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Please, Please Seperate Group And Solo Queue.


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#121 vandalhooch

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Posted 12 January 2018 - 02:28 PM

View PostDivenity, on 12 January 2018 - 02:00 PM, said:

Yeah, because I'm sure you have never ever posted on any game forum ever suggesting a part of the game to be altered because you think it could be done better, right? Right? I suppose it's only ok when you do it, frekin hypocrite.

While I can't speak for Xannatharr, I readily admit that I've made several suggestion threads for ways to change the game.

The big difference is that when others criticized my suggestions I didn't act like an [REDACTED] and call them [REDACTED] for disagreeing with me. I also made sure that I was well experienced with the game.

Edited by Ibrandul Mike, 16 January 2018 - 06:06 PM.
Quote Cleanup and CoC Violation


#122 justcallme A S H

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Posted 12 January 2018 - 02:33 PM

View Postjustcallme A S H, on 11 January 2018 - 02:21 PM, said:

Spoiler



So Div - You are picking and choosing which things you reply to. Anything that isn't a super "tough question" you reply, anything that actually spells things out you are ignoring. That really isn't a good way to have a meaningful discussion about a problem.

Wanna answer the above?

Also just so you know population wise there is ~3,500 players in Season 2 that are active. By active, I mean regularly playing FP maybe 4-6 games a week (Which isn't a lot, given it's 20mins per game, thats still a couple hours). This is outside of an event.

Now if you divide those 3,500 up over 24hrs x 7 days a week - It's quite spread.

I can tell you for a fact, do don't go saying "citation" "citation", that for 8-10hrs a day there can be wait times of over 15mins between Mon-Fri my time. There can be easily half a dozen ghost drops a night etc etc. I actually waited 25mins just last night and game up and went back to SoloQ.

There is not the population to support splitting anymore. Please do not use that as a cornerstone of any argument you are trying to make as it's just incorrect.

#123 Rustyhammer

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Posted 12 January 2018 - 02:35 PM

View PostDivenity, on 12 January 2018 - 01:48 PM, said:


if it's at a significantly reduced rate, wheres the problem?




Please tell us what extra efforts these solo FP players have to put in when dropping in the proposed solo FP queue and why they deserve a different reward model from the one we have for QP?

Also tell us why good solo players that can carry themselves just fine in the existing FP queue will drop in the proposed solo queue for worse rewards? And if they wont, who will teach the mythical new players good FP habits? You cannot learn how to marathon properly if people who teach you are all in wheel chairs and never run marathon themselves.


What you gets in the end is a queue for terribads who may have 'good' games while good groups/solo players getting matches in the normal FP queue. And those terribads will rage quit in droves when a real FP group gets a few ghost drops, decided to sync drop in the 'handicapped' queue just for luls and to call a night and smash them 48-3.

#124 Helsbane

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Posted 12 January 2018 - 02:43 PM

Personally, I'm in favor of a 'lurmers only' queue, but I wonder who would hold locks for them. Alternately we could just have a feature that reads a drop deck for lurms and sends that player back to the mechlab instead...

#125 Divenity

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Posted 12 January 2018 - 02:55 PM

View Postvandalhooch, on 12 January 2018 - 02:23 PM, said:


Rationalizing being a quitter doesn't change the fact that you were a quitter.

Lets say you drop into a game, any game, 10/11 of your teammates quit the game right away, what do you do?

If you tell me you would try to 2v12 instead of just letting the enemy team kill you so the next game can start, then I am baffled by your stubbornness. There are acceptable scenarios for quitting, like when the rest of your team quits and there is no point in playing.

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Those rewards are for taking on any and all comers. You want to receive them without earning them. Doesn't matter that you are receiving them at a slower rate. You are receiving them without earning them. Entitled nonsense.

Not entitled nonsense, it's just a proposed alternate method... One which the devs themselves attempted to put in previously, though I don't think it even gave less rewards at the time.



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You can't control their actions. You can control your own. You chose to quit. You are a quitter.

