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Please, Please Seperate Group And Solo Queue.


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#101 r4zen

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Posted 12 January 2018 - 11:27 AM

View PostDivenity, on 12 January 2018 - 11:15 AM, said:

You don't, it's not possible, but it's still better than nothing.


Is it though? I'd be more tilted dropping solo in the SOLO QUEUE with the expectation I'm going against other solos and running into a 7 man of MS.

At least in the status quo when I drop solo, I have the full knowledge that there may be a full premade waiting for me and my expectations are set accordingly.

I think we can all agree, again, that the solo player experience in FP sucks more often than not for newer players, and newer players hurt their teams more than experienced FP solos.

My position and the position of many other FP vets is that splitting the queues won't improve that experience relative to status quo - and in fact is more harmful to the players in units/groups who are keeping this mode populated.

And of course, the fact that it's all moot anyway, no dev support for FP for the foreseeable future.

#102 Ssamout

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Posted 12 January 2018 - 11:36 AM

View PostDaFrog, on 12 January 2018 - 11:08 AM, said:

It never took me an hour to find a match in FW. 1.0 or 2.0
And very few people did more FW drops than I did.

Technically you dropped, but then ejected most of your mechs so I dont know if that really counts.

#103 vandalhooch

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Posted 12 January 2018 - 12:05 PM

View PostDivenity, on 12 January 2018 - 12:00 AM, said:

Like I've said before, just because a thing is one way now, doesnt mean it should stay that way.

citation needed.

No, we're asking for the system to be changed to something more reasonable, that more appeals to a broader audience, which by the way, means more money for the developers if it succeeds.


Quick Play

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Unless the people playing solo queue got rewards at half speed. People playing group queue have double the effect on the map, get double loyalty points, and double CBills.


C-Bill earning rate in the current Faction Play is usually already slower than Quick Play for most players. Your proposal is to further reduce that rate as an enticement to get solo players to play the mode?

This is one of those things that someone who actually knows the game would have recognized instantly as a bad idea.

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Calling you an elitist jerk isn't an insult at this point, it's complete fact. your behavior is the definition of elitism.
10 people dying before the first gate falls when attacking on siege, and taking 10 minutes to get a gate down... That is the one and only time I have ever given up.


Ten pilots dying before a gate is opened is a sign that that team is made up of very, very bad players. It has nothing to do with solo vs. group. It's bad vs. decent. You're poor sportsmanship quitting on top of it all is just further evidence that we really don't need to be listening to your ideas.

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I feel bad for anyone who has to queue with the 10 people in that match who were completely brainless and couldn't follow the simple instruction of "everyone go up the ramp and the same time and hit the gate generator"... Despite being told repeatedly by myself and another, they went up one at a time and tried to trade blows with a 12 man firing line and died.

Tell me why I should keep trying after that glorious display of idiocy?


Because sportsmanship is a thing to be admired in an individual and petty, entitled cowardice is not.

#104 vandalhooch

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Posted 12 January 2018 - 12:10 PM

View PostDivenity, on 12 January 2018 - 12:13 AM, said:

When it takes people 10 minutes and 10 mechs to get a gate down, despite being told repeatedly what to do and not doing it, again, why bother? It's absurdly obvious at that point that a win is entirely impossible.


Do you really not see how poor your sportsmanship is?

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Really? Did you actually read the thread? Because that's exactly what more than a few people in here are saying, word for word, do I need to go quote them for you or do you think you can manage to find them on your own?


Oh please. Please quote someone else in this thread stating that "ALL solo players should leave Faction Play." I'd love to see you do that.

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Be a condescending jackass all you want,


Says the quitter who had this to say about some of his teammates: If they have proven they cannot follow simple instructions and don't care about winning in any way shape or form? Sure, they abandoned me and the one other guy on my team who tried to organize them when they ignored us trying to get them to pull their heads out of their backsides, so why shouldn't we just let the game end quickly?[/color]

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I see no problem with it if it takes them 2x as long to get those rewards when playing soloqueue. You put in more effort, you get rewards twice as fast, this is perfectly reasonable.


