Quick Play And 8V8
#741
Posted 17 July 2020 - 07:08 AM
I've never had an issue getting a game (in quick play solo)... so I don't see any benefit of a lateral movement.
#742
Posted 13 August 2020 - 06:52 AM
Another point it scouting. The less players, the more important each mech is, the less expendable scouts you may have. Ergo, it's going to be less vision overall (while the maps will presumably stay the same). What's going to be the outcome of that?
#744
Posted 29 September 2020 - 07:56 PM
#745
Posted 02 October 2020 - 02:25 PM
Just saying
#746
Posted 03 November 2020 - 05:48 AM
8v8 means faster games given the diminished player base from when I last played 4 years ago.
I want to be able to jump into a game quick. And that is the sole reason why I ranked myself down from T1 to T3. I click search and jump into a game right away. At T1, it's possible to wait up to 10 minutes and that's not my idea of fun. Also, a QP match averages 5 minutes so this game is amazing if you want to jump in, have quick fun and hop out to do whatever you need.
But I voted Maybe as I wouldn't know where I stand until I try it. There are players here who say 12v12 is more fun, while there are those who stand by 8v8 as well. Do it the way some have suggested: Put this as a trial for 1 month right into the live servers. No need to split things up with a test server.
#747
Posted 04 November 2020 - 04:32 AM
#748
Posted 06 November 2020 - 01:04 PM
Or rework old and small maps so we won’t need 8v8.
Just as simple as that..
#749
Posted 08 November 2020 - 05:27 AM
#750
Posted 08 November 2020 - 11:35 AM
10 vs. 10 for star vs star, compared to lances. A star is 5 mechs for clan, and a lance is 4 mechs in IS... Kick quick play to 15 vs 15. Talk about insanity. Ok, maybe not! haha!!!
#751
Posted 09 November 2020 - 06:41 PM
#752
Posted 10 November 2020 - 02:13 PM
I have no opinion if there are 2 choices 8v8 or 12v12 both are fine with me.
#753
Posted 12 November 2020 - 12:08 PM
If you are not going to re-run the poll, then according to Paul (?) it required a significant "for" vote for 8v8 to go ahead. These results show a minor swing to "no" never mind a positive "yes".
To be honest, I may be shooting myself in the foot, but I'm not an exponent of 8v8, but in the interests of it being a community driven decision, even I would push for a reboot. (Not a recount or legal challenge . . . sic.)
#754
Posted 15 December 2020 - 07:27 AM
Teams can be totally decisive in 8 vs 8, and the matchmaker is not good distributing the teams randmomly. Usually you are droped again and again with the same guys.
If you do 8v8 and still allowing groups, you will have soon two or three elite players groups farming everybody else, and worse, trying to syncro every time they could.
This will empty the Solo queue very soon.
Never mind all you can do to fix the matchmaker, groups and pugs dont mix well. And if you lose the solo players, you will lose the most part of the group players.
The cruel fact is that only SOME group players want justo to have fun with friends. There are much more wanting only a good baby seal clubbing.
Its easy. Group play has a clear place: Faction mode.
The reason because all those groups dont go to faction is clear: They dont want to be massacred by the good units in FP.
So they try to massacre the pugs in SQ.
Because their fun is have a easy fight, but the fun of the pugs dont matters---
"I just want ot have fun with my friends" Good, if every grop goes to faction, everybody wins.
-There will be less wait times
-There is no tiers
- Now you have no loyalties limitations
Edited by Tirant Lo Blanc, 15 December 2020 - 09:08 AM.
#755
Posted 22 December 2020 - 08:09 AM
Tirant Lo Blanc, on 15 December 2020 - 07:27 AM, said:
Teams can be totally decisive in 8 vs 8, and the matchmaker is not good distributing the teams randmomly. Usually you are droped again and again with the same guys.
If you do 8v8 and still allowing groups, you will have soon two or three elite players groups farming everybody else, and worse, trying to syncro every time they could.
This will empty the Solo queue very soon.
Never mind all you can do to fix the matchmaker, groups and pugs dont mix well. And if you lose the solo players, you will lose the most part of the group players.
The cruel fact is that only SOME group players want justo to have fun with friends. There are much more wanting only a good baby seal clubbing.
Its easy. Group play has a clear place: Faction mode.
The reason because all those groups dont go to faction is clear: They dont want to be massacred by the good units in FP.
So they try to massacre the pugs in SQ.
Because their fun is have a easy fight, but the fun of the pugs dont matters---
"I just want ot have fun with my friends" Good, if every grop goes to faction, everybody wins.
-There will be less wait times
-There is no tiers
- Now you have no loyalties limitations
Such honesty refreshing
#756
Posted 27 December 2020 - 09:48 PM
Edited by Lehv, 27 December 2020 - 10:05 PM.
#757
Posted 05 January 2021 - 09:16 PM
I vote 8v8. I lived through the change from beta to live, 8v8 to 12v12, Pheonix drop, clan invasion, HSR implementation.......
The game was more fun in 8v8. You could move more. Nascar happened, because of a few maps and the nature of looking for the enemy, flanking, trading, not because if you got left behind you were shredded by 12 alpha strikes. Assault mechs were scarier because there wasn't 700 damage worth of alpha on the enemy team.
There is just too much firepower on the field for how the game was designed way back when, for how maps were deisgned, how mechs and the weapons wre designed vs armor, etc.
the fastest way to cut the firepower on the field is to drop 4 mechs off each team.
The benefits to matchmaker are the icing on the cake.
#758
Posted 23 January 2021 - 01:48 PM
Also Id like a mode where its all stock assault or all light mechs.
Or light mechs that can one shot themselves. You have no idea how much fun that is!
#759
Posted 09 February 2021 - 03:06 PM
#760
Posted 15 February 2022 - 10:17 AM
Since I value quality above quantity the switch from 8vs8 to 12v12 was the worst thing that happened to QP in my eyes.
PS: Improving matchmaking quality by making it adjustable to the user's liking would be great. For example one could allow the player to set their maximum allowed queue time before matchmaking compromises are made (regarding skill, group or tonnage mismatches etc.). I would rather wait 15 minutes in a queue than spend that time steamrolling a weaker opponent or being on the receiving end of a steamroll.
Edited by thinkingShadow, 15 February 2022 - 10:57 AM.
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