I chose to not waste time.


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Rationalizing your poor sportsmanship doesn't change the fact that it is still poor sportsmanship
It's not poor sportsmanship on my end, it is on theirs, they wanted to quit, I just didn't interfere.


View Postvandalhooch, on 12 January 2018 - 02:28 PM, said:

call them [REDACTED] for disagreeing with me
I called someone that for missing the point entirely, not for disagreeing. Quickplay is not faction play, they are different things, suggesting "go play QP" solves nothing.

View Postjustcallme A S H, on 12 January 2018 - 02:33 PM, said:

So Div - You are picking and choosing which things you reply to.
So are you guys.

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Wanna answer the above?

I already have, several times.

"Just because a thing is one way now doesn't mean it should stay that way".

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Now if you divide those 3,500 up over 24hrs x 7 days a week - It's quite spread.
It's not like they are gonna be evenly spread out over that timeframe.

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15mins
Oh no, 15 whole minutes?!

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I actually waited 25mins just last night and game up and went back to SoloQ.

Oh man, if only there were a solo queue other than quickplay, where people wanting to solo queue without hitting a premade every other game could go...You ever think some of those people in QP want to play FP but don't enjoy fighting a premade every other match, so they don't do it even thought they want to participate in the faction war?

View PostRustyhammer, on 12 January 2018 - 02:35 PM, said:

Please tell us what extra efforts these solo FP players have to put in when dropping in the proposed solo FP queue and why they deserve a different reward model from the one we have for QP?
Other people (like Tanner) keep claiming it takes less effort, go whine at them for an answer, not me, I suggested the lower reward for their sake.

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Also tell us why good solo players that can carry themselves just fine in the existing FP queue will drop in the proposed solo queue for worse rewards?
They don't have to, I suggested, in the OP, that there be an option for them to continue solo dropping into the group queue as a means to fill in gaps when groups queue in numbers that don't fit evenly into 12.

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And if they wont, who will teach the mythical new players good FP habits?

They will have to teach themselves, just like people here did when the game was new, they didn't have anyone to teach them, they figured it out just fine.


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And those terribads will rage quit in droves when a real FP group gets a few ghost drops, decided to sync drop in the 'handicapped' queue just for luls and to call a night and smash them 48-3.

ok, that happens already right now, would just happen less often than it does currently, so seems like a win to me.

View PostHelsbane, on 12 January 2018 - 02:43 PM, said:

Personally, I'm in favor of a 'lurmers only' queue, but I wonder who would hold locks for them.


It would likely be hilarious to watch, if nothing else.

Edited by Ibrandul Mike, 16 January 2018 - 06:09 PM.
Quote Cleanup


#126 50 50

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Posted 12 January 2018 - 02:58 PM

View PostStealthrider, on 12 January 2018 - 05:03 AM, said:

What I'm seeing is another part of the problem: the general attitude of veterans is to expect newbies to go to them for guidance, instead of the veterans reaching out themselves. My proposal would allow those that do want to reach out to do so, in-game, as part of the default experience for a new player. Those that don't could continue playing exactly as they have been, except without the potatoes they despise so much clogging their drops.It's a win-win, so why be opposed to the idea?


Like the looking for group (LFG) option?
Because the best chance to avoid wait times in FP is to create as large a group as possible, many groups do use the LFG to pick up the extra players.
It does require the solo players to put themselves into that list and then the groups to go and look there.

Right at the moment you don't know if you will end up in a quick play or faction play group..... use to be able to identify that at one point if I recall.
But, perhaps that is a feature that could be changed a little?

Perhaps the call to arms links players into the LFG instead of dropping them blindly into a match?
Perhaps groups that need/want more players can trigger the call to arms and players can link into the group directly? Kind of the opposite of LFG... more like a Group needs solo or a Call to Group.

#127 The Basilisk

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Posted 12 January 2018 - 03:05 PM

View Postr4zen, on 12 January 2018 - 10:35 AM, said:


The argument against the split queue is not "it isn't technically feasible", it's that:

It won't solve the problem you're having.

