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Patch Notes - 1.4.169 - 15-May-2018


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#461 Jay Leon Hart

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Posted 15 May 2018 - 01:50 PM

My weapon geometry feedback

Disappointed this wasn't already fixed. Hopefully next patch.

#462 Wasteland Wanderer1216

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Posted 15 May 2018 - 01:52 PM

I use a Dual LBX-20 ANH-2A on city maps in Quick Play. Why nerf it when a better solution is to ban the Annihilators from Solaris if Dual HGR ANHs are the Issue?

#463 cougurt

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Posted 15 May 2018 - 02:09 PM

View PostJubblator, on 15 May 2018 - 12:24 PM, said:

Thanks for this new mech! Blood Asp is GREAT!!!...at having less armor then any of the 90 tonners, HUGE hitboxes and size of an atlas...76 side torso armor total? Are you kidding me?
This is the last mech im buying before i get to see the armor values on it...thanks for screwing us over ONCE AGAIN...sigh...

Short version: Dont buy the Blood Asp its a **** assault (worse then supernova), buy the marauder iic if you want a good one.

uh...it's the same armor as any other non-quirked 90 tonner. it also seems to be in line with the other 90 tonners in terms of size.

#464 Belkor

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Posted 15 May 2018 - 02:22 PM

View PostBurningDesire, on 11 May 2018 - 04:51 PM, said:


oh yay that would be fantastic so anything smaller than a 60T mech can be instantly killed, the whole point is to increase TTK not make another ****** COD clone.
That being said the dual heavy gauss is a thing that needs changing


TTK is a flawed concept. This game is not a World of Warcraft clone either. Look at a more successful tactical game like CS:GO with 300,000 concurrent players versus MWO's 1,800 concurrent players in a 24hr period. You die, you adapt and you learn to position better.

#465 Alstren

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Posted 15 May 2018 - 02:41 PM

View PostBelkor, on 15 May 2018 - 02:22 PM, said:


TTK is a flawed concept. This game is not a World of Warcraft clone either. Look at a more successful tactical game like CS:GO with 300,000 concurrent players versus MWO's 1,800 concurrent players in a 24hr period. You die, you adapt and you learn to position better.


So what your saying is you rather gauss require no charge up and deal 1000 damage? Cuz thats what the AWP from CS is and it is not good game design, especially not for a slow paced fps where your the size of a building.

#466 RaptorRage

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Posted 15 May 2018 - 02:52 PM

Selecting players to view in the Solaris leaderboards no longer shows their Mech or loadout.

#467 Jubblator

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Posted 15 May 2018 - 03:04 PM

View Postcougurt, on 15 May 2018 - 02:09 PM, said:

uh...it's the same armor as any other non-quirked 90 tonner. it also seems to be in line with the other 90 tonners in terms of size.

Less armor/structure then Supernova, Marauder IIC + way bigger. So no its not in line
Im a big dumdum, was looking at skilled out mechs, still really squishy feeling.

Edited by Jubblator, 15 May 2018 - 06:24 PM.


#468 Jay Leon Hart

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Posted 15 May 2018 - 03:07 PM

View PostRaptorRage, on 15 May 2018 - 02:52 PM, said:

Selecting players to view in the Solaris leaderboards no longer shows their Mech or loadout.

This was a bug and has been removed, however there is an ongoing discussion about it here

#469 Jay Leon Hart

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Posted 15 May 2018 - 03:14 PM

View PostJubblator, on 15 May 2018 - 03:04 PM, said:

Less armor/structure then Supernova, Marauder IIC + way bigger. So no its not in line

CT/ST/Leg/Arm Armour values (excluding quirks, like cougurt said)

Blood Asp - 116/76/76/60
Cyclops - 116/76/76/60
Highlander IIC - 116/76/76/60
Mad Cat Mk II - 116/76/76/60
Supernova - 116/76/76/60

They look identical to me

Marauder IIC is only 85 tons, not 90

#470 MischiefSC

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Posted 15 May 2018 - 03:22 PM

Longer wait time for matches in Solaris isn't going to work. I know I won't play it anymore; I'm not waiting a minimum 2-3 minutes between matches so I can play a 90 second match.

That's going to push me back to QP, given that FW is dead, or, well, other games.

#471 Akillius

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Posted 15 May 2018 - 03:29 PM

I do like the new map, its a start for the long needed map variety.

But for those who thought my unofficial Nerf Roadmap was a joke...
Well who's laughing now!

