tker 669, on 29 January 2018 - 12:29 PM, said:
so much that for a long time I disabled ingame voip and used TS exclusively (for over a year it was off full time). Will still disable it if I am having an off day, or if it becomes super toxic.
man, I get the frustration. However, rather than turning it off altogether I would suggest muting only the toxic players.
Played with two members from my unit FP yesterday and the rest of the team was always filled up with random Solo Players.
I commanded over Voip, told everyone in Chat to turn it on as I will take command.
This one match yesterday we had two players not on Voip, they almost cost us match, luckily one of the two managed to keep an eye on the minimap, but with him not pushing on command other players also stood back, the other player tried to regroup at a wrong position, we had to alter tactics on the fly as we were behind, after having to chat him into turning it back on we barely managed to regain control of the match and managed to pull out a win.
In another match, the first push failed, not horribly but considerably bad. we had one DC from the start and another not on Voip. The non Voip Player reinforced mindlessly setting us back even further. Things began to turn toxic. Players shouting, pointing fingers, hindsighting... a few calming words put them back on track, I reminded them to stay focused, we adapted tactics and pulled out a win with only ten "active" players. Fought it out, didn't objective rush as well... it was close 48:40 or so
the last match of the day we got matched up against a 12 man, skirmish on Forest colony. I rallied my team to a defensive position expecting a heavy push. One of the enemies apparently got stuck in terrain and had to eject his first mech.
Then a full Linebacker push rolls in and obliterates us. the ejecter reinforced and we pulled first wave 13:12
Great, we decided to defend the center dropzone. Set up a firing line, second wave Linebackers and one Hellbringer roll in, we pull 25:24 still up one kill the Match timer is running out, we expected a full Piranha asault, so we decided to circle the outer border of the map running down the timer.
Now while all of us aside one player, (who was not on voip) discussed and agreed on this plan, suddenly this player writes in Teamchat, Hey we could go to C6 and run down the clock, "Duh, been the plan, turn on voip!"
Unfortunately we had 2 Assaults on the third wave and they didn't move quick enough. The enemies, surprisingly not in Piranhas but Mad-IIcs spotted our slow movers, we almost outran the clock, somewhat like 90seconds left, when they killed 3-4 players...
Point being, don't turn off Voip! It makes pulling a win harder, you can't defuse toxic situations, it does more damage than good.
Even if you are on TS, relay information out, be inclusive!
Players on the last match I described actually said, this match was so much fun, great to see Pugs actually working as a team, despite going up against a double linebacker rush of a coordinated 12man group we pulled a "GG Close"
What you describe of "that constant hate for being in a unit" I don't really get. Never once have I experienced hate for playing in a unit. Ok, my unit is very casual. Even when we dropped in a large group we never experienced hatred against anyone of us...
There must have been something that caused this reaction towards you. Perhaps something that happened before you joined that unit. Some Units just evoke negative reactions. and that doesn't necessarily have to do with being effective. There are effective Units in the game that are respected and there are effective units that are hated.
Guess who created their perception? Hint, it was not PGI!
Yes I agree, PGI needs to invest in CW! And it does look like nothing is happening.
But when I leave a match, and random players tell me that they never had that much fun dropping in a pug group, I do believe I made them feel better about the mode and made their stay more enjoyable. Picture it the other way round, insulting teammates, not coordinating them, perhaps even teamdamaging on purpose or feeding the toxicity in Voip... Which helps retain the playerbase?
Which helps to make the experience enjoyable?
Cheers