Until and unless you can explain how to make the split queue work to prevent your problem (that an organized group smashes an unorganized PUG team), then you're just whining.

We're challenging you to defend your assertion that a split queue a la QP will solve the problem of organized players getting matched with unorganized players.

To recap why many of us believe it won't actually help:

With only one bucket, organized groups can easily sync drop in the solo queue and the net effect of splitting queues is very little if any difference to what you see today: 10-12 man groups getting matched against solos or small groups + solos.

Can you add anything constructive to your argument to address this weakness?


Well actually the argument is SOLO queue === absolutely no groups.
Groups only in Group Queue and everyone that not shows up with 12 either has to wait longer or just get organized to a level where you can easyly get 12 pilots into the dropship.
To achieve this, allow only 4, 8 or 12 man in group queue...it is for the organized after all...so shouldn't be a problem for them to count straight or use the LFG tool to fill up to either 4 or 8..or even 12.

And no this does not solve the problem of units still trying to syncdrop to exploit the low population count in FP at certain times.
==>PGI change code of conduct, soloplayer makes a screenshot of the offending unit and send it to support

If you now have still people that mob together on their secondary accounts without unit tags to troll the solo pug queue.....well you'll have to be a royal a-hole to do that just to make others game a bad experience.

Edited by The Basilisk, 12 January 2018 - 03:11 PM.


#128 vandalhooch

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Posted 12 January 2018 - 03:06 PM

View PostDivenity, on 12 January 2018 - 02:55 PM, said:

Lets say you drop into a game, any game, 10/11 of your teammates quit the game right away, what do you do?


Play the game to the best of my ability.

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If you tell me you would try to 2v12 instead of just letting the enemy team kill you so the next game can start, then I am baffled by your stubbornness. There are acceptable scenarios for quitting, like when the rest of your team quits and there is no point in playing.


Yeah. You keep telling yourself that it was "Okay" to quit. That's the very definition of rationalizing. You were a quitter. End of debate.

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Not entitled nonsense, it's just a proposed alternate method... One which the devs themselves attempted to put in previously, though I don't think it even gave less rewards at the time.


When someone else proposed incorporating all of the Faction Play content (maps and modes) into the current Quick Play queue but without the LP rewards you went ballistic. That is all the evidence anyone needs to see that you aren't actually interested in the mode itself. You just want the rewards but you don't want to have to do the things that everyone else has had to do to earn them. The very definition of entitled thinking.

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I chose to not waste time.


Because the game is all about you and your wishes, right?

Poor sport quitter.

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It's not poor sportsmanship on my end, it is on theirs, they wanted to quit, I just didn't interfere.


You admitted already that you quit. Don't try going and changing the story now.

You were a poor sport quitter.

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I called someone that for missing the point entirely, not for disagreeing. Quickplay is not faction play, they are different things, suggesting "go play QP" solves nothing.


They suggested you go play QP because your proposed idea is turn FP into QP. You have already admitted that you aren't interested in the FP mode you just want the FP rewards.

Edited out the rest as they are responses to others.

#129 r4zen

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Posted 12 January 2018 - 03:20 PM

View PostThe Basilisk, on 12 January 2018 - 03:05 PM, said:

Well actually the argument is SOLO queue === absolutely no groups.
Groups only in Group Queue and everyone that not shows up with 12 either has to wait longer or just get organized to a level where you can easyly get 12 pilots into the dropship.
To achieve this, allow only 4, 8 or 12 man in group queue...it is for the organized after all...so shouldn't be a problem for them to count straight or use the LFG tool to fill up to either 4 or 8..or even 12.


Kay, I'm following you, looks good so far...

View PostThe Basilisk, on 12 January 2018 - 03:05 PM, said:

And no this does not solve the problem of units still trying to syncdrop to exploit the low population count in FP at certain times.
==>PGI change code of conduct, soloplayer makes a screenshot of the offending unit and send it to support


Yikes. So, I'm punished now if I queue with my 8-man in group queue for 30 minutes during a low pop time, give up, and we all go solo queue? We just aren't allowed to play FP?

