vandalhooch, on 12 January 2018 - 02:23 PM, said:
Rationalizing being a quitter doesn't change the fact that you were a quitter.
Lets say you drop into a game, any game, 10/11 of your teammates quit the game right away, what do you do?
If you tell me you would try to 2v12 instead of just letting the enemy team kill you so the next game can start, then I am baffled by your stubbornness. There are acceptable scenarios for quitting, like when the rest of your team quits and there is no point in playing.
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Those rewards are for taking on any and all comers. You want to receive them without earning them. Doesn't matter that you are receiving them at a slower rate. You are receiving them without earning them. Entitled nonsense.
Not entitled nonsense, it's just a proposed alternate method... One which the devs themselves attempted to put in previously, though I don't think it even gave less rewards at the time.
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You can't control their actions. You can control your own. You chose to quit. You are a quitter.
I chose to not waste time.
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Rationalizing your poor sportsmanship doesn't change the fact that it is still poor sportsmanship
It's not poor sportsmanship on my end, it is on theirs, they wanted to quit, I just didn't interfere.
vandalhooch, on 12 January 2018 - 02:28 PM, said:
call them [REDACTED] for disagreeing with me
I called someone that for missing the point entirely, not for disagreeing. Quickplay is not faction play, they are different things, suggesting "go play QP" solves nothing.
justcallme A S H, on 12 January 2018 - 02:33 PM, said:
So Div - You are picking and choosing which things you reply to.
So are you guys.
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I already have, several times.
"Just because a thing is one way now doesn't mean it should stay that way".
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Now if you divide those 3,500 up over 24hrs x 7 days a week - It's quite spread.
It's not like they are gonna be evenly spread out over that timeframe.
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Oh no, 15 whole minutes?!
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I actually waited 25mins just last night and game up and went back to SoloQ.
Oh man, if only there were a solo queue other than quickplay, where people wanting to solo queue without hitting a premade every other game could go...You ever think some of those people in QP want to play FP but don't enjoy fighting a premade every other match, so they don't do it even thought they want to participate in the faction war?
Rustyhammer, on 12 January 2018 - 02:35 PM, said:
Please tell us what extra efforts these solo FP players have to put in when dropping in the proposed solo FP queue and why they deserve a different reward model from the one we have for QP?
Other people (like Tanner) keep claiming it takes less effort, go whine at them for an answer, not me, I suggested the lower reward for their sake.
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Also tell us why good solo players that can carry themselves just fine in the existing FP queue will drop in the proposed solo queue for worse rewards?
They don't have to, I suggested, in the OP, that there be an option for them to continue solo dropping into the group queue as a means to fill in gaps when groups queue in numbers that don't fit evenly into 12.
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And if they wont, who will teach the mythical new players good FP habits?
They will have to teach themselves, just like people here did when the game was new, they didn't have anyone to teach them, they figured it out just fine.
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And those terribads will rage quit in droves when a real FP group gets a few ghost drops, decided to sync drop in the 'handicapped' queue just for luls and to call a night and smash them 48-3.
ok, that happens already right now, would just happen less often than it does currently, so seems like a win to me.
Helsbane, on 12 January 2018 - 02:43 PM, said:
Personally, I'm in favor of a 'lurmers only' queue, but I wonder who would hold locks for them.
It would likely be hilarious to watch, if nothing else.
Edited by Ibrandul Mike, 16 January 2018 - 06:09 PM.
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