Solahma, on 05 March 2018 - 04:28 PM, said:
+ Gameplay and Mech-building shake-up (100% fact)
- Metagame shift, requiring new balance changes (good assumption)
- reducing the amount of mechs in a match could result in new builds. Missile and Ballistic builds will require less ammo. This will spur minor tweaks to existing builds which is fun for many and a burden for others. Overall, I think stagnation hurts a game a lot more than shake ups. Stagnation in gameplay becomes repetitive and boring. This inevitably leads to burn-out and boredom. The combination of new build opportunities and changes to gameplay will remove some of the existing stagnation in the game which will add excitement for some. This is the same reason I think Solaris will be successful.
- This change will be a setback in balance potentially. The changes to builds and gameplay will inevitably cause a shift in stat balance. To what degree will be unknown until data can be collected as the meta settles. It could be a big issue, or a minor one. I'm leaning toward a minor issue because the 8v8 competitive scene is already providing some idea of balance, which seems fine. It's not terribly different overall. With QP being 8v8, the game could be balanced with 8v8 in-mind, which would benefit the competitive scene, so even this potential "issue" would benefit the game overall if the players-per-match was consistent.
That isn't 100% fact. That is 100% speculation. I highly doubt anything changes much at all be it tactics or builds. Sure, you might drop a little ammo, but that isn't realistically going to change your build much. Builds that are effective now will be just as effective in 8v8. Deathballs are still going to be prevalent as is nascaring around in circles. Its frankly naive to think it will cause any kind of real shake up going to 8v8.
Solahma, on 05 March 2018 - 04:28 PM, said:
+ Some players would come back for 8v8 (100% fact)
- Both of these things WILL happen. It's a pretty moot point IMO. Some players will HATE the idea of 8v8 so much that they would actually quit. Some players will LOVE the idea of 8v8 and return to the game. It's just a given. However, I HIGHLY doubt that 25% of the player-base will stop playing the game or find marginally less enjoyment if it switched from 12v12 to 8v8. Just because a person votes to not want a feature, doesn't mean they are going to quit because of that feature. A change like team size doesn't fundamentally change the game. So some will leave, some will return, some will grit their teeth and remain, and the majority will get what they want. The majority won't be happy because they got what they want, but because they genuinely believe this will result in a better state for the game. They realize the advantages offset or outweigh the disadvantages. We'd be gaining more than we'd lose.
Please don't lie as it doesn't help your case. The vast majority of those people will be happy simply because they got what they wanted nothing more. Everyone is fighting for what they think is best for the game. The people fighting for 8v8 are not some paragon of virtue trying to do what is right anymore than the people fighting for 12v12 are. It is purely selfish desire on both sides.
JohnnyWayne, on 06 March 2018 - 05:53 AM, said:
You forgot a thing. Increased TTK. Funny isn't it, that they reject the very thing they want to do. Why you wonder, well there arn't as many people around to shoot you simulantiously.
I noticed it ever since 12v12 came out - the games became stale and noone wanted to push or sometimes even peek as focused fire of 4 more mechs is way more punishing as it was before.
Also "Increased burden on top players (speculation)" is not true. Quite the contrary as they have fewer asses to carry. Armor is a shared HP pool in this game and less people can **** it up in 8v8 making your own armor more efficient. So actually its a buff for people know how to handle their personal HP-pool-share.
One could argue that makes your assaults more important again and something you want to protect even more than before.
TTK won't change much at all. In 1v1 mechs can drop in a matter of seconds and being focused fired by 2 or 3 isn't going to be much more noticeable than getting focused by 3 or 4. You make a mistake or walk around the wrong corner you get cored. It doesn't matter if it is 8v8 or 12v12. Sure, there 4 less people potentially shooting at you, but there are also 4 less people on your team potentially pulling fire from you as well.
I also don't think people should be carrying easily in a team game. Balance is going to be even more difficult in 8v8 because of how easy it will be for players like Mcgal18 to carry their team by themselves.