Because my unit and I will all be on a single side of the conflict, we'd all get placed into the Clan or IS side of the solo queue...unless we internally coordinated going one at a time to get drops, we wouldn't be able to avoid 'sync dropping'.

Again, this is the primary reason this solution isn't feasible - now you're hurting the groups that keep the mode alive. Just like groups need solos to fill out uneven numbers, solos are going to need the pilots who are in active units to flesh out a potential solo queue (again, moreso during low population times than say, weekends). Hmmmm.

So maybe that's a workable solution - Friday, Saturday is split queue and the rest of the week it's status quo? I'd be open to this as a test.

View PostThe Basilisk, on 12 January 2018 - 03:05 PM, said:

If you now have still people that mob together on their secondary accounts without unit tags to troll the solo pug queue.....well you'll have to be a royal a-hole to do that just to make others game a bad experience.


I'd like to think people wouldn't do this, or that it'd be exceedingly rare. But I can see it happening more if the options were 'group queue or no FP for you'.

#130 B0oN

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Posted 12 January 2018 - 03:23 PM

View PostDaFrog, on 12 January 2018 - 11:08 AM, said:

It never took me an hour to find a match in FW. 1.0 or 2.0
And very few people did more FW drops than I did.


You mean ejected from them, eh ?

Fyi ... DaFrog is STILL reigning world champion in ejecting, in 6 years playing this game I haven´t seen anybody better than him in that regard ...

Edit :
Since I just read an interesting question from Div ...
What if 11 People from my Team quit in a FP match ?

I´d FIGHT

Edited by B0oN, 12 January 2018 - 03:27 PM.


#131 Divenity

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Posted 12 January 2018 - 03:43 PM

View Postvandalhooch, on 12 January 2018 - 03:06 PM, said:


Play the game to the best of my ability.
and I, as a realist, choose to save time.


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Yeah. You keep telling yourself that it was "Okay" to quit. That's the very definition of rationalizing. You were a quitter. End of debate.

and in that extreme scenario, as far as I'm concerned there was nothing wrong with it. No amount of you calling me a "poor sport quitter" will change my mind on that. The game was ruined for everyone far before I threw in the towel.

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That is all the evidence anyone needs to see that you aren't actually interested in the mode itself. You just want the rewards but you don't want to have to do the things that everyone else has had to do to earn them. The very definition of entitled thinking.
Maybe it's not just about maps and modes? Maybe I actually care about influencing the faction war? And if someone is influencing the faction war by fighting for their faction, they should get LP for it.

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When someone else proposed incorporating all of the Faction Play content (maps and modes) into the current Quick Play queue but without the LP rewards you went ballistic.


View PostDivenity, on 11 January 2018 - 01:06 PM, said:


And I think that's incredibly stupid. WHy should the rest of us not be allowed to contribute to the war and earn faction rewards?

You call that "going ballistic"? You must live a very sheltered life.

People participating in faction war should get faction war rewards, that is common sense... You want them to get less rewards for queuing solo? I'm fine with that, but no reward at all? You're off your rocker.

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Because the game is all about you and your wishes, right?

No, it's not, but the rest of the team had already quit, so my choice to also quit had 0 negative effect and the positive effect of hastening the inevitable.




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You admitted already that you quit. Don't try going and changing the story now.

You were a poor sport quitter.

I'm not trying to, but I'm not the poor sport here, they were, those 10 people ruined the game when they chose to quit, my choice after the fact changed nothing about the ending outcome, the game was already ruined. That's not me being a poor sport, that's me being realistic and time efficient.


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They suggested you go play QP because your proposed idea is turn FP into QP.
No, it's not.

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You have already admitted that you aren't interested in the FP mode you just want the FP rewards.

Entirely incorrect.


