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Matchmaking Is Horrible


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#41 Vxheous

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Posted 24 May 2018 - 06:00 PM

View PostKhobai, on 24 May 2018 - 05:56 PM, said:


its because there is no matchmaker in group queue

so you can stack one team with all good players and guarantee that you win most of the time

whereas a functioning matchmaker would put enough good players on the other team that your team should only win about 50% of the time


My alt account playing only solo queue has better stats than this main account playing mostly group queue. Both matching into Tier 1/2 games.

Edited by Vxheous, 24 May 2018 - 06:06 PM.


#42 Khobai

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Posted 24 May 2018 - 07:29 PM

Quote

My alt account playing only solo queue has better stats than this main account playing mostly group queue. Both matching into Tier 1/2 games.


you dont really match into tier 1/tier 2 games in group queue

group queue mostly just picks whatever random teams it can to get to 12v12, regardless of skill level

thats why group queue sucks and why solo and group stats should be separate

#43 Vxheous

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Posted 24 May 2018 - 07:36 PM

View PostKhobai, on 24 May 2018 - 07:29 PM, said:


you dont really match into tier 1/tier 2 games in group queue

group queue mostly just picks whatever random teams it can to get to 12v12, regardless of skill level

thats why group queue sucks and why solo and group stats should be separate


I'm well aware of how group queue matches up teams/groups. You missed the part where my solo-only account has better stats (slightly lower win percentage but almost +2.0 K/D and +100 average match score). My main averages 3.0 W/L 3.0 K/D and 400 match score playing only mostly (~90%) group queue while my alt playing only solo queue averages 2.5 W/L 5.0 K/D and 490 match score.

#44 Khobai

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Posted 24 May 2018 - 07:41 PM

Quote

I'm well aware of how group queue matches up teams/groups.


apparently not since you seemed to think group queue was matching you up against other tier 1 and 2 players. its not.

"My alt account playing only solo queue has better stats than this main account playing mostly group queue. Both matching into Tier 1/2 games. "


Quote

You missed the part where my solo-only account has better stats


then you need to play with better group members that dont drag you down

because group queue is far easier to manipulate than solo queue, because there are less unknown factors

#45 Vxheous

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Posted 24 May 2018 - 07:55 PM

View PostKhobai, on 24 May 2018 - 07:41 PM, said:


apparently not since you seemed to think group queue was matching you up against other tier 1 and 2 players. its not.

"My alt account playing only solo queue has better stats than this main account playing mostly group queue. Both matching into Tier 1/2 games. "




then you need to play with better group members that dont drag you down

because group queue is far easier to manipulate than solo queue, because there are less unknown factors


I play with small groups of EmP (2-4 players) so ok...

#46 MW Waldorf Statler

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Posted 24 May 2018 - 08:12 PM

not the matchmaking ..the Playerground and skill is horrible .

#47 Mr_Breaker

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Posted 24 May 2018 - 08:22 PM

I have found it especially hellish tonight and no matter how hard I try to carry it's never enough with 13 looses in a row. This is the closest I have been to uninstalling the game due to the frustration of teammates lacking basic concepts in a team based game. Someone nailed it on the head with T5 players being shoved in with T1 matches which is unfair to both players which causes some of the stomps. Either way I would gladly wait a few seconds longer for a more equitable team!

Edited by Mr_Breaker, 25 May 2018 - 05:34 AM.


#48 Mr Steinbrenner

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Posted 24 May 2018 - 10:47 PM

It would be legendary for solo only to be seperate, on an unrelated note I think 2 mans should be able to join solo queue. 2 man is the best in PUBG but it is cancer trying to get a mate to join this game because 2 mans getting stomped by 6 mans in group queue is literally cancer.

#49 Ssamout

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Posted 25 May 2018 - 07:29 AM

.. You win some, lose some, all the same to me
The pleasure is to play, makes no difference what you say ..

So be salty or be a snowflake, if thats your game. You are dead in the end anyway.

(..fix the matchmaker plz, although realistically I know its not gonna happen..)

#50 mad kat

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Posted 25 May 2018 - 08:46 AM

I've whinged about PSR ever since it was launched pretty much. Constant stomps get really tiring especially as i'm cursed and lose most of them. I seem to be an exception but i found the old ELO was far far superior in finding close matches.

But PGI as usual are burying their heads in the sand and saying working as intended.

The fact that more and more threads appearing whinging about the **** match making suggests there really is a problem.

#51 Anastasius Foht

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Posted 25 May 2018 - 09:21 AM

I can also add to this discussion this suggestion - games that ends with "=" after defeat should be counted not same as "regular" lose. It helps separate good/bad pilots more precisely. For now, there is no stat to see this. Too often i get like 5 "=" in a row then like 4 wins and 1 lose when i didn't help my team too much ( get average/pity score). Its only good cuz i rly most of time only go up in tiers but i didn't see my team skill improves, game do not separate big contributors from 200 dmg assaults ( i know u get more tier-up % with big score but since MM shuffle T1-T5 every single match its pointless). My stats looks like 50/50 WL but there is hundreds of games when i was best/top 3 dmg dealers in team after defeat (on every mech class, sometimes 300 dmg on medium is enough to be in top 3 team contributors) and all i get for that is - no tier % lost (sometimes small up).

