Dont LRM me please, on 12 January 2018 - 09:08 AM, said:
Ok I guess you're right, but what that other poster said, I think I still prefer single-shot cannons because they're funner, skill based and the like. When I saw your video I think it's a great idea, to have many variants of the same autocannon class, but maybe I think the single-shot cannons should have some disadvantages like heat or less ammo per ton to give the multi-shot cannons a reason to be used.
And rifles are not that good though, I'm sure they have awful fire rates and a measley 9 damage per shot with the heaviest rifle is kind of lacking. Also why are they called rifles if rifled barrels were abandoned in the late 19th century for smoothbore barrels? Idk they seem ******.
One little thing to remember is yes, the Rifles have a terrible rate, but that's 6 to 9 damage in a single shot and a reload to aim and fire again), in the same time that many 3 to 20 shot AC/5s will take to fire, net 5 damage, reload and begin spraying again.
Far as that other caveat you mentioned...
Rifles are both Rifled or Smooth bore. Much like tank cannons of today are also either Rifled or Smooth bore.
Mech Factory, an awesome source for all things Battletech.
They are called Rifles because they were originally carried in the mech's hands, as were the early Autocannon/5s (in fact they were swappable). Do you recall the example I gave earlier in the thread about the few good things that came from the Dark Ages (namely semi-fleshed out non-military mechs going above and beyond just a Cattlemaster and Harvester, and really getting into combat in populated areas filled with civilians, along with haphazardly put together abominations, a police force that intervenes against military invaders, etc..?
In it, I mentioned that after putting a set of three characters plus a set of clones of the three characters against each other in various custom made mechs as a test bed and giving each character its own AI player with a set personality that matches each character's clone version as well... I was given the surprise that a brash impatient, blitzer style character would not only do heroic things to protect both an enemy and an ally pilot from the 'horrors of battle' in a nearly self-sacrificing way, but did numerous things that I didn't even know could be done in Battletech. (Who knew you could pick up pilots for the sake of carrying them? Yes it makes sense but in a traditional tabletop match when and why would you do it? Did you know that if a weapon is considered Jettison capable under quirks, not only can it be abandoned on a whim but it can be picked up and utilized by any mech with hands, provided the hands are functional, even if the mech is otherwise quite compromised?)
Short story telling the events of Actual Gameplay from Megamek using every compatible rule I could put a check box on.
So that was amazing! It was one of the things that showed me just how breathtaking the Battletech tabletop could actually be when you go far beyond the basics.
Back to handheld weapons such as Rifles and early ACs. After that eye opener I got really into finding more about hand-held weapons that were actually hand held. Trouble is... hand-held weapons were generally slower to reload even if they were more dynamically capable in an era where mechs were also more dynamically capable. Wolverines for example were known to drop or place their weapon down in order to duke it out with an enemy up close and personal before retrieving their weapon to deliver finishing blows. There's even a ruleset for "Grappling" with an enemy mech, as well as details listing what weight could be picked up by what weight class, which includes cargo, improvised weapons, and enemy units up to but not limited by enemy mechs. Keep in mind we're not talking about Dragons throwing Commandos (as the two are actually of terrifyingly similar heights) but while we won't see King Kong style tank hurling, you'll certainly see what looks like one wrestler trying to pick up another wrestler under an effort of great strain and torn Myomer Muscles akin to the Major ripping open a tank. (Warning: Youtube-approved Colorless nudity made disturbing by artificial muscles rippling, ripping, and mechanical android and tank dismemberment. You have been warned.)
Just as easily as the Wolverine can drop his AC/5 to slug it out with someone, someone else could pick it up for a single cassette's use (5 damage). (I do need to point out in the short story as I often forget to include the detail is that yes Ota stole Noa's Heavy Rifle and fired two shots in what I said. Her rifle was ONLY good for just one shot since he didn't have her ammunition. So how did he fire a second shot? Technically he didn't -- from that Rifle. How did he get the second shot then? Ota abandoned Izumi's and took the other guy's Heavy Rifle after killing him with Izumi's Rifle.)
Back to Rifles as handhelds, the only mech that has the Rifle actively mounted in the stock build rather than an optional replacement is the Arbiter is also a bit of an exception of them being traditionally hand-held, it is built into the mech and not a hand-held improvisation. That makes me sad because for some reason I remember it being a hand that held the Rifle underneath the arm... but apparently I am remembering wrong.
I suppose,
you could consider what the power armor to be carrying as a Autocannon.
...and what the Major gets from Saito to be a "Rifle."
Ultimately the firepower is similar in the same time span (as earlier in the fight, one power armor was tricked into firing on another and it took numerous shots to get the deed done, but uh, here the real skill is in the Rifle since their actual damage is comparable...
(Especially if you're using it with a broken arm while pissed off.)
On the same topic, this "Full sensing automatic rifle" versus "bolt action" video not only makes a great comparison for the King Crab short story "The Hangar Queen's Bluff", but for this topic as well, as for why an automatic weapon that could be used tactically is superior to a slower firing weapon. Admittedly both of these weapons shown are of the same caliber so the bolt action had no edge and if there was one to be had, as the sniper himself surmised, it would have been an issue with the user. Sadly that was the bluff.
Again, they're both the same caliber.. skill goes to the single shot due to inferior firing rate.
Much like the Hangar Queen, aka the King Crab, bluffed in the hypothetical situation presented by a veteran Mech jock to a rookie -- the KGC closed its claws to pretend it was reloading.... when in fact models that had to 'reload' (KGC 000) are almost extinct, though their more powerful 120mm 3 round burst, 12 shot magazine Deathgivers are still legend... the more commonly seen KGC 0000 has 80mm fully automatic belt fed ACs that are inherently quite a bit weaker per shot, but no down time to reload and no need to stop firing except due to barrel heat (covered under the TacOps' rapid fire autocannon rule).
Far as skill based, as you said it would take more skill to take out the guy with the multi-shot AC before he takes you out? Sure he'll pepper spray you dead, but you have a weapon that can instantly kill a mech via a cockpit shot if you can make that shot.
But then again, if like in MWO's setup all you have to do is point and click.. Hardly any skill there.
Then as either the Rifle or a single shot AC, you've got a noob tube in Call of Duty.
And that guy with multi-shot AC now has to have the advanced skills of planting all the shots of his 'spray circle' onto you. Even if he doesn't have one, similar to Clan UACs in MWO or the RAC... try getting all the shots to land on spot to do the same damage as that single shot AC of the same class does...
and you'll find that there's a LOT more skill involved in a multi-shot AC. Especially at range.
Because without using skill... try hitting something consistently.. Heh.
In fact at one point I stop the multi-firing to reduce the skill quotient necessary to hit the enemy with my maximum damage output more easily. Thus demonstrating as early as 2012... that more skill is necessary for "spray and prey" style ACs (when you consider that single shot is a lot more damage than multi shot).
Edited by Koniving, 12 January 2018 - 11:03 AM.