours just quit playing because small organized groups and some small organized 12 man teams would bail games just like the pugs the OP has reported.Most of us that hatted to seal club small groups/solo/pug/casual players just walked away from CW or played qp or left the game.

If PGI would make a real attempt at a split bucket system for MWO in QP and CW/FP I think 95% of MWO players would support MWO /Russ and play and support USD more than they do now.

Who in there right mind wants to be farmed in a game day in and day out? Maybe a few tryhards but I support those pugs who bailed the OP's FP game and don't blame then for wanting more than a few minutes a battle for there commitment to play MWO in CW.

#215 Fox the Apprentice

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Posted 29 December 2017 - 10:36 AM

View PostHGAK47, on 29 December 2017 - 10:29 AM, said:

This is quite the amusing read! I dont know why people dont just enjoy QP rather than go and ruin other peoples fun in FP. Like the second poster said, it really does say a lot about it all if people do that now.


I do just go enjoy QP. But I also understand that there are people who hate FP (and therefore aren't going to go through the effort of finding a big active unit that will take them), but still want the event rewards (however unlikely they may be).

I personally choose not to participate, but it's not my decision what game mode you or anyone else plays. Regardless, FP is an unbalanced mess during events.

I don't blame the team that rage quit. If I were there (and I have been in similar situations), I wouldn't have joined them - they did break the CoC. But I still don't blame them in the least.

#216 Throe

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Posted 29 December 2017 - 10:36 AM

I understand your frustration, but this is not the fault of those players. It's the fault of the developers. We all want to win a bonus 'Mech. Some of us are far more restricted on RL time than others. Some of us have the advantage of having a 10 or 12 man team we regularly drop with in Faction Play already, which gives us a marked advantage in that we will not need to spend quite so much time in Faction Play matches to satisfy the requirements.

For anyone who doesn't, I can't say as I blame them for doing what they did. With Quick Play under consideration for moving back to an 8 man format as default, I'm currently of the opinion that Faction Play is pretty grossly imbalanced. And I'm not even talking about IS vs Clan balance. With a total of 48 'Mechs available for play, these long matches lend themselves toward a lopsided match. This is especially true when you've got a PUG which is known for it's inability to coordinate pushes. Now match that up against an obviously organized 10 man, and it's a recipe for disaster.

Add to all that, the fact that an average player who is highly motivated will have to spend 3+ hours a day on this challenge, for two straight weeks, and you've got a pretty stressful "challenge" for folks who have precious little time already for their favorite hobby.

#217 Fox the Apprentice

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Posted 29 December 2017 - 10:44 AM

View PostDakota1000, on 29 December 2017 - 10:31 AM, said:


Answered that argument [event rewards] twice on the last page already.
[...]

No, you stated your opinion twice:
- They should just play 50 matches of quickplay instead and have money to buy the rewards.
- Pugs should stay QP and are being greedy by trying to get the FP rewards as well.

Don't mistake your opinion for fact. It does not invalidate the reason that pugs decide to try for the FP rewards - whether you agree with it or not:
- They can play FP and get loot bags in addition to C-Bills to outfit the rewards.
- The entire game is built around trying to build up your mech stable. Of course they are going to be greedy and want more.

According to Xavier:

View PostXavier, on 29 December 2017 - 10:08 AM, said:

[...]
3) do unit groups only play solo groups....no!!!!...more than 60% of our drops are currently against organized units. We have had some very fun matches against g-nx, bcmc, 228, evil, coma, rsor, CGBI, hhod, kcom, and -T-. You can see many of our interunit games on mer stars YouTube channel. One of the reasons We started the channel was to show how many interunit games actually occur.
[...]

Which means that pug group probably had several decent games vs other pugs to get the rest of the rewards. Why would they ever want to stick around to get farmed instead of moving on to the next, probably more fair, match? (Hint: they wouldn't, and didn't)

#218 Xavier

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Posted 29 December 2017 - 10:46 AM

View PostFox the Apprentice, on 29 December 2017 - 10:15 AM, said:

I agree with several of your points. But please don't try to tell me that IS Heavy Gauss is OP...


Fox clearly you haven’t run into 12 sleipneir maulder dual heavy gauss waves on seige attack...they shred the fragile clan mechs. And no I am not saying it’s overpowered just saying that weapon is allowing IS to compete in a way is hasn’t been able to when used in the right scenario.

#219 Dee Eight

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Posted 29 December 2017 - 10:51 AM

View PostEl Bandito, on 29 December 2017 - 06:31 AM, said:


Except the pugs' actions were bad enough to warrant reporting, since they broke CoC--how many times do I have to state this until some blockheads eventually get it?


So you report them, fire off an email to moderation, and that's where it should have ended. Instead though...you started this thread to shame them, even if you did blot out the player names... you just wanted to be liked by your few friends and didn't expect obviously a greater # of players wouldt be of the OTHER opinion than yours. Well you uncorked the bottle...too late to try and stuff the genie back inside.

#220 Fox the Apprentice

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Posted 29 December 2017 - 10:52 AM

View PostXavier, on 29 December 2017 - 10:46 AM, said:

Fox clearly you haven’t run into 12 sleipneir maulder dual heavy gauss waves on seige attack...they shred the fragile clan mechs. And no I am not saying it’s overpowered just saying that weapon is allowing IS to compete in a way is hasn’t been able to when used in the right scenario.

You are 100% correct in that I've never run into this. :P



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