#52 Cloves

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Posted 25 May 2018 - 05:53 PM

View PostAnastasius Foht, on 25 May 2018 - 09:21 AM, said:

I can also add to this discussion this suggestion - games that ends with "=" after defeat should be counted not same as "regular" lose. It helps separate good/bad pilots more precisely. For now, there is no stat to see this. Too often i get like 5 "=" in a row then like 4 wins and 1 lose when i didn't help my team too much ( get average/pity score). Its only good cuz i rly most of time only go up in tiers but i didn't see my team skill improves, game do not separate big contributors from 200 dmg assaults ( i know u get more tier-up % with big score but since MM shuffle T1-T5 every single match its pointless). My stats looks like 50/50 WL but there is hundreds of games when i was best/top 3 dmg dealers in team after defeat (on every mech class, sometimes 300 dmg on medium is enough to be in top 3 team contributors) and all i get for that is - no tier % lost (sometimes small up).



Yes, and playing better than your peers leads to PSR gains, which leads to worse peers which leads to a harder carry, which leads to more PSR gains. That part of the system works, and looking at your stats, you should be slowly tiering up, gratz! No need to modify the PSR advancement table in that case, you would hate your life if they made it a + instead of a = at that matchscore. Think of being the best player on your team all the time, and having all the best players being pitted against you, that's not where you want to be. The bads will all be tiering down on a loss, if anything you want more - on the table and more tiers to granulate players into, the one case where more buckets = good. All I can really speak to is that chasing matchscore can only hurt your enjoyment of the game, and see the tryhard post from the other day to find out how you can ruin your PSR value at will by manipulating the system.

#53 El Bandito

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Posted 25 May 2018 - 06:48 PM

[Redacted]

View PostAnastasius Foht, on 25 May 2018 - 09:21 AM, said:

I can also add to this discussion this suggestion - games that ends with "=" after defeat should be counted not same as "regular" lose. It helps separate good/bad pilots more precisely. For now, there is no stat to see this. Too often i get like 5 "=" in a row then like 4 wins and 1 lose when i didn't help my team too much ( get average/pity score). Its only good cuz i rly most of time only go up in tiers but i didn't see my team skill improves, game do not separate big contributors from 200 dmg assaults ( i know u get more tier-up % with big score but since MM shuffle T1-T5 every single match its pointless). My stats looks like 50/50 WL but there is hundreds of games when i was best/top 3 dmg dealers in team after defeat (on every mech class, sometimes 300 dmg on medium is enough to be in top 3 team contributors) and all i get for that is - no tier % lost (sometimes small up).


It is a team game, mate. A loss is a loss, and I will take the loss. Whenever I don't wanna pay for someone else's mistake, I play Solaris 1v1 mode.

Edited by draiocht, 29 May 2018 - 05:00 AM.
quote & reference removed


#54 BurningDesire

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Posted 25 May 2018 - 07:21 PM

[Redacted]

Edited by draiocht, 29 May 2018 - 05:03 AM.
inappropriate reference, reply-chain removed


#55 0bama care

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Posted 27 May 2018 - 12:13 AM

[Redacted]

Edited by draiocht, 29 May 2018 - 05:05 AM.
unconstructive


#56 Davegt27

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Posted 27 May 2018 - 03:49 AM

[Redacted]

in by gone days the players picked the level they wanted to play at
from beginner to expert

then after they mastered expert then they would go off looking for greater more fun
challenges

like on line gaming
that's the way I remember how things evolved way back in the day

now a computer game like we have with MWO is a strange animal we are trying to bypass player choice
and at the same time account for good and bad players not to mention good and bad Mechs and or load-outs
then what happens when someone is having a bad day or the computer/internet is bad


also with a computer I can make you into a expert or a potato
all I have to do is put you in a bucket (or shift register)

trying to judge people in this so called game seems to be a bit silly

Edited by draiocht, 29 May 2018 - 06:02 AM.
reply-chain reference removed


#57 Nightbird

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Posted 27 May 2018 - 10:38 AM

Leave it be, the worse a pilot is the more tonnage they need to do well in this game to get more 'tries' when they fail. That's all armor is.

#58 Squirg

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Posted 27 May 2018 - 11:19 AM

It's actually harder to pilot and do well in an assault than a medium or heavy imo. At least in 12v12 pug.

#59 Nightbird

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Posted 27 May 2018 - 11:57 AM

View PostSquirg, on 27 May 2018 - 11:19 AM, said:

It's actually harder to pilot and do well in an assault than a medium or heavy imo. At least in 12v12 pug.


This is mathematically a false claim. In QP, assaults>heavies>mediums>lights

https://mwomercs.com...and-suggestion/

#60 Squirg

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Posted 27 May 2018 - 12:05 PM

View PostNightbird, on 27 May 2018 - 11:57 AM, said:


This is mathematically a false claim. In QP, assaults>heavies>mediums>lights

https://mwomercs.com...and-suggestion/


I said it was harder to pilot one, not that they don't have a greater impact. Nice reading comprehension.





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