Here's a link for those who didn't vote on it.
https://mwomercs.com...99#entry6069299

#472 cougurt

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Posted 15 May 2018 - 04:07 PM

View PostJubblator, on 15 May 2018 - 03:04 PM, said:

Less armor/structure then Supernova, Marauder IIC + way bigger. So no its not in line

there's only one 90 tonner that gets armor quirks (the inner sphere highlander). the marauder IIC is 85 tons and has no quirks whatsoever. going by the comparison screenshots, i have to say it looks appropriately sized for a 90 ton mech.

i'm not going to comment on whether or not the blood asp needs better quirks since i don't own one and haven't had a chance to play since the patch.

#473 Hershey Barnone

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Posted 15 May 2018 - 04:15 PM

Suggestion for new maps: have them as a fixed option for map voting, at least on the first day?

#474 Ninjah

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Posted 15 May 2018 - 04:31 PM

What's with the "Invalid" mechs? My Jagers, Jenners, Cicadas and one Stalker are marked "Invalid" after the patch. They have no issues in loadout and they worked flawlessly before the patch.

#475 Jay Leon Hart

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Posted 15 May 2018 - 04:33 PM

View PostNinjah, on 15 May 2018 - 04:31 PM, said:

What's with the "Invalid" mechs? My Jagers, Jenners, Cicadas and one Stalker are marked "Invalid" after the patch. They have no issues in loadout and they worked flawlessly before the patch.

From the patch notes;

Quote

Structure / Max - Armor Redistribution:
The following 'Mechs have had some of their Arm Structure and Max Armor Points re-distributed from their Arm Locations into their Torso locations:
  • Jenner
  • Jenner IIC
  • Cicada
  • Jagermech
  • Stalker
All 'Mechs in a player's inventory affected by this change will have their armor re-set to the stock values.

PLEASE CHECK YOUR 'MECHS BEFORE YOU DROP!
In the event that the stock values would render the 'Mech over tonnage, the 'Mech would be flagged as an invalid build. Both of these can be manually re-adjusted in the 'Mechlab.


#476 RaptorRage

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Posted 15 May 2018 - 05:27 PM

View PostJay Leon Hart, on 15 May 2018 - 03:07 PM, said:

This was a bug and has been removed, however there is an ongoing discussion about it here

Thought the bug was the ability to see the loadout in detail in the Mechlab. Right now there is no information of even the basic Mech and loadout overview displayed at all.

#477 Throe

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Posted 15 May 2018 - 05:46 PM

[deleted by user]

Edited by Throe, 08 November 2018 - 04:33 PM.


#478 Belkor

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Posted 15 May 2018 - 05:48 PM

View PostFirestormClone218, on 15 May 2018 - 02:41 PM, said:


So what your saying is you rather gauss require no charge up and deal 1000 damage? Cuz thats what the AWP from CS is and it is not good game design, especially not for a slow paced fps where your the size of a building.


Not a good game design? Other more successful tactical titles like CS:GO with 300,000 concurrent players in a 24hr period speaks for itself. If you run in the open, die instantly and refuse to adapt. That is on you. Even now, MWO has a far higher 'TTK' than other tactical titles and you're still crying about TTK. If you want to play World of Warcraft, go play World of Warcraft.

Edited by Belkor, 15 May 2018 - 05:52 PM.


#479 LordLosh

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Posted 15 May 2018 - 05:51 PM

10 plus minute wait times to play a blood asp.............
man, I'm pissed. why assault challenged the day of release of an assault mech. I can't even play my ******* mech !!!!!!!!!!!!!!!!!!!!!!!
T1 with all servers checked. 10 plus mins. I counted every time with a stopwatch. **** is insane.

Edited by LordLosh, 15 May 2018 - 05:51 PM.


#480 Jubblator

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Posted 15 May 2018 - 06:29 PM

View PostJay Leon Hart, on 15 May 2018 - 03:14 PM, said:

CT/ST/Leg/Arm Armour values (excluding quirks, like cougurt said)

Blood Asp - 116/76/76/60
Cyclops - 116/76/76/60
Highlander IIC - 116/76/76/60
Mad Cat Mk II - 116/76/76/60
Supernova - 116/76/76/60

They look identical to me

Marauder IIC is only 85 tons, not 90

Yep youre right, im a big dumdum looking at skilled out mechs, i just still feel like its extremely squishy compared to other clan 85-90 tonners.





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