[REDACTED]

Edited by Ibrandul Mike, 16 January 2018 - 05:52 PM.
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#105 vandalhooch

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Posted 12 January 2018 - 12:14 PM

View PostDivenity, on 12 January 2018 - 12:38 AM, said:

For refusing to allow any other path to the same rewards, even if it takes more time.

"You can't have XYZ unless you do EXACTLY this"


It's like you don't even understand the meaning of the words reward and achievement.

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F'k alternate progression paths and having options, everyone has to do exactly the one way you're good with, and f'k everyone who disagrees with you. That's elitist.


"Mommy says you can't have a cookie and a temper tantrum is not going to change her mind."

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Why do you hate options, especially when those options don't hurt you in any way?


[REDACTED]

Edited by Ibrandul Mike, 16 January 2018 - 05:53 PM.
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#106 vandalhooch

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Posted 12 January 2018 - 12:17 PM

View PostDivenity, on 12 January 2018 - 12:51 AM, said:



You're the one that started bitching about rewards, you brought them into this discussion, not me, your first post was whining about your precious rewards and wanting to keep them out of the hands of solo queue players.



With effort, just less, which is why it requires 2x as much time... Logic.


Anyone participating in faction war should get faction war rewards that is common sense.


You are proposing to create a kiddie pool safe mode that IS NOT Faction Play but still want to get the rewards.

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Those rewards should come at variable speed based on the effort required for their participation method, same reason scouting doesn't award the same as invasion, it requires less effort. This is logical.

Effort? Hitting the launch button in kiddie pool safe mode is exactly the same amount of effort as hitting launch in the real Faction Play mode.

#107 vandalhooch

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Posted 12 January 2018 - 12:21 PM

View PostDivenity, on 12 January 2018 - 01:03 AM, said:

Absolutely everything.

If they have proven they cannot follow simple instructions and don't care about winning in any way shape or form? Sure, they abandoned me and the one other guy on my team who tried to organize them when they ignored us trying to get them to pull their heads out of their backsides, so why shouldn't we just let the game end quickly? Less time wasted for everyone involved that way.

No, not hard, unfun when in a pug fighting a premade.

Fun and difficulty are two separate things.


And there it is . . . the epitome of being an [REDACTED].

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Most premades I run into say they don't have fun stomping pugs either, so this seems like a thing they would benefit from too.

Except, as has been repeatedly pointed out by others, your 'solution' would not actually stop stomps from happening.

Edited by Ibrandul Mike, 16 January 2018 - 05:54 PM.
CoC Violation


#108 Johnathan Tanner

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Posted 12 January 2018 - 12:27 PM

View PostDivenity, on 12 January 2018 - 10:48 AM, said:

Groups who want to fight other groups will be staying in group queue, which is enough IMO.

Gentlemen we are dealing with some weapons grade potato here.

#109 Divenity

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Posted 12 January 2018 - 12:36 PM

View PostJohnathan Tanner, on 12 January 2018 - 12:27 PM, said:

Gentlemen we are dealing with some weapons grade potato here.

Groups that don't want to stomp pugs would naturally queue in the group mode. How is that incorrect?

Sure, you'd have some ******** syncdropping into the solo queue, but they would likely be a minority. The people who want to drop as groups against other groups would play in the mode that allows them to do that every match. This is, again, logical.

Edited by Divenity, 12 January 2018 - 12:37 PM.


#110 Divenity

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Posted 12 January 2018 - 12:40 PM

View Postvandalhooch, on 12 January 2018 - 12:17 PM, said:


You are proposing to create a kiddie pool safe mode that IS NOT Faction Play but still want to get the rewards.

It is faction play, just with a minor change to the queue function.

Again, the devs wanted to do this at one point, it didn't work out because the queues were already fractured into 13 smaller queues for each house and clan, that is no longer the case... If they wanted to do it at that point in the past, it stands to reason they might be willing to give it another try if people ask for it now that there are only 2 queues instead of 13.

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Effort? Hitting the launch button in kiddie pool safe mode is exactly the same amount of effort as hitting launch in the real Faction Play mode.
If it's the same amount of effort (it's not, it takes more effort to organize a group and fight an organized group), why do you care?


