Lights Are Op :) No Seriously The Piranha Is Killing The Fun For The Others
#341
Posted 13 March 2018 - 07:10 PM
Of course that is under the understanding that balance means to objectively ruin fun and diversity at the expense of keeping Tier 5 happy.
#342
Posted 13 March 2018 - 07:48 PM
Nightbird, on 13 March 2018 - 07:01 PM, said:
hahaha no gdrop....
Edited by JackalBeast, 13 March 2018 - 07:48 PM.
#343
Posted 13 March 2018 - 07:59 PM
Nightbird, on 13 March 2018 - 07:01 PM, said:
2 wlr... almost 6kdr... 400 average matchscore in a light...
Time to nerf the Ach again amirite?
#344
Posted 13 March 2018 - 07:59 PM
TWIAFU, on 28 February 2018 - 12:33 PM, said:
Nope, only in your head it is.
How is it 'lame'? You are in a tall Assault he is in a small light.
Instead of complaining and claiming exploits, why don't you learn from your failure and discover ways to mitigate.
You already have tips from this thread, try them.
it's a lame exploit because it relies on the broken hitreg when two objects are colliding to mitigate incoming weapon damage
#345
Posted 13 March 2018 - 08:01 PM
UnofficialOperator, on 13 March 2018 - 06:04 PM, said:
Lol my sides. Screenshot your piranha mech stats? I mean its so overpowered, you should use it to get to a positive wlr or kdr ratio right?
You are in T4 or T5? Should have some good stats there.
I'm tier 3 and i haven't used my Piranhas since they were released.. the Piranha event finished and i never used them again. Agreed laser piranhas are bad and machine gun piranhas are insane, so i never used mine again.
My piranhas stats, that said my stats would be so low as i only used them for a few hours at best.
I only own the 3 pack so i have two garbage piranhas and one op one.
Zergling, on 13 March 2018 - 06:55 PM, said:
I can almost guarentee you he would have been better off using the tonnage spent on the MGs + ammo on something else.
Even a pair of ER Medium Lasers (and a bunch of extra heatsinks) would be better than MGs on a mech that slow.
Er mediums are garbage compared to machine gun boating up close.. mediums are pretty bad on IS these days, yeah i know they are bread and butter but its crap bread and butter..
Edited by Samial, 13 March 2018 - 08:11 PM.
#346
Posted 13 March 2018 - 08:08 PM
Samial, on 13 March 2018 - 08:01 PM, said:
Either go to this link https://mwomercs.com...stats?type=mech
And press Print Screen and copy and paste into MS Paint. Or use MS snipping tool.
Or you can go to Profile>>Stats>>Mech Stats
Then take a screenshot from there.
You can just show us your Pir-1 stats. Since it is "OP", the stats should be good right?
Or you can run it over a 100 matches and show us how OP it is.
#347
Posted 13 March 2018 - 09:21 PM
UnofficialOperator, on 13 March 2018 - 08:08 PM, said:
Either go to this link https://mwomercs.com...stats?type=mech
And press Print Screen and copy and paste into MS Paint. Or use MS snipping tool.
Or you can go to Profile>>Stats>>Mech Stats
Then take a screenshot from there.
You can just show us your Pir-1 stats. Since it is "OP", the stats should be good right?
Or you can run it over a 100 matches and show us how OP it is.
I already added them thanks either way.. as i said i used it for less than an hour and never again.. all of them as you can see, that said just because i do bad in a fragile light mech does not mean they aren't overpowered.. To be honest i hated even the mg piranha and still know they are op.
The tunnel vision cockpit and the no jumpjets put me off using them as well.. I don't run any mech for a hundred matches i'd get bored and uninstall.. I change mechs every match.
No way i'd run that mech over 100 matches even if it was average.. **** that..
Edited by Samial, 13 March 2018 - 09:25 PM.
#348
Posted 13 March 2018 - 09:29 PM
The GaussFather, on 28 February 2018 - 09:02 AM, said:
So you move, and the Piranha or similar light (though Piranha is SO much more lethal for its size) moves up again so you can't see it and being faster it can almost always win.
And then it gets instagibbed because it's a light that stood still. Unless you're alone in an assault, in which case you deserve to die.
Edited by Plaid Ninja, 13 March 2018 - 09:52 PM.
#349
Posted 13 March 2018 - 09:44 PM
Nightbird, on 13 March 2018 - 07:01 PM, said:
Here is stats from previous season, when PIR has been released:
Please note that i played NOT only Piranhas, there are some Cute Foxes.
After your post i was curious about my summary stats, and what i got there:
As you can see i dun play PIR-1(12MG mega super uber puper turbo giga leet OP) but CIPHER, which have only 6 MGs.
Plaid Ninja, on 13 March 2018 - 09:29 PM, said:
Lights OP? No. Piranha OP? No. MGs OP? Looks like Regular MG crit chance is. Stacked up 6+ are pain vs cored targets. Lower the crit chance and buff damage a bit. Done.
Samial, on 13 March 2018 - 08:01 PM, said:
So why the "OP" one stats are the worst? Probably its too "OP"?
Edited by Lethe Wyvern, 13 March 2018 - 09:49 PM.