View PostB0oN, on 12 January 2018 - 03:23 PM, said:

Since I just read an interesting question from Div ...
What if 11 People from my Team quit in a FP match ?

I´d FIGHT

I both am baffled by, and applaud your stubbornness, you do you. Personally, I don't see the point in dragging it out. If there were any chance for a win to be pulled out of the game these people are bitching at me over, even 0.01% of a chance, I'd have kept fighting... But there wasn't, my team collectively made a decision to not try to win over voice comms, they were not interested in trying, at all.

Edited by Divenity, 12 January 2018 - 04:03 PM.


#132 50 50

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Posted 12 January 2018 - 04:07 PM

We can agree that the solo queue that was attempted in FP before didn't work for a few reasons.
I don't understand why it wasn't just a mirror of the solo and group queues for quick play.

As was mentioned earlier, adding a solo queue for FP now so it does mirror the setup in quick play will only exaggerate the issues. We might see more solo players trying out FP if there was a solo queue but it is unlikely to change the experience.

To compare things.
In my experience in solo quick play, it is rare to have a battle go right down to the wire either on the objectives or with a single player on each side deulling it out.
When it does happen it's exciting and tense and everyone says GG.
More commonly that balance sit's on a knife's edge and matches are one sided either being a complete 12-0 or some combination up to 12-6.
In qroup quick play this is exaggerated a little further with the close matches being as rare as a gold Direwolf, simply because one team co-ordinates better, positions better and/or focuses better.
But, because it's a single wave you move on and try to do better then next drop.

So Faction Play is then a combination of solo and group quick play multiplied 4 times due to the drop deck respawns.
Our experience tells us that if we had a solo queue for Faction Play, the common scenario is more likely going to be 48-something really low because the team that loses control of that knife edge will suddenly find themselves being spawn camped and due to that same lack of co-ordination, focus fire and everything else are going to have a worse experience because it is drawn out over a longer duration thanks to drop decks.

Add to that the issue of splitting the queues and how that affects the population.
I'd forgotten about scout mode but will assume the split for solo queue also means splitting that one so we end up with 2 extra queues.

Just like in quick play, when using the group queue and there is not enough active population or there is some weird combination of groups that can't add up to 12 a side, wait times are redonkulous.
The effect of which is the players in the group queue say stuff it, we want to play the game, not sit staring at a spinning circle and so they break up the groups and jump over to the solo queue and sync drop.
The reason to sync drop is to get into the same game, maybe the same team, but there is a bit of fun smack talking with the other people in your TS channel when you face off against each other. Barring different tiers which can split up the players in quick play.
But we have the Clan and Is division in Faction Play and no tier restrictions so those players that were grouped in Faction Play will end up on the same team and essentially groups invade the solo queue.

It's not about farming pugs, no one wants to sit in a lobby for 30min and then get a ghost drop.
Everyone just wants to play the game so what happens is the players end up consolidating in the queue where they will get some games.

Right at the moment, for Faction Players, they might go to the quick play group queue, failing that it might be onto solo quick play or more likely, they quit the game and play Planetside or Overwatch or something else..... because they can't even get into a match to play the game.

So if the behaviour at the moment, because at any one point the split in the active population across the various modes (which is about to get worse) is to consolidate in the queue where we can play the game, it doesn't make sense to further split the players up. It is not good for MWO overall because if we are not playing MWO we are playing something else.

Now new player experience in Faction Play is hard. It's hard in quick play.
But Faction Play is not meant for the 'new player'. New being defined as players that may not have enough mechs to make a drop deck or don't have 4 optimized mechs or whatever.

The progression should be:
Solo Quick Play > Group Quick Play > Faction Play
It would seem more reasonable to help get solo players into a group (not a unit) or at least form a small group to start getting a more consistent experience and now that we have the quick play maps and modes in Faction Play, that transition from solo play to group play is better which suggests we can do away with group quick play and make Faction Play groups only.

#133 justcallme A S H

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Posted 12 January 2018 - 04:07 PM

View PostDivenity, on 12 January 2018 - 02:55 PM, said:

So are you guys.