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Says the quitter who had this to say about some of his teammates: If they have proven they cannot follow simple instructions and don't care about winning in any way shape or form? Sure, they abandoned me and the one other guy on my team who tried to organize them when they ignored us trying to get them to pull their heads out of their backsides, so why shouldn't we just let the game end quickly?


If they aren't trying to win, why should I contribute to drawing the loss out? All that does is waste the time of everyone involved. letting the match end quickly in that scenario is simply a matter of being time efficient... They wanted to pull back, never push in, and farm kills, they made a deliberate decision over voice comms to not try to win, as far as I'm concerned that's a waste of time, so I stopped fighting so the match would end quicker and they could "farm their kills"..


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C-Bill earning rate in the current Faction Play is usually already slower than Quick Play for most players. Your proposal is to further reduce that rate as an enticement to get solo players to play the mode?
The Cbills arent what's important here, the LP are... They aren't playing FP for the Cbills, they are playing it for the LP and map influence (if they care about the war itself at all). The point of reducing the bonus Cbill gain is to simply make all rewards for solo play lower, whether that particular reward is important or not.

Edited by Divenity, 12 January 2018 - 12:55 PM.


#111 TWIAFU

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Posted 12 January 2018 - 12:54 PM

View PostDivenity, on 12 January 2018 - 12:36 PM, said:

Groups that don't want to stomp pugs would naturally queue in the group mode. How is that incorrect?

Sure, you'd have some ******** syncdropping into the solo queue, but they would likely be a minority. The people who want to drop as groups against other groups would play in the mode that allows them to do that every match. This is, again, logical.


So, since you brought up logic;

Solo's that don't want to get stomped by Groups, IN THE GROUP QUEUE, can naturally, either join a group or play in solo mode under the conditions they agreed to. They can even use the very tools they asked for to be put on even footing with Groups.

People that drop as solo can also play against other solo in the mode that allows them to do that very thing. The solo queue.

What makes you think 'stomps' are the privy of Groups? You never play in solo queue before?

Where is your "logic' to even begin to think that the 12-4, or WORSE, rolfstomps you commonly see is QP would magically disappear when you add 4x respawn to that! You see 48-16 rolfstomps or worse all the time. You want QP with respawn with a CW skin on it.

Fine. Add CW maps/modes to QP without any CW rewards at all. Want CW rewards, play CW.

#112 vandalhooch

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Posted 12 January 2018 - 12:55 PM

View PostDivenity, on 12 January 2018 - 10:26 AM, said:

Shame on me for defending my point of view.

There's this thing called sleep, you might have heard of it, it's something people do on average for around 8 hours a day.

Yes, you did, with a team that was willing to follow instructions, these people were not, they wanted to fall back and let you guys come out to us to "farm kills". Letting the game end quickly at that point is simply time efficient...


Poor sportsmanship quitter.

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Except it wouldn't destroy it. Want to keep queuing into group queue as a solo? Re-read the OP, there's an option for that included, nothing changes for you, queue away.

If it hadn't been tried in the past, I wouldn't be suggesting it right now, but clearly it's something the devs wanted to make work, but couldn't at the time... Things have changed since then, we no longer have a queue for each individual house and clan, we just have 2, factions and clans, splitting the queues now is actually feasibly possible.


And will result in you getting your solo-only faced pushed in and stomped in the solo queue just like now. You really, really don't understand how this mode works. Whenever you get stomped your ego looks for an excuse as to why it wasn't your fault. It latched onto the fact that your opponents all had the same unit tag ignoring the fact that the major reason you lost is because of the choices you made.

#113 Divenity

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Posted 12 January 2018 - 01:02 PM

View PostTWIAFU, on 12 January 2018 - 12:54 PM, said:

Where is your "logic' to even begin to think that the 12-4, or WORSE, rolfstomps you commonly see is QP would magically disappear when you add 4x respawn to that!

I never said they would disappear, I said they would be less frequent than it is in the current FP queue, please learn to read.


View Postvandalhooch, on 12 January 2018 - 12:55 PM, said:


Poor sportsmanship quitter.