#350
Posted 13 March 2018 - 10:07 PM
Tarl Cabot, on 28 February 2018 - 09:22 AM, said:
Lights should be utilizing hit/run tactics, not have the ability to face tank an assault. If MWO had implemented actual physical attacks such as punching and kicking, then things would become interesting...
DON'T FORGET "STOMPING"
You literally should be able to bury those little mechs.
Edited by Omaha, 13 March 2018 - 10:08 PM.
#351
Posted 13 March 2018 - 11:13 PM
I've seen zero stats/no shows from "average" pilots claiming "OP" lights. Where's the super/outlier stats from the average/bad pilots which would make it "OP"? Surely if it is "OP", then we would see super great stats from average/bad pilots right?
So basically its a case of great pilots making good mechs great and bad pilots just needing to l2p? What's new?
Edited by UnofficialOperator, 13 March 2018 - 11:13 PM.
#352
Posted 14 March 2018 - 12:24 AM
Lethe Wyvern, on 13 March 2018 - 09:44 PM, said:
Because its the one i used the most and i didn't like it, just because i suck in them doesn't stop them being insane with mg boating..
#353
Posted 14 March 2018 - 01:30 AM
Samial, on 13 March 2018 - 08:01 PM, said:
The difference is that the ER Meds can be used at range with the MRMs, while the MGs require being up close and staring at enemy mechs to work.
Even if a mech has enough DPS and durability advantage to beat one enemy in a staring contest at point blank range, it will likely take so much damage to its CT that it won't survive for much longer.
Staying at medium range, firing off a salvo then twisting to spread damage results in the mech staying alive longer and producing more damage/kills.
#354
Posted 14 March 2018 - 06:27 AM
Zergling, on 14 March 2018 - 01:30 AM, said:
The difference is that the ER Meds can be used at range with the MRMs, while the MGs require being up close and staring at enemy mechs to work.
Even if a mech has enough DPS and durability advantage to beat one enemy in a staring contest at point blank range, it will likely take so much damage to its CT that it won't survive for much longer.
Staying at medium range, firing off a salvo then twisting to spread damage results in the mech staying alive longer and producing more damage/kills.
No matter what you do sooner or later mechs get into machine gun range, and it happens every game.
#355
Posted 14 March 2018 - 06:44 AM
Lethe Wyvern, on 13 March 2018 - 09:44 PM, said:
Please note that i played NOT only Piranhas, there are some Cute Foxes.
After your post i was curious about my summary stats, and what i got there:
As you can see i dun play PIR-1(12MG mega super uber puper turbo giga leet OP) but CIPHER, which have only 6 MGs.
Lights OP? No. Piranha OP? No. MGs OP? Looks like Regular MG crit chance is. Stacked up 6+ are pain vs cored targets. Lower the crit chance and buff damage a bit. Done.
So why the "OP" one stats are the worst? Probably its too "OP"?
That's really good! I must be playing it wrong.
Not as bad as the pre-nerf cheeta though, that was real crazy OP lol!!
#356
Posted 14 March 2018 - 07:02 AM
Samial, on 14 March 2018 - 06:27 AM, said:
If that were true, SRM brawling wouldnt be the chore it is today.
There's a very simply way to ensure Mechs don't get into Machine Gun range, especially the fatties - stick with your teammates and shoot the enemy until they're dead.
Edit: God damn phone. Won't autocorrect obviously misspelled words, but it will be damned if I type Mechs instead of Mecha.
Edited by Bombast, 14 March 2018 - 07:04 AM.
#357
Posted 14 March 2018 - 07:27 AM
Bombast, on 14 March 2018 - 07:02 AM, said:
There's a very simply way to ensure Mechs don't get into Machine Gun range, especially the fatties - stick with your teammates and shoot the enemy until they're dead.
Edit: God damn phone. Won't autocorrect obviously misspelled words, but it will be damned if I type Mechs instead of Mecha.
That right there is the major problem and where most calls to nerf lights come from. The QP matches where the LRM assault with 2 ML's is in the backfield and then gets eaten alive by a light or group of them.
As a dedicated light mech, the moment I register a SRM or SSRM build, I avoid that mech like the plague.
#358
Posted 14 March 2018 - 08:14 AM
Like, no ****** way! We can shoot weapons in this game? And itll help us win more!? Omg, had no idea that was how it worked. Thank you SOOOOOO much. Now i geddit. /s
Ya, stupid advice is stupid.
#359
Posted 14 March 2018 - 08:27 AM
#360
Posted 14 March 2018 - 02:11 PM
Throe, on 14 March 2018 - 01:52 PM, said:
This is really the main reason Assaults have been deprecated in Quick Play for some time. It's got more to do with engine desync than it does with the Piranha. The only thing the Piranha has changed is that it's more important to stay with your team now, which Assaults have always been pretty **** at, especially when you're in Quick Play and your team is trying to qualify for the pole position at Daytona.
Balance king knows best, I still haven't really played the game at all thanks to him. We talked at mechcon. He thinks his opinion is quite sound despite those telling him they quit because of it (I put up with many blunders from Paul but he killed the game for me in a few patches if not the same patch). That gold dire whale isn't even good for a doorstop now thanks to him. Really stand up job making lights fighting mechs when it has always been known they are to be skirmishers and scouts.
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