Patch Notes - 1.4.169 - 15-May-2018
#461
Posted 15 May 2018 - 01:50 PM
#462
Posted 15 May 2018 - 01:52 PM
#463
Posted 15 May 2018 - 02:09 PM
Jubblator, on 15 May 2018 - 12:24 PM, said:
This is the last mech im buying before i get to see the armor values on it...thanks for screwing us over ONCE AGAIN...sigh...
Short version: Dont buy the Blood Asp its a **** assault (worse then supernova), buy the marauder iic if you want a good one.
uh...it's the same armor as any other non-quirked 90 tonner. it also seems to be in line with the other 90 tonners in terms of size.
#464
Posted 15 May 2018 - 02:22 PM
BurningDesire, on 11 May 2018 - 04:51 PM, said:
oh yay that would be fantastic so anything smaller than a 60T mech can be instantly killed, the whole point is to increase TTK not make another ****** COD clone.
That being said the dual heavy gauss is a thing that needs changing
TTK is a flawed concept. This game is not a World of Warcraft clone either. Look at a more successful tactical game like CS:GO with 300,000 concurrent players versus MWO's 1,800 concurrent players in a 24hr period. You die, you adapt and you learn to position better.
#465
Posted 15 May 2018 - 02:41 PM
Belkor, on 15 May 2018 - 02:22 PM, said:
TTK is a flawed concept. This game is not a World of Warcraft clone either. Look at a more successful tactical game like CS:GO with 300,000 concurrent players versus MWO's 1,800 concurrent players in a 24hr period. You die, you adapt and you learn to position better.
So what your saying is you rather gauss require no charge up and deal 1000 damage? Cuz thats what the AWP from CS is and it is not good game design, especially not for a slow paced fps where your the size of a building.
#466
Posted 15 May 2018 - 02:52 PM
#467
Posted 15 May 2018 - 03:04 PM
cougurt, on 15 May 2018 - 02:09 PM, said:
Im a big dumdum, was looking at skilled out mechs, still really squishy feeling.
Edited by Jubblator, 15 May 2018 - 06:24 PM.
#469
Posted 15 May 2018 - 03:14 PM
Jubblator, on 15 May 2018 - 03:04 PM, said:
CT/ST/Leg/Arm Armour values (excluding quirks, like cougurt said)
Blood Asp - 116/76/76/60
Cyclops - 116/76/76/60
Highlander IIC - 116/76/76/60
Mad Cat Mk II - 116/76/76/60
Supernova - 116/76/76/60
They look identical to me
Marauder IIC is only 85 tons, not 90
#470
Posted 15 May 2018 - 03:22 PM
That's going to push me back to QP, given that FW is dead, or, well, other games.
#471
Posted 15 May 2018 - 03:29 PM
But for those who thought my unofficial Nerf Roadmap was a joke...
Well who's laughing now!
Here's a link for those who didn't vote on it.
https://mwomercs.com...99#entry6069299
#472
Posted 15 May 2018 - 04:07 PM
Jubblator, on 15 May 2018 - 03:04 PM, said:
there's only one 90 tonner that gets armor quirks (the inner sphere highlander). the marauder IIC is 85 tons and has no quirks whatsoever. going by the comparison screenshots, i have to say it looks appropriately sized for a 90 ton mech.
i'm not going to comment on whether or not the blood asp needs better quirks since i don't own one and haven't had a chance to play since the patch.
#473
Posted 15 May 2018 - 04:15 PM
#474
Posted 15 May 2018 - 04:31 PM
#475
Posted 15 May 2018 - 04:33 PM
Ninjah, on 15 May 2018 - 04:31 PM, said:
From the patch notes;
Quote
The following 'Mechs have had some of their Arm Structure and Max Armor Points re-distributed from their Arm Locations into their Torso locations:
- Jenner
- Jenner IIC
- Cicada
- Jagermech
- Stalker
PLEASE CHECK YOUR 'MECHS BEFORE YOU DROP!
In the event that the stock values would render the 'Mech over tonnage, the 'Mech would be flagged as an invalid build. Both of these can be manually re-adjusted in the 'Mechlab.
#476
Posted 15 May 2018 - 05:27 PM
Jay Leon Hart, on 15 May 2018 - 03:07 PM, said:
Thought the bug was the ability to see the loadout in detail in the Mechlab. Right now there is no information of even the basic Mech and loadout overview displayed at all.
#477
Posted 15 May 2018 - 05:46 PM
Edited by Throe, 08 November 2018 - 04:33 PM.
#478
Posted 15 May 2018 - 05:48 PM
FirestormClone218, on 15 May 2018 - 02:41 PM, said:
So what your saying is you rather gauss require no charge up and deal 1000 damage? Cuz thats what the AWP from CS is and it is not good game design, especially not for a slow paced fps where your the size of a building.
Not a good game design? Other more successful tactical titles like CS:GO with 300,000 concurrent players in a 24hr period speaks for itself. If you run in the open, die instantly and refuse to adapt. That is on you. Even now, MWO has a far higher 'TTK' than other tactical titles and you're still crying about TTK. If you want to play World of Warcraft, go play World of Warcraft.
Edited by Belkor, 15 May 2018 - 05:52 PM.
#479
Posted 15 May 2018 - 05:51 PM
man, I'm pissed. why assault challenged the day of release of an assault mech. I can't even play my ******* mech !!!!!!!!!!!!!!!!!!!!!!!
T1 with all servers checked. 10 plus mins. I counted every time with a stopwatch. **** is insane.
Edited by LordLosh, 15 May 2018 - 05:51 PM.
#480
Posted 15 May 2018 - 06:29 PM
Jay Leon Hart, on 15 May 2018 - 03:14 PM, said:
Blood Asp - 116/76/76/60
Cyclops - 116/76/76/60
Highlander IIC - 116/76/76/60
Mad Cat Mk II - 116/76/76/60
Supernova - 116/76/76/60
They look identical to me
Marauder IIC is only 85 tons, not 90
Yep youre right, im a big dumdum looking at skilled out mechs, i just still feel like its extremely squishy compared to other clan 85-90 tonners.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users