Yosharian, on 19 March 2018 - 04:09 PM, said:
Wait what
When they changed from modules to the new skill tree, "free," nodes were given for all of the modules that you had already invested time and effort into. Someone also mentioned historic points for the mechs that one had already mastered, thus having free points to spend in the new skill tree to level up.
I used many of my module nodes to skill new mechs that I had purchased, bypassing the grind. I ran out of those free points weeks ago and have been starting from scratch on every mech purchased and even though I love playing the game, during prime time, running an unskilled mech has been f*ck*ing brutal. I don't claim to be a good player, but I'm not a potato either because after prime time play I can hold my own and then some.
I have just been putting decent thought into it and think, like stated before, that more xp and cbills could help morale a bit. We are all familiar with the kind of morale wrecking devastation comes with a losing streak. ...and yes I invest in premium time and grind with champions and heros alike.
Cara Carcass, on 20 March 2018 - 01:17 PM, said:
2 per match is actually amazing. I am a good player, and i average about 1.2 nodes per match. I just for teh fun tryed leveling a supernova. 996dmg 2 kills 2 solo kills 4 kmdd and a few assists abrought me 1588 XP.... Just shy of 2 nodes. If 2 nodes on average is actually waht you got you must be super amzing with an average damage output of over 1k. And this is while i have premium time on.
While i currently sit at aroudn 600 on the jarls lsit you are at 4400. How do you do that? How do you get over 1k consistently with these teams at the moment?
Study your score screen, really have a look...kills and damage dealt are only fractions of the xp and cbill pie.