Kaeb Odellas, on 07 June 2018 - 07:18 PM, said:
If I'm reading this right, your C-AC5 buff would make it a straight upgrade over the IS AC5, with 100m more optimal range, 200m more max, and 1 ton less weight. That doesn't sound right.
Anecdote: Right now the cLB10 is a straight upgrade over the IS LB10, in every way. Yet I have multiple people suggesting buffs specifically for the cLB10 because the IS LB10 is outperforming it. Moral of the story: better doesn't necessary mean better?
I agree with your gut reaction, however consider that the cAC5 is essentially useless in its present set, and this is essentially a net change of 0.11 seconds. I have a pretty good feeling that it won't instantly be a better alternative than the cUAC5. Just a viable one. Fwiw, I do like McGral's suggestion of a significant velocity boost instead of a shell count boost. However, I'm not completely sold on it...
Ssamout, on 07 June 2018 - 10:10 AM, said:
No. Lrms have to work on every map and in every situation. Only then there can be balance.
I can't tell if you're being serious or not...
... but this does agree with my personal take on LRMs. Lower their arc, improve their velocity and spread, but highly reduce indirect lock-ons. Essentially, focus them much more toward a direct-fire role. Then they can be viable in more situations, without becoming cancerous on wide-open maps which are the havens of indirect fire. Just my opinion, though.
Yeonne Greene, on 07 June 2018 - 11:20 AM, said:
Do you think the IS pros are equivalent to the Clan ones? I do not. That us a pitiful DPS advantage for a, frankly, massive disadvantage in range and resource usage. With that shell reduction on the Clan one, you cannot justify that range delta
process, on 07 June 2018 - 11:28 AM, said:
I think Clan UAC should keep the +1 shell, but either have the jam chance or jam duration decreased.
We debated this for a while, but the thing we seemed to agree on most strongly was that the cUAC20 is bad specifically because it is four shells. It's just too much, it bukkаkes everywhere, even at very short ranges. Jam duration, we agreed is massively too long for both UAC20 and cUAC20. We also seemed to agree that while the UAC20 is kinda bad, the cUAC20 is mega bad. So I think it's fair to see how the land lies in a post-change environment. Would more tuning be necessary? Surely. But I feel pretty strongly that these changes will elevate both weapons out of trash tier, where they can be dealt with in greater detail later.
FupDup, on 07 June 2018 - 11:41 AM, said:
>Making IS Gauss less fragile is good, but using random chance to achieve that is not. All explosion chances should be 100%, RNGesus needs to be taken out back and shot. Increase the item health and reduce the explosion damage instead.
I think I've had about enough of people suggesting this... I'mm'a go put it up for vote right now and see what the guys think. Will post in here somewhere if it goes through.
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While we're at it, I think the Clan Gauss could also use some of that treatment (but to a much lower extent obviously). Its super fragile nature makes it prohibitive on many Clan chassis, particularly in torso mounts.
I don't strongly disagree. =3
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>As a minor gripe, I don't think subtracting 0.1 cooldown off the SRM2 is going to help it in any noticeable way. I think that its niche should instead be very tight spread so that it can make efficient use of its very low damage.
As I type this reply, this change is going in now. Cooldown is going to be 1.8 (at 0.2 change)
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>The RAC spread reductions feel a little too drastic, IMO.
The amount that RACs spread is drastic in and of itself. About 20% of your shells can miss their mark at optimum range against a heavy mech. They're surprisingly inaccurate, considering I never realised they had spread at all until I saw it in the game files and went off to go test it in game. Jaw hit floor.
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>No IS AC/10 velocity buff? I am disappoint. And frankly the AC/5 needs one as well.
I wouldn't say this is a sorely needed change. In the interest of keeping the proposal clean and simple, I would omit these tunes even if they are good changes, it's just not important enough. AC10s and AC5s plenty satisfactory as they are. (at least, imo)
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>LB 2-X needs a larger spread reduction.
Baby steps. I am aware that the LB2 KGC is scarily dominant in Solaris, and the LB2 Direwolf is not an uncommon side in 12v12. Plus, two large of a spread reduction and it might as well not have any spread at all. So again... baby steps.
Nightbird, on 07 June 2018 - 12:02 PM, said:
Small lasers: [...] IS suffer from light mech choice with insufficient energy points, it's not a weapon problem. For mediums and above, small lasers shouldn't be a primary weapon anyways.
It might be a mech problem, but it's a mech problem that will never be solved. We do have an IS light with 8 energy hardpoints, and yet it cannot make SL or ERSL work. Right now it isn't even good with SPL. There are also some mediums where small lasers should be perfectly fine as a primary weapon. Hunchback has nine energy, Phoenix Hawk and Blackjack have eight. If (when) we get the Men Shen, it will find copious uses for the small laser family. If the Clans can make use of 6x cERSL, why shouldn't the IS be allowed to have a viable 6x ERSL?
And just as a secondary or even backup weapon, they are just pitiful right now. They're greatest contribution to the game right now is they are 0.5-ton hardpoint-shims to promote larger guns to higher hardpoints.
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Clan auto-cannon: disagree, they're all usable. Clan UACs are just powerful that despite Clan AC and LBX being superior to IS versions, there's no need to take them. Tune down C-UACs the same way that IS UACs have drawbacks (heat, weight, size pellet), is the only way to solve this.
Although I didn't take part myself, I saw many posts of gripe and agony when PGI held an event that required the usage of cACs. Almost universal claims that it was a painful experience because cACs are just so bad. What has changed since then? =P
If Ultra ACs overshadow Standard ACs, then why are IS Standard ACs being used at all, but Clan Standard ACs are not? Mind you, Clan Ultras have worse performance stats, so the gap is closer on the Clan side between Standards and Ultras, no?
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Artemis: Disagree on SRMs, I still use them and feel they're absolutely worth the tonnage.
Vehemently agree to disagree. =[
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UAC20s: disagree, they're effective but risky, take a non jaming version as stated in lore if you want consistency, no upgrades here
Albeit, too risky. There's a reason you don't see people using them or literally ever taking them seriously.
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Conclusion: please reduce clan bias.
lol, yet others request we reduce IS bias. This is so fun. xD