I'm actually not at all. I've asked twice so as to try and understand where you are coming from and once again you have totally avoided the question about the warning screen - which you acknowledged (and I can only assume, recently, like 4 weeks ago).

Until you are actually prepared to answer why you actively choosing to totally ignore the warning you were given (and then being unhappy with the result of that ignorance...)

This topic is pretty much done from a logical discussion standpoint.

Edited by justcallme A S H, 12 January 2018 - 04:08 PM.


#134 TWIAFU

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Posted 12 January 2018 - 04:29 PM

View PostDivenity, on 12 January 2018 - 02:55 PM, said:

Lets say you drop into a game, any game, 10/11 of your teammates quit the game right away, what do you do?

If you tell me you would try to 2v12 instead of just letting the enemy team kill you so the next game can start, then I am baffled by your stubbornness. There are acceptable scenarios for quitting, like when the rest of your team quits and there is no point in playing.



View PostDivenity, on 11 January 2018 - 10:12 PM, said:

1. wasn't rage typing.

2. when we lost 10 mechs before the first gate even opened, yeah, I gave up, why even bother at that point?



But they didn't QUIT, they died by being stupid, think of it as evolution as action.

You QUIT.


That's odd, I missed that one, about acceptable scenario's for quitting. Can you please end the debate and this pointless yammering and show us the "acceptable scenario's" for quitting as listed in the CoC.

#135 Jaybles-The-PegLeg-PotatoCaptain

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Posted 12 January 2018 - 04:29 PM

View PostXannatharr, on 12 January 2018 - 01:57 PM, said:

Just keep trying to jam a square peg into a round hole - Unfortunately there is no money to get the Carpenter to turn the peg on a lathe until it is round.

Too bad you don't want to put that peg into the square hole right beside the round one?

Xann



You leave my leg out of this! I will have you know I've been farming potatoes all week! I'll be able to afford that carpenter soon enough!


As to the OP...yada yada yada.... split queues won't work, potatoes need more salt, my most challenging matches are solo and small groups against 12 mans. Please don't take away the last vestiges of fun left in this game for me. #looksforscreenshotevidence

#136 Xannatharr

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Posted 12 January 2018 - 04:30 PM

View PostDivenity, on 12 January 2018 - 02:00 PM, said:

Yeah, because I'm sure you have never ever posted on any game forum ever suggesting a part of the game to be altered because you think it could be done better, right? Right? I suppose it's only ok when you do it, frekin hypocrite.


I've done it plenty of times, but I usually wait until I have enough experience with the game to understand it fully.

Edit: Starting to think this is just a troll thread guys... there can't be any way he is actually this ignorant.

Xann

Edited by Xannatharr, 12 January 2018 - 04:38 PM.


#137 r4zen

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Posted 12 January 2018 - 04:48 PM

I smell a short blue fella with a white pointy hat

#138 Divenity

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Posted 12 January 2018 - 05:20 PM

View PostTWIAFU, on 12 January 2018 - 04:29 PM, said:




But they didn't QUIT, they died by being stupid
No, they died by being stupid, and then they quit.

After that initial colossal failure, they actively collectively decided, over voice comms, to stop trying and just farm kills from spawn. They ceased attempting to accomplish the goal of the game mode, that is quitting.

It's like going to play a sport, let's say soccer/football. One team runs in circles the entire time and ignores the goal of the game. That team quit, they are no longer playing the game they are supposed to be there to play, just like that team quit playing siege and decided for myself and the entire other team that they would rather instead play skirmish.
I was there to play the game mode we were assigned, Siege, my team wanted to play Skirmish, I couldn't stop them from playing Skirmish instead of Siege, but I could decide not to participate in their absurdity.

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That's odd, I missed that one, about acceptable scenario's for quitting. Can you please end the debate and this pointless yammering and show us the "acceptable scenario's" for quitting as listed in the CoC.


