MischiefSC, on 14 June 2018 - 04:13 PM, said:
No one is saying that you can't have fun in GP. Random luck arranges fair matches sometimes and if very small groups want to play there then they should.
MischiefSC, on 14 June 2018 - 04:13 PM, said:
Generally speaking it is often used that way for QP people complaining about losing streaks and then it tends to be, partially, a cop out answer because QP MM is clunky and the system sometimes makes bad matches using skewed data.
In any case for GP it's a total cop out answer that does nothing for the problem. There are no weights and balances in GP. A large practiced, coordinated, skilled team is a huge match multiplier that two or three uber skilled players are not going to be able to overcome very often. It's the domino effect, as soon as a team is down by 3 players it becomes exponentially harder to come back from that loss with each player that is killed off no matter how "gud" you are.
MischiefSC, on 14 June 2018 - 04:13 PM, said:
The tonnage variable that was introduced was a misguided idea that does not squarely deal with the issue. Now 2 to 3 man groups almost have to take assaults or heavies or risk making their team too light to be effective or in the cases where MM puts like sized groups on either team one team can get a huge weight bonus because GP MM does not match on Tier and does not match teams on builds or weight any more. The change also upset competitive teams. The added tonnage also does not do much to help lesser skilled players that do potato things that hurt the team. It also does absolutely nothing for trying to bring in friends to try the game together. In GP they still repeatedly get seal clubbed to death only to find they have to play alone in QP to "git gud". People do not stick around for that.
MischiefSC, on 14 June 2018 - 04:13 PM, said:
There is nothing special about it, just from the simple fact that it keeps coming up. It was argued early on that there needs to be an intermediate place for small groups in order to retain more players. Status quo is not retaining many new players and neither is alternate game types because QP is a limited place to feed new players from and GP just introduces newbies to an unfun environment to learn the game in.
The problem exists and ignoring it only makes our population problem worse.