No, poor sportsmanship is what the rest of my team displayed: "They wanted to pull back, never push in, and farm kills, they made a deliberate decision over voice comms to not try to win, as far as I'm concerned that's a waste of time, so I stopped fighting so the match would end quicker and they could "farm their kills"".

The poor sportsmanship started with them, I just didn't interfere with their planned loss..

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major reason you lost is because of the choices you made.

I made the decision to try to organize them, I told them what to do, and then they ignored me and decided to farm kills without attempting to win... and somehow that's MY fault? Ok buddy... I can't force people to push when they don't want to... The rest of my team gave up before I did. The difference is, if we weren't fighting a premade, they likely wouldn't have given up and decided to just farm kills.

Edited by Divenity, 12 January 2018 - 01:23 PM.


#114 TWIAFU

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Posted 12 January 2018 - 01:26 PM

View PostDivenity, on 12 January 2018 - 01:02 PM, said:

I never said they would disappear, I said they would be less frequent than it is in the current FP queue, please learn to read.




How did you come to that conclusion?

Rolfstomps are common in QP, they are the norm. You make QP with respawn, stomps will still be the norm. Just like when you are stomped in CW when you play other pugs or you are stomping them.

Learn to make objective reasoning based on trend, habit, human nature.

And as you have pointed out, you have tried to organize a side, but they didnt listen. They went off and did what they wanted, just like QP. The enemy will not make a difference in how they play. Now you want to have that, 12 people off doing what they want four times over fighting others that are all off doing what they want, four times over. Until, someone talks and others listen and then your rolfstomped by pugs, again, like QP.

You want a queue made for those you called poor sports, 12 playing for themselves.

#115 vandalhooch

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Posted 12 January 2018 - 01:37 PM

View PostDivenity, on 12 January 2018 - 12:40 PM, said:

It is faction play, just with a minor change to the queue function.


Faction Play = players fight any and all comers for dominance of the Inner Sphere

"minor change to the queue function" = some players only fight select other players but get rewarded for dominance of the Inner Sphere

Yep, totally "is" faction play.

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Again, the devs wanted to do this at one point, it didn't work out because the queues were already fractured into 13 smaller queues for each house and clan, that is no longer the case... If they wanted to do it at that point in the past, it stands to reason they might be willing to give it another try if people ask for it now that there are only 2 queues instead of 13.


And you will get your [REDACTED] face stomped then just as now.

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If it's the same amount of effort (it's not, it takes more effort to organize a group and fight an organized group), why do you care?


Just pointing out that you don't seem to know what the word effort actually means.

BTW: It takes literally no extra effort at all to drop in an organized group and fight in an organized manner. It's just playing the game differently than you. It's not harder in any way shape or form. It's just that in Faction Play it is much, much more effective.

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If they aren't trying to win, why should I contribute to drawing the loss out? All that does is waste the time of everyone involved.

[REDACTED] thinks he can tell when others are or are not trying to win. If they don't follow his green as grass noobie instructions they must not be trying to win.

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letting the match end quickly in that scenario is simply a matter of being time efficient...


Poor sportsmanship rationalizing is still poor sportsmanship.

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They wanted to pull back, never push in, and farm kills, they made a deliberate decision over voice comms to not try to win, as far as I'm concerned that's a waste of time, so I stopped fighting so the match would end quicker and they could "farm their kills"..


Their terrible tactical choice does not excuse your poor sportsmanship.

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The Cbills arent what's important here,


Says you. Many others disagree whole heartedly with that.

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the LP are... They aren't playing FP for the Cbills, they are playing it for the LP and map influence (if they care about the war itself at all). The point of reducing the bonus Cbill gain is to simply make all rewards for solo play lower, whether that particular reward is important or not.


But, you still want to play in your kiddie pool but get LP like the big boys and girls.

Edited by Ibrandul Mike, 16 January 2018 - 05:58 PM.
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#116 vandalhooch

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Posted 12 January 2018 - 01:41 PM

View PostDivenity, on 12 January 2018 - 01:02 PM, said:

I never said they would disappear, I said they would be less frequent than it is in the current FP queue, please learn to read.

No, poor sportsmanship is what the rest of my team displayed: "They wanted to pull back, never push in, and farm kills, they made a deliberate decision over voice comms to not try to win, as far as I'm concerned that's a waste of time, so I stopped fighting so the match would end quicker and they could "farm their kills"".