Show me where it's acceptable to quit via refusing to even attempt to attack while on the attacking team on siege and just farm kills from spawn, because that's what they decided to do.

View Postjustcallme A S H, on 12 January 2018 - 04:07 PM, said:


I'm actually not at all. I've asked twice so as to try and understand where you are coming from and once again you have totally avoided the question about the warning screen - which you acknowledged (and I can only assume, recently, like 4 weeks ago).

I have not avoided the question, I have answered it, you not liking my answer does not mean I;m avoiding answering.


So again I will say.

Just because a thing is one way right now doesn't mean it should stay that way.

Edited by Divenity, 12 January 2018 - 05:29 PM.


#139 vandalhooch

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Posted 12 January 2018 - 05:28 PM

View PostDivenity, on 12 January 2018 - 03:43 PM, said:

and I, as a realist, choose to save time.


Poor sport quitter. Save time for what? So everyone will have time to play the game? Newsflash, you are playing the game. Your rationalization works out to "I quit playing so that I could play."

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and in that extreme scenario, as far as I'm concerned there was nothing wrong with it. No amount of you calling me a "poor sport quitter" will change my mind on that.


Of course not. You've already demonstrated you haven't the slightest interest in questioning anything you already think is true.

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The game was ruined for everyone far before I threw in the towel.


Based on everything I've seen in this thread so far, I's say the game was ruined the moment you hit the launch button.

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Maybe it's not just about maps and modes? Maybe I actually care about influencing the faction war?


Then why are you complaining about your kiddie pool dream potentially not earning LP?

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And if someone is influencing the faction war by fighting for their faction, they should get LP for it.


Except you are only fighting for your Faction if you don't have to fight against the hard opponents from other Factions.

Cowardice.

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You call that "going ballistic"? You must live a very sheltered life.


You can't recognize hyperbole on an Internet forum? You must be under 25 years old.

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People participating in faction war should get faction war rewards, that is common sense... You want them to get less rewards for queuing solo? I'm fine with that, but no reward at all? You're off your rocker.


Except you aren't proposing that they drop in Faction Play. Faction Play is you facing ANY AND ALL comers. Why is this so hard for you to comprehend? Faction Play is you facing ANY AND ALL comers. If you propose a modification that removes that characteristic then it isn't Faction Play any more.

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No, it's not, but the rest of the team had already quit, so my choice to also quit had 0 negative effect and the positive effect of hastening the inevitable.


You are a poor sport quitter.

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I'm not trying to, but I'm not the poor sport here, they were, those 10 people ruined the game when they chose to quit, my choice after the fact changed nothing about the ending outcome, the game was already ruined. That's not me being a poor sport, that's me being realistic and time efficient.


This is you trying to rationalize your choice to quit playing. It doesn't matter whether you could have won or not. You chose to quit. You are a quitter. It's that simple.

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No, it's not.

Entirely incorrect.


Tell me that you would support PGI putting Invasion mode, scouting, and dropdecks into regular Quick Play without LP and Faction Ranks.

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I both am baffled by, and applaud your stubbornness, you do you. Personally, I don't see the point in dragging it out. If there were any chance for a win to be pulled out of the game these people are bitching at me over, even 0.01% of a chance, I'd have kept fighting...


Poor sports only play when they think they'll win. Good sports play their best at all times because they love playing and they know that the game experience is about more than just their own enjoyment.

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But there wasn't, my team collectively made a decision to not try to win over voice comms, they were not interested in trying, at all.


And neither were you. You quit.

#140 vandalhooch

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Posted 12 January 2018 - 05:33 PM

View PostDivenity, on 12 January 2018 - 05:20 PM, said:

Just because a thing is one way right now doesn't mean it should stay that way.


Just because a noob, poor sport quitter ignored the mode warning, dropped solo in the deep end of the pool and got stomped doesn't mean that the entire mode should be modified to cater to his [REDACTED] dreams.

Edited by Ibrandul Mike, 16 January 2018 - 06:16 PM.
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