The poor sportsmanship started with them, I just didn't interfere with their planned loss..


Their poor sportsmanship does not excuse your own. Quitting in the middle of a game, no matter the reason, is disrespectful to everyone else involved in the match. It doesn't matter whether you think some of those others deserve your respect or not. You can't control their actions but you can control your own and you chose to quit.

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I made the decision to try to organize them, I told them what to do, and then they ignored me and decided to farm kills without attempting to win... and somehow that's MY fault?


No.

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Ok buddy... I can't force people to push when they don't want to... The rest of my team gave up before I did. The difference is, if we weren't fighting a premade, they likely wouldn't have given up and decided to just farm kills.


You quit. You chose to quit. You are a poor sportsman, quitter.

#117 Divenity

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Posted 12 January 2018 - 01:48 PM

View Postvandalhooch, on 12 January 2018 - 01:37 PM, said:

thinks he can tell when others are or are not trying to win.

Yes, I can tell, when they say exactly that over voice comms... They said, quite specifically, that they wanted to not bother trying to win and just farm kills. That is a waste of time for everyone involved, I chose to make that waste of time be a slightly smaller waste of time.


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But, you still want to play in your kiddie pool but get LP like the big boys and girls.

if it's at a significantly reduced rate, wheres the problem?

View Postvandalhooch, on 12 January 2018 - 01:41 PM, said:


Their poor sportsmanship does not excuse your own. Quitting in the middle of a game, no matter the reason, is disrespectful to everyone else involved in the match. It doesn't matter whether you think some of those others deserve your respect or not. You can't control their actions but you can control your own and you chose to quit.

No.

You quit. You chose to quit. You are a poor sportsman, quitter.


They quit the game, they chose a method of quitting that game that took a long time, I chose to make the method they chose take less time. For me, this is nothing but a matter of efficiency... What did you want me to do, solo charge into the enemy base? Farm kills with them? Neither of those changes anything except making the loss take longer.

Edited by Divenity, 12 January 2018 - 01:50 PM.


#118 Xannatharr

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Posted 12 January 2018 - 01:57 PM

Just keep trying to jam a square peg into a round hole - Unfortunately there is no money to get the Carpenter to turn the peg on a lathe until it is round.

Too bad you don't want to put that peg into the square hole right beside the round one?

Xann

#119 Divenity

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Posted 12 January 2018 - 02:00 PM

View PostXannatharr, on 12 January 2018 - 01:57 PM, said:

Just keep trying to jam a square peg into a round hole - Unfortunately there is no money to get the Carpenter to turn the peg on a lathe until it is round.

Too bad you don't want to put that peg into the square hole right beside the round one?

Xann

Yeah, because I'm sure you have never ever posted on any game forum ever suggesting a part of the game to be altered because you think it could be done better, right? Right? I suppose it's only ok when you do it, frekin hypocrite.

Edited by Divenity, 12 January 2018 - 02:04 PM.


#120 vandalhooch

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Posted 12 January 2018 - 02:23 PM

View PostDivenity, on 12 January 2018 - 01:48 PM, said:

Yes, I can tell, when they say exactly that over voice comms... They said, quite specifically, that they wanted to not bother trying to win and just farm kills. That is a waste of time for everyone involved, I chose to make that waste of time be a slightly smaller waste of time.


Rationalizing being a quitter doesn't change the fact that you were a quitter.

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if it's at a significantly reduced rate, wheres the problem?


Those rewards are for taking on any and all comers. You want to receive them without earning them. Doesn't matter that you are receiving them at a slower rate. You are receiving them without earning them. Entitled nonsense.

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They quit the game, they chose a method of quitting that game that took a long time, I chose to make the method they chose take less time.


You can't control their actions. You can control your own. You chose to quit. You are a quitter.

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For me, this is nothing but a matter of efficiency... What did you want me to do, solo charge into the enemy base? Farm kills with them? Neither of those changes anything except making the loss take longer.

Rationalizing your poor sportsmanship doesn't change the fact that it is still poor